Senna content coming soon?

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Remember the Subaru bonnet removal in GT5? And there was an engine there?

Yes, but those cars were special cases. They were the only ones that could be extensively damaged. I've seen modders remove bonnets from other cars to reveal an extremely low detail image of an engine.

Besides as fortbo says even the rally cars weren't exactly high detail.
 
So you're saying they've modeled the cars underneath but aren't letting us see them in any mode? I highly doubt it.

No, I'm pretty sure PD just haven't modelled cars to that detail yet. I don't know if they're still like it in GT6 but in GT5 the inside of wheels weren't even modeled, and those are visible for everyone to see. It was just a solid, flat texture on the inside of wheels.
I said most likely, they do model the doors and other bits individually as first seen in the SLS video back in 2010. There are some machines with the wheel wells modeled in GT6, the Tajima E-runner is one.

I still stand by my point though, if they scan the car so thorougly and they're so anal about detail, they're probably gonna let us open up the premium cars in the future as they optimize the "Future proofed" models they have.
 
Yes, but those cars were special cases. They were the only ones that could be extensively damaged. I've seen modders remove bonnets from other cars to reveal an extremely low detail image of an engine.

Besides as fortbo says even the rally cars weren't exactly high detail.
No, not the rally car:

maxresdefault.jpg
 
I said most likely, they do model the doors and other bits individually as first seen in the SLS video back in 2010. There are some machines with the wheel wells modeled in GT6, the Tajima E-runner is one.

I still stand by my point though, if they scan the car so thorougly and they're so anal about detail, they're probably gonna let us open up the premium cars in the future.

They scan the outside so thoroughly, we've not seen any evidence they're so keen to model the undersides to such detail. I've seen nothing to suggest the Sauber C9 looks like this without the rear section, for example:

1617954_745162038848060_1718792227_o.jpg


No, not the rally car:

maxresdefault.jpg

Ok well still, the point stands. That is a low resolution, flat 2D texture. It's not 3D modeled, which is what we were talking about.
 
They scan the outside so thoroughly, we've not seen any evidence they're so keen to model the undersides to such detail. I've seen nothing to suggest the Sauber C9 looks like this without the rear section, for example:

1617954_745162038848060_1718792227_o.jpg




Ok well still, the point stands. That is a low resolution, flat 2D texture. It's not 3D modeled, which is what we were talking about.
There are quite a few premium cars in GT6 that also have modelled undersides. We'll have to wait to see in GT7 if they've optimized the current roster of premium cars alongside the new ones they'll model to feature opening compartments as they suggested back in Gen 3.

Ughhh, I'm going off topic...
 
Modeled underside, as in the floor? That's not the same as detailing the 'inner' parts like that photo. If you have evidence of such detail by all means post it. Again, @hsv010 that is a flat 2D texture. The bare minimum and what games were doing in PS1 era. It doesn't signal an intent to model them in detail.
 
The fact that there are parts hidden, which was your original argument, shows that they are interested in modelling beyond the visible. The fact that it's 2D or 3D doesn't matter yet, because all it shows is they are willing to go to some length to model the unseen.
 
No, I'm pretty sure PD just haven't modelled cars to that detail yet. I don't know if they're still like it in GT6 but in GT5 the inside of wheels weren't even modeled, and those are visible for everyone to see. It was just a solid, flat texture on the inside of wheels.
I'm almost certain that is still the case. I can't find it but I remember a photo posted fairly recently showing exactly that.
 
I'm almost certain that is still the case. I can't find it but I remember a photo posted fairly recently showing exactly that.
Cars where you can see through the back of them very easily, such as the Monster Suzuki, are the only ones to have fully modeled wheels.
 
Modeled underside, as in the floor? That's not the same as detailing the 'inner' parts like that photo. If you have evidence of such detail by all means post it. Again, @hsv010 that is a flat 2D texture. The bare minimum and what games were doing in PS1 era. It doesn't signal an intent to model them in detail.
We have exhuast bits, flat floors visisble on the cars that can have them, The 288GTO's little engine bits that stand out below the rear of the car, the suspension on the Tajima E-runner is fully visible and moving even in chase cam during gameplay, although the level of underside modelling varies between cars, mostly new premium cars get the attention.

For the sake of the topic: The 97T looks very thoroughly modeled from the pictures.
 
The fact that there are parts hidden, which was your original argument, shows that they are interested in modelling beyond the visible. The fact that it's 2D or 3D doesn't matter yet, because all it shows is they are willing to go to some length to model the unseen.

No, what I said was "I'm pretty sure PD just haven't modelled cars to that detail yet." A 2D texture does not count as modeling. They've not gone to any lengths there, they've added a flat 2D texture. As I said, PS1 games were doing that.

We have exhuast bits, flat floors visisble on the cars that can have them, The 288GTO's little engine bits that stand out below the rear of the car, the suspension on the Tajima E-runner is fully visible and moving even in chase cam during gameplay, although the level of underside modelling varies between cars, mostly new premium cars get the attention.

For the sake of the topic: The 97T looks very thoroughly modeled from the pictures.

Yes, the visible parts. I'm talking about the parts not visible normally, as in that photo I posted. Obviously the 97T is modeled in detail because it's all visible.

However yes, I agree this is off topic so I'll leave it there.
 
. It doesn't signal an intent to model them in detail.

Well, judging from the models of 60's Jaguar LM, Ferrari and Ford, and also by models of MR cars such as Ferraris, Lambos and such, the engines are in fact modelled to extent detail.

Also, there is one old picture from Polyphony's office during GT5 development that shows a modeler working on the SL300 engine-bay, which we never actually saw "opened" in the game.

We simply can't know at which extent are "Premium" models actually modeled below chassis, but from various in-game examples there is high chance that many actually are.
 
No, what I said was "I'm pretty sure PD just haven't modelled cars to that detail yet." A 2D texture does not count as modeling. They've not gone to any lengths there, they've added a flat 2D texture. As I said, PS1 games were doing that.



Yes, the visible parts. I'm talking about the parts not visible normally, as in that photo I posted. Obviously the 97T is modeled in detail because it's all visible.

However yes, I agree this is off topic so I'll leave it there.
If it is true that their premium cars are future proofed, all they have to do is optimize the model data for GT7 with more polygons and usable doors and compartments.

Ok, I'll stop now.
 
Well, judging from the models of 60's Jaguar LM, Ferrari and Ford, and also by models of MR cars such as Ferraris, Lambos and such, the engines are in fact modelled to extent detail.

Also, there is one old picture from Polyphony's office during GT5 development that shows a modeler working on the SL300 engine-bay, which we never actually saw "opened" in the game.

We simply can't know at which extent are "Premium" models actually modeled below chassis, but from various in-game examples there is high chance that many actually are.

Again those examples are ones they are forced to model because they're in plain view. They couldn't get away with anything else in those cars. It doesn't show a desire to go beyond that in the way Forza and pCARS is although I agree, there isn't enough evidence either way at the moment. All we know is to date they've made no effort to show them off in any meaningful way if they do.
 
I'm suspecting more and more that they actually ditched GT6's DLC program they originally promised in order to make sony's deadline for GT7.

If after all those months, they managed to miss May 1st and only announce the Lotus and some slideshows "coming in May",for me it goes to show that they just added it because this was one promise they couldn't ignore (unlike all the other ones).

For the rest, GT6 buyers probably have been scammed with all the DLC and patch promises, and PD hopes the publicity machine for GT7 will turn everyone over for their next installment.

Just my 2 cents.
 
I can't really believe that there is people that STILL believe that Sony has the fault.
I mean, honestly, PD is probably one the most important first party studios of the WWS, so they have absolute freedom to develop (or not) what they want.
Deadlines? GT5 was supposedly to be out almost 3 years before than the final release date. They even delayed the final November 2th release date...
GT7 is, in theory, in development and we don't actually know ANYTHING about it.
And I say this because when PD says they are working on something is like guessing about religion, it's a matter of faith, you can choose to believe it or not jajaja.
But anyway, this is just my point of view.

By the way, they just added this to FB:

j155om.png
 
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I'm disappointed by the lack of compromise of PD with Senna's death day. May 1st we should have received the big patch with all the Senna's career they promised. I don't know why I still trust them. :(
 
I'm suspecting more and more that they actually ditched GT6's DLC program they originally promised in order to make sony's deadline for GT7.

If after all those months, they managed to miss May 1st and only announce the Lotus and some slideshows "coming in May",for me it goes to show that they just added it because this was one promise they couldn't ignore (unlike all the other ones).

For the rest, GT6 buyers probably have been scammed with all the DLC and patch promises, and PD hopes the publicity machine for GT7 will turn everyone over for their next installment.

Just my 2 cents.

But they didn't miss May 1st...They released the video on the first and announced that they will have more coming out throughout the month of May. Besides, they never said anything was coming on the 1st anyways.

You also seem to be forgetting that they've been releasing things almost every month up until this point aswell. We have three of the eight things we were promised would be coming in updates and we have no reason to believe that the updates will just all of a sudden stop after the Senna update.

I'm disappointed by the lack of compromise of PD with Senna's death day. May 1st we should have received the big patch with all the Senna's career they promised. I don't know why I still trust them. :(

https://www.gtplanet.net/ayrton-sen...h-new-gran-turismo-6-content-documentary-film
 
Low poly detail and textures on usually non visible parts of the car in GT6 are mainly due to hardware limitation, if PD modeled everything on a premium car while on track, from underside, engine bay, trunk, inside part of the wheel, spring/shocks, I can bet the frame rate would drop/stutter a lot even with 1 car on track, let alone 16 cars :lol:. Even on dealership car display - with current LOD, some of the car with more poly count could make the car model stutter when spinning or in gallery view. Have a look at premium cars with detailed engine bay, racing cars with lots of detailed interior parts and some of the new premium like Pagani Huayra.
 
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A very low poly excuse of an engine, not something that would be acceptable on next gen if you ask me.
Ahh don't worry. To PD, it's next gen ready. Then there will be defenders who'll say "But but but, PD did modelled the engines under the hood, and they look better then Forza and other racing gaaaaames." despite it being low poly. I mean, they already accepted standard cars sooo. :lol:
 
Low poly detail and textures on usually non visible parts of the car in GT6 are mainly due to hardware limitation, if PD modeled everything on a premium car while on track, from underside, engine bay, trunk, inside part of the wheel, spring/shocks, I can bet the frame rate would drop/stutter a lot even with 1 car on track, let alone 16 cars :lol:. Even on dealership car display - with current LOD, some of the car with more poly count could make the car model stutter when spinning or in gallery view. Have a look at premium cars with detailed engine bay, racing cars with lots of detailed interior parts and some of the new premium like Pagani Huayra.

Yes I know that but they're not seen anywhere, that's what I way saying. There is no indication anywhere they have models detailed like that. In Forza and pCARS they're shown off, PD haven't done that in either photos of the models or an in game mode like Forzavista. Whether they have or not god models with undersides detailed is unknown, all I know is we've not seen them if they have.
 
Yes I know that but they're not seen anywhere, that's what I way saying. There is no indication anywhere they have models detailed like that. In Forza and pCARS they're shown off, PD haven't done that in either photos of the models or an in game mode like Forzavista. Whether they have or not god models with undersides detailed is unknown, all I know is we've not seen them if they have.

Then why are we arguing about them? Seems a bit silly to have a debate about something that nobody can even see.
 
PD lowered the bar much last gen I'm surprised the drinking age wasn't lowered in some countries.
 
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