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I'll throw my hat behind brake wear simulation, though I think it's too late to request anything for GT5. Maybe GT6.
As for all these requests by fans to have this and that feature in GT5, .
That would be a case of ultra realism, the kind of realism that would drive people away from the game. As much as we would like to have a painfully real game, we have to remember the game is actually designed to appeal to a broader audience.
On the other hand, wind, damage affecting aero, track and tire temperature, dirty off-racing line, and turbulence from cars ahead would all be features I'd prefer to have over clutch and brake wear.
You've never raced have you......Brake fade is a pretty big part of racing, I don't think it's that frustrating either.
I would say no to a health bar but yes to a temperature gauge.
You've never raced have you......
rebuilt.
If you don't think brake fade is frustrating then you've never raced a car in real life.Because I say it's important or because it's not frustrating? I want the driving physics as realistic as possible.
Brake fade is a pretty big part of racing, I don't think it's that frustrating either. If you're talking about having to totally maintain your car off track, I guess that might be a bit overdoing it.
only if its done spanish style
http://img258.imageshack.us/img258/5788/p1020798copiayd1.jpg
with engine power (which in GT4 decreased permanently over time and uses).
yea i think that would definitely help some of the beginners learn to control themselves on the track
You know, that wouldn't be bad to consider. Last game I remember playing that had a gauge for brake wear (at least as I can remember) was Tokyo Xtreme Racer Drift 2. Something like this can add some extra challenge, especially in the longer races. I don't normally use manual transmission with the DualShock, so I can't comment on clutch.