SCC Old Timer Event - Ferrari P330 P4 - Sunday Nov 22, 2009 - *Event Complete *

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Hi,

As I've mentioned yesterday, I've tested some of the setups you shared with us. I changes camber (-2,5 F / -3,0 R) and ride height (0.0 F / 0.3 R) only, keeping everything else as stock (soft).

I really don't have that feeling of "floating" and being on the edge of losing grip, and I believe that is due to having all soft. I'm pretty convinced that having soft sway bars, springs and dampers on this car helps grip (the body roll, and softer setting allow for better dealing with the track's bumps, curbs, and other imperfections).

I guess that the better confirmation would be our race at Spa, not accounting with my mistakes. Ending up after a 5 lap race on that track about 10/15 seconds away from you and Alan is a "almost" win to me :sly:.

BTW, on Spa Mario, on the first race we've made, you ended up in 2nd (I was third). We changed positions after I loose control coming out of the Rivage section.
 
Hey bullie .. thx for the feed back .

What time are you guys running around SPA ? with the P4 ?

After last night tuning .. and racing with no line on or any assistance . i got it down to a 2:32.somthing .. still FAR from the 2:27 record .. ( with the line on i can manage a 2:30 flat .. but forcing myself to race without it to get my braking points sorted for the race on sunday ;)

Will just like to know if im in the "Range" of the times that you guys run ?
 
Hello Dice. I'm not sure about my own time, but I think my best is sub 2.30. My guess is, any guy that can do 2.30 without trouble and does it for the entire race should get a good result. There's no point in getting a 2.28 in one lap, only to get 2.40 in all others! :dopey:
 
...wanted to go a quick 15 minutes yesterday morning before work and check the leaderboards... So I have no idea who's where anymore.

It sounds like your tuning 'direction' is leaning toward where I ended up for the last two races Mario. Fast but scary. :nervous: Good luck. I'm sticking with steady-n-safe this time. :)

:crazy: Yeesh! I looked before I came into work. Needless to say, the 'usual suspects' are at top. But by more than I was hoping. I may have to revise my steady-n-safe choice. :dopey:
 
Hey bullie .. thx for the feed back .

What time are you guys running around SPA ? with the P4 ?

After last night tuning .. and racing with no line on or any assistance . i got it down to a 2:32.somthing .. still FAR from the 2:27 record .. ( with the line on i can manage a 2:30 flat .. but forcing myself to race without it to get my braking points sorted for the race on sunday ;)

Will just like to know if im in the "Range" of the times that you guys run ?

:grumpy: I'd say more than in range... considering I'm a 2:35:xxx guy :ouch: (I really am a poor excuse of a driver...)
 
What ? If I recall correctly, last night you were doing pretty well at Spa, a "drivers track" ! 👍
 
Practice, my friends, practice. It was pretty clear from the FC leaderboards (& for that matter F1CE & GT5P leaderboards) that experience was the critical factor in arriving at faster lap times. (I am excluding from this analysis the aliens, who apparently have an extra "nitrous" button on their controllers! :grumpy: )
 
(I am excluding from this analysis the aliens, who apparently have an extra "nitrous" button on their controllers! :grumpy: )

I thought you would say that you were "excluding from this analysis the alan's, who apparently have an extra "nitrous" button..." :dopey:
 
Hi

I own both P 3/4 0846 and 412P 0854.

0846 was used by MS for producing Forza 3.

In Forza 3 can you make a spyder version of the P4?

Can you make one in Daytona Livery (#23)

Are there credits in Forza 3?

Just curious as they said they would credit me.

Cheers
 
I did some testing yesterday evening with the P4; I tried Nurburgring, Spa, Homestead, Mont Tremblant and also Mugello Sports (I know this one’s not in the combo). Although I was fairly happy with my times in Germany, Italy and Miami (what’s up with arvore’s time at Nurburgring GP?:))I have to admit that my average times were much worse and so I’m a very inconsistent driver in SCC! At Mont Tremblant and Spa I was hopeless; in the latter, I didn’t even get to the top 100 – have definitely got to try a different setup there.
BTW Hun/Mario, I did you accidentally turn on racing line in your Mugello Sports record?
 
RUI
At Mont Tremblant and Spa I was hopeless; in the latter, I didn’t even get to the top 100 – have definitely got to try a different setup there.

I recommend you use the default car setup until you can lap consistently within around 1 second of your best time. The same goes for all cars on all circuits.


Hey bullie .. thx for the feed back .
.. ( with the line on i can manage a 2:30 flat .. but forcing myself to race without it to get my braking points sorted for the race on sunday ;)

I have to give my opinion that the racing line should never really be used. Unless someone is a complete novice (which you definitely are not), it does not help in a constructive way. Learning a circuit with the racing line puts you on the wrong course of learning, and once you switch the racing line off, you've got to learn the circuit your own way anyway.

In addition, the racing lines are wrong. The package of lines/braking/acceleration zones is not the fastest. In the tutorial mode, I did a lap. The score was only 60% or something. I did it again, trying to stick vigilantly to the racing line. The score was 93% or something, but the laptime was around 3 seconds slower than my previous 60% effort!!
 
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Hi

I own both P 3/4 0846 and 412P 0854.

0846 was used by MS for producing Forza 3.

In Forza 3 can you make a spyder version of the P4?

Can you make one in Daytona Livery (#23)

Are there credits in Forza 3?

Just curious as they said they would credit me.

Cheers

Hi Napolis,

I recognize your name from the Ferrari Life Forums. It's interesting to know that you loaned your car to MS for Forza development. At least they took it seriously. I'm not sure if there are credits in Forza 3--this is actually the Supercar Challenge forums, a game in which this beautiful car is also featured. Supercar Challenge actually allows you to make and design your own custom liveries. The sky is pretty much the limit.
 
Hi

I own both P 3/4 0846 and 412P 0854.

0846 was used by MS for producing Forza 3.

In Forza 3 can you make a spyder version of the P4?

Can you make one in Daytona Livery (#23)

Are there credits in Forza 3?

Just curious as they said they would credit me.

Cheers

Wow ... just ... wow .

Napolis, I recognized your nickname from the sites I visited while looking for where Piper's Vila Real 412P had gone too!

You are a very lucky person and I don't mean that because you are (most probably) very rich, but because yuo own among others, those two cars you mentioned. Hope you enjoy them :)

About your question, you have come to the wrong subforum. There's a Forza Motorsports forum and your question should be asked there, that's where you'll find FM3 owners (and I don't know of any SCC player that is, at the same time, Forza player).

I have one question for you though, and it's about SCC's P4. I understand neither of your cars is a P4, but I guess you must know all the litle detais that set apart the P4, the P3/4, the P3 and the 412P. Can you tell us how acurate is SCC's P4 (both in what concerns cockpit, bodywork and sound) ? I would like very much to have the owner of two of these beauties to tell us how acurate they are, or aren't! 👍
 
Wow ... just ... wow .

Napolis, I recognized your nickname from the sites I visited while looking for where Piper's Vila Real 412P had gone too!

You are a very lucky person and I don't mean that because you are (most probably) very rich, but because yuo own among others, those two cars you mentioned. Hope you enjoy them :)

About your question, you have come to the wrong subforum. There's a Forza Motorsports forum and your question should be asked there, that's where you'll find FM3 owners (and I don't know of any SCC player that is, at the same time, Forza player).

I have one question for you though, and it's about SCC's P4. I understand neither of your cars is a P4, but I guess you must know all the litle detais that set apart the P4, the P3/4, the P3 and the 412P. Can you tell us how acurate is SCC's P4 (both in what concerns cockpit, bodywork and sound) ? I would like very much to have the owner of two of these beauties to tell us how acurate they are, or aren't! 👍

Here are some good photo's of 0846:

http://jalopnik.com/5324729/meadow-brook-concours-preview-1967-ferrari-p34/gallery/

how can I view the SSC version?
 
Here's a screen capture I took a few weeks back practicing at "Virtual" Mugello coming off Arrabbiata 2. It's the only one I can find. Don't laugh--it's as close as many of us will ever come to the real thing. :) It's really a beautiful car.

picture.php


I'll try and take some video of our on-line event this weekend and post it Sunday night.

Give a 'honk' next time you drive down the Throughway. ;)
 
Here's a screen capture I took a few weeks back practicing at "Virtual" Mugello coming off Arrabbiata 2. It's the only one I can find. Don't laugh--it's as close as many of us will ever come to the real thing. :) It's really a beautiful car.

picture.php


I'll try and take some video of our on-line event this weekend and post it Sunday night.

Give a 'honk' next time you drive down the Throughway. ;)

That's really pretty good!
 
The P4 also appeared in the Ferrari Challenge game (also by Eutechnyx) as downloadable content and I assume they just used the same model. I believe Mark Cale who produced the game got a lot of cooperation from Ferrari. (Well, obviously) but I guess they lacked a real model to work from.
 
In the spirit of this thread. Here are some pictures from my practice sessions.

F330P45.png


F330P47.png


F330P48.png


F330P46_1.png


F330P46.png


F330P4.png


F330P49.png


F330P410.png


F330P411.png


F330P412.png


F330P413.png


F330 P4 FTW!!! This car is actually pretty well behaved in the rain.
 
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I've tested some of the setups you shared with us. I changes camber (-2,5 F / -3,0 R) and ride height (0.0 F / 0.3 R) only, keeping everything else as stock (soft).

I really don't have that feeling of "floating" and being on the edge of losing grip, and I believe that is due to having all soft. I'm pretty convinced that having soft sway bars, springs and dampers on this car helps grip (the body roll, and softer setting allow for better dealing with the track's bumps, curbs, and other imperfections).

I found that even the soft setup can't handle the kurbs very well, so I use the hard setup (apart from rear springs). I'm very confident the harder settings (particularly front springs) provide raw cornering speed. So I've just chosen to go easy on kurbs, avoiding a lot of them.

During this week I've been doing a lot on Silverstone National (my "Test Track" as Mario says). With +5/+7 ride height, and -3/-2 camber, I was always in the high 57s. Today, changed the ride height to +8/+13 and camber -4/-2.5, and comfortably (and suprisingly) into the low 57s. Many will say it may just suit my style better or something, but really it doesn't drive any different - it just ends up being a faster laptime! (I think the raised ride-height may increase the straight-line speed.)

I also tried out various Toe settings; didn't really see a noticeable difference.

So here's my setup:

Dampers: Hard/Hard
Anti-roll: Hard/Hard
Springs: Hard/Soft
Ride-Height: +8/+13
Camber: -4/-2.5
Toe: Default
 
great pictures !!! who says the graffics are lousy??? they just aren't so good as from gt5p
 
Great practicing with the lot of you last night. 👍 I'm glad I finally had the chance--thank goodness for Fridays. I had a great time and it was nice to get back into the 'flow'. And a special thanks to Hairy-Dave (from TRE forums) for hosting. He seems to have a very stable connection* and I was finally able to race Arvore. Dave's Lobby showed 4 green dots and the racing was generally OK but strangely enough, I did suffer the following issues which I did want to point out:

- In almost EVERY race, as the countdown timer clicked off 3 - 2 - 1...as it got to "1", every other car started flying past me on the gid. :crazy::grumpy: I guess it's a sync issue. But as such, I was getting a horrible start no matter what my grid position was.

- During the races themselves, once the field spread out, lag was OK. But it was often bad at the start and several times I was 'pushed' when nobody was there. (I wish Eutechnyx would hurry up with that patch).

- During the SPA race, after being mangled and smashed going through Radillion and ending up last and alone, I managed to work my way forward and eventually closed the gap to bullie77 on the last lap and was about a car length behind him at the finish line. The race results screen showed me ahead of him! :lol:

- After EVERY race, when the rest of the field would return to the lobby, I would always be disconnected. I could still hear what was being said over the coms and I could still see AlanG in the lobby. But the "You have been disconnected" dialogue box appeared and the only option was to press "OK". Which would kick me out.

- For some reason, drivatar's car would produce nuclear mushroom cloud levels of smoke while he was driving down the straights. It was insane. At Monza, Spa and Mugello in particular, it was literally impossible to see where you were or what you were doing. At all three tracks, I drove off the road when trying to follow him because I simply couldn't see where I was. In fact at Spa I drove off the road at least 3 times trying to get around him. Come to think of it, I also drove off the track twice at Montreal as well--or at least missed my braking point. It was just nuts--I wish I had the camera rolling--like driving into a thick fog bank. And to add some flavor, depending on the track, the color of the smoke would change from white to brown! :lol: (Eutechnyx did say that this was something they addressed in the next patch--thank goodness). :)

None-the-less, there was some good racing to be found and I really enjoyed myself. But looking at the laptimes, it was clear that my 'safe-n-slow' setup' was just lovely at helping me avoid penalties and driving off the road but I was massively behind Hun200kmh in laptimes (not to mention AlanG, but in AlanG's case, it's expected). So I spent some time, considerable time, tuning the car last night. And I now have a particularly awful and unwieldy set-up that would make my 250 LM blush. But at least it's quicker. Hmmm, maybe it still needs a little work.

One question, since the leaderboard doesn't specify, what are people running at Riviera in the rain?
 
So here's my setup:

Dampers: Hard/Hard
Anti-roll: Hard/Hard
Springs: Hard/Soft
Ride-Height: +8/+13
Camber: -4/-2.5
Toe: Default


And here's mine. Please consider that last night I was ALWAYS about 1,x behind Alan's best lap, apart from Riviera wet where I drove like a drunk and had my best lap about 4 seconds slower than Alan's. Anyway, I was consistently second behind him (even in Riviera) so I guess I have a fast setup, just lack the skill needed :dopey:

Dampers: Hard/Soft
Anti-roll: Hard/Hard
Springs: Hard/Soft
Ride-Height: +5/+8
Camber: -2/-3
Toe: Default/-0.10

Will work on it today if I have the chance.
 
Hi

I own both P 3/4 0846 and 412P 0854.

0846 was used by MS for producing Forza 3.

In Forza 3 can you make a spyder version of the P4?

Can you make one in Daytona Livery (#23)

Are there credits in Forza 3?

Just curious as they said they would credit me.

Cheers

Wow, the owner of such desirable cars showing up here :).

Forza 3 only has a closed 330 P4. There are very few open cars in Forza 3. Cars like the Ferrari California are shown closed.
There's a livery editor in the game, so you should be able to make whatever livery you want.
Maybe I'll look at the huge Forza credits if I can find you.

Edit:
Yes, you are listed under "special thanks to the car community that helped make this possible".
Didn't you get at least a copy of the game, a special one signed by the devs would be appropriate.


@jjaisli
Sorry to everyone that had problems with me yesterday.
There is a big timing / sync issue in SCC. It shows up from the beginning when cars seem to be released early, after the finish where the race result is often different for every player.
And of course in game:
Yesterday Arvore thought I would have pushed him out sometimes but from my point of view it was just the opposite: He hit me hard from behind not only once so that I went off track.

Let's hope the updated netcode in the upcoming patch solves some problems.
 
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Yesterday Arvore thought I would have pushed him out sometimes but from my point of view it was just the opposite: He hit me hard from behind not only once so that I went off track.

Let's hope the updated netcode in the upcoming patch solves some problems.[/QUOTE]Sorry but i didn't knew you and thought that you were a ramdomized punter looking back to this this collision sistem is so strange that creates animosity between players who don't know each other...:guilty::yuck: maybe kubika is a swell guy after all...LOL:):):sly:
 
- In almost EVERY race, as the countdown timer clicked off 3 - 2 - 1...as it got to "1", every other car started flying past me on the gid. :crazy::grumpy: I guess it's a sync issue.

This is another whopping problem with the game. I don't consider it to be a bug; it's more a design issue for me - just a bad implementation. And they certainly would have known about it before releasing the game.

Regardless of what any of Eutechnyx say on the forum, I believe this may be connected to the issue of incorrect finishing results. Consider this:

After a race, what is the general margin of unexpected gaps between two cars? At the start of the race, what is the margin of release times between cars? They seem to be very similar! - Up to around 0.5 seconds. Just thinking now, it would be very easy to test it!
 
I don't know guys. The few races I did with you guys tonight were pretty bad. I'm not sure if it's just because you guys are all in Europe and I'm in the US, but the lag was unacceptable. Cars that I had just passed were instantly back in front of me a second or so later. Cars were bouncing and skipping all over the place in front of me. It was unplayable. I kept getting hit from behind, it was just not a good experience. By far the worst online racing I have had.

Understand I'm not blaming anybody. it's just the way it is.

I'll try it again after the update, but for now I think I'm sticking to offline. Also, I have a G27, and it forces me to use the 6 speed shifter which also contributes to me not being very smooth and consistent. The update is also supposed to fix this.
 
I'd say have a look at your NAT type - should be I or II. If it's type III, you may want to try changing it. (From PS menu, go to Settings>Network Settings>Settings and Connection Status List. Scroll to the bottom, and it shows your NAT type).

jjaisli is also in North America, and doesn't have as severe problems as you have, so I'd say there is action you can take to help the problem.
 
I'd say have a look at your NAT type - should be I or II. If it's type III, you may want to try changing it. (From PS menu, go to Settings>Network Settings>Settings and Connection Status List. Scroll to the bottom, and it shows your NAT type).

jjaisli is also in North America, and doesn't have as severe problems as you have, so I'd say there is action you can take to help the problem.

Nope, my internet connection is VERY VERY good. Nat type 2, about 12-16Mbps download, 2Mbps upload, and I usually get ping times of around 10-20 MS. This is the result i get from Speedtest.net when I test against the nearest server.

There is nothing wrong on my end. Every other game i play is smooth as silk.



 
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I hate to say it, but that was some of the worst online racing I've ever been involved in. On the positive side, there doesn't seem to be the same frame rate/sound stutter that there was with FC, but there was quite a bit of intermittent lag & the occasional teleporting of cars that was very distracting.

However, a major difference from FC is the radical collision-impact physics, sending the cars spinning all over the track. I think FC had a good implementation of collision effects - the contact would have consequences but it was not common to have cars knocking each other all over the track. The additional problem is the general level of driving is just not high enough, or consistent enough yet, to enable decent racing, especially with large grids, especially with a car like the P4, & especially not in the rain! :ouch:

I would guess I was involved in more collisions last night than in the entire last year of playing FC. Admittedly, I only just started playing SCC, so I'm not sure of my braking points yet, even on the tracks that I know well from FC, but between being hit myself & crashing into other drivers, I spent a lot of time spinning around, rather than going forwards! I think I need a lot more practice before I'm ready to race competitively online, & (no disrespect intended) I think quite a few other drivers need more practice too. I really think you need to be at the point where you're consistently lapping within a second of your fastest time & preferably everyone needs to be within a couple of seconds a lap of each other, in order to sustain decent racing - I was more like 5 or 6 seconds off the pace. :indiff:
 
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