Searching For Evidence of Hidden Things GT1 Version

Discussion in 'Gran Turismo 1' started by ohyeahthatdude, Nov 25, 2011.

  1. ohyeahthatdude

    ohyeahthatdude

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    Just like in Gran Turismo 2, I'm looking for hidden things but in Gran Turismo 1. I'm searching for stuff like hidden tracks, cars, anything. You can use Demos versions of GT1 too. I'm asking if anyone wants to help out. All I know so far is the E.N.D. bumpy circle track.
     
  2. Parnelli Bone

    Parnelli Bone Premium

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    Good luck. I know HACKr and Sucahyo and some people like that resorted to using devices to get into the game's coding to find hidden stuff. I don't have any such device, but to anybody out there who does: I'd like to know why there's a difference between lowering a car in GT and lowering the same car in GT2. Same goes for dampers.

    In other words, if you lower a car too far and I think raise its dampers high in GT, it'll start losing speed (especially over bumps) and I've always assumed this is because PD either programmed the tires to rub into the car's fenderwells, or the bottom of the car is supposed to be scraping, or suspension travel is so limited that the car's tires are now losing contact with the road. In GT2, none of this happens. There's rarely any effect on speed for any of this.

    In my opinion, PD scrapped these effects either because they didn't have enough time to put them into GT2, or for whatever reason this stuff was too difficult to implement for 700+ cars that are in this game.

    Good luck, as I said.
     
  3. Xenn

    Xenn Premium

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    There's another version of one of the autumn ring tracks that gives your car ridiculous amounts of car shine, i'll dig up a shot soon.

    It's most likely a reflection test stage.
     
  4. Crooooooow

    Crooooooow Premium

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    Alright, Xenn's here!
     
  5. Xenn

    Xenn Premium

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    Here's the track I mentioned.

    [​IMG]

    It's named "rogo-test".
     
    Last edited: Apr 17, 2012
  6. Liquid

    Liquid Premium

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    Where did you get that picture from Xenn? That's just weird!
     
  7. Xenn

    Xenn Premium

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    It was a picture I recently took, with the hidden track loaded.
     
  8. Crooooooow

    Crooooooow Premium

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    That's a good find Xenn. I heard somewhere that there is a hidden track at Trial Mountain that happens to have a circular layout. Can you search for that?
     
  9. Xenn

    Xenn Premium

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    Is it this, by chance?

    [​IMG]
     
    Last edited: Apr 17, 2012
    vid_speed likes this.
  10. Crooooooow

    Crooooooow Premium

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    I thought it was within Trial Mountain.
     
  11. Xenn

    Xenn Premium

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    That's what I thought too. I don't remember the walls on the right, in Trial Mountain though.
     
  12. Korza

    Korza Premium

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    The walls in the right of the image look like the ones at Trial Mountain though...
     
  13. jacnob

    jacnob

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    As I remeber it, it was inside of Trial Mountain, with those walls and the like. Even had the map if my memory serves correctly.
     
  14. Crooooooow

    Crooooooow Premium

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    I just found a video with this track including the Trial Mountain map.



    In an addition, why are the cars in a dark yellow contrast? Is it the track or just a code the person used in this video?
     
  15. Korza

    Korza Premium

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    I would speculate that it is the track itself, with its orange sky.
     
  16. Crooooooow

    Crooooooow Premium

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    But even in the pre-race menu in the beginning of the video, the car has about the same amount of contrast as on the track. The tires are pitch brown in the menu.
     
  17. Xenn

    Xenn Premium

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    I assume the map is Trial Mountain, either because the game thinks Trial Mountain is still being loaded (Uploader choosing Trial Mountain), or it's how the US version loads the track as it is. I'll have to look into this.
     
  18. adam46

    adam46

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    Xenn's track is seemingly an early/undeveloped version of Autumn Ring Mini? To my eyes anyway.
     
  19. Liquid

    Liquid Premium

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    Well, the video with the C2 is just a circular track, which made me immediately think that it's a precursor to one of the unusable licence test tracks in GT2; the one with the white Impreza and the Viper.

    p.s. I don't remember the Legacy Saloon being an AI car in GT1. Could be my brain playing tricks on me, but I thought it was always the GT-B estate?
     
    Last edited: Nov 26, 2011
  20. HACKr

    HACKr

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    It looks like "END" seems to be a bit of a test of bumps and minor elevation changes to see if the suspensions act correctly when they were making cars. That's what it looks like to me. It's probably something else entirely though.
     
  21. Xenn

    Xenn Premium

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    It might have been possible that it was going to be used for a credits sequence at some point, hence the name "END".
     
  22. ChaosweaveR

    ChaosweaveR

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    That circle track is interesting...but how exactly do you access it? The video showed the 67 Stingray, so Arcade only? I'm itching to try this. lol
     
  23. ohyeahthatdude

    ohyeahthatdude

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    I think its both modes. If you look at the picture Xenn made, the track map shows Test Course. Test Course isn't in Arcade Mode. The player in the video is using Arcade Mode so obviously, it's in Arcade Mode too
     
    Last edited: Nov 27, 2011
  24. ohyeahthatdude

    ohyeahthatdude

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    This thread is growing fast, and thanks to all that are participating .
     
    Last edited: Nov 27, 2011
  25. ChaosweaveR

    ChaosweaveR

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    Alright, that makes sense...but how do you GET use of this track?
     
  26. Xenn

    Xenn Premium

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    As far as I know, you can access this anywhere, as long as you're in the race menu, etc.

    I'll make a code soon so people can race on this course.
     
  27. ChaosweaveR

    ChaosweaveR

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    Nifty. Now, we talking use of a gameshark though?
     
  28. Crooooooow

    Crooooooow Premium

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    Xenn uses an emulator on his PC. Keep in mind to not talk about emulation, or you will get banned.
     
  29. ChaosweaveR

    ChaosweaveR

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    Oh, well that's pretty ghey.
     
  30. ohyeahthatdude

    ohyeahthatdude

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    If I'm right you have to use proper grammar & no fowl language, so be careful.