Should clutches and brakes have health bar like tires?

  • Thread starter Thread starter Brainhulk
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Brainhulk
I think at least brakes. People would need to learn how to save their brakes by not continuously braking too deep.
 
Maybe this would be ok on the fullest simulation mode possible, but to the average guy and even some of the more sim-oriented, it'd be a pain if you had to keep going back and buying more brakes for a car you liked to use a lot.
 
yes, definitly. Not shown on-screen though, but if you shift into a wrong gear, high revs etc - brake too hard too long, it should break down eventually.
 
Do you mean like brake fade? If so, yes. That is something that very few sims support/implement, and should become widespread.
If you mean having to rebuy brakes after each race, no. I think that is too much of a hassle, and that it would add little to the game other than annoyance. It certainly wouldn't be realistic in a good way.
 
They could have a Forza style thing where the payment for fixing your car is taken out of your race winnings.
 
I thought it would end up more like this:

The either don't know about it/how much it effects them and will slam brakes anyway.

Or

They slow down 15 miles from the corner and cause a wreck.

I don't think it will effect beginners at all (in a positive way).

Brake fade is a welcome feature though
 
I would say no, unless done realistically. I already think that tires in GT wear out quicker than they would in real life (even soft compound) so that you're forced to pit even during relatively short races. Brake fade with stock components on *some* cars would make sense after lots of consecutive hard braking, but brake or clutch wear doesn't make sense during a race.

That leaves whether it makes sense to simulate the maintenance aspect of car ownership. Some may like it, but I would simply see it as a silly chore in the game with little gain. I'd much rather that the development time be allocated in other more important areas like overall physics, AI, graphics, streamlined UI and menus, etc.
 
Although I think it would be a cool feature, realistically, it would make proper racing nearly impossible with a stock vehicle unless the brake system was upgraded first. Even a decent set of pads is going to be useless after a few laps on pretty much any econobox out there.


I've seen lots of instances in real life where people cruise around a track going "fast" on a track day without ever overheating their pads or tires and leave under the impression that their factory, sliding caliper braking system is "more than enough," or go as far as to say they're "good." In reality, if the car was actually driven to it's limits, they wouldn't last more than a lap or 2.
 
Although I think it would be a cool feature, realistically, it would make proper racing nearly impossible with a stock vehicle unless the brake system was upgraded first. Even a decent set of pads is going to be useless after a few laps on pretty much any econobox out there.
It would give some importance to the "Racing Brakes" upgrade item. As I understand it, it was pretty much useless in GT4.
 
99% of users wouldnt want it implimented so it will never happen, this is proper simulation you're asing for, its supposed to be a game, 20 laps round the high speed ring arent worth developing a brake wear simulation for (not many races will be longer than 20 laps,and the 24 hour ones not a lot of people will do)
 
For stuff like enduro races, or even the longer standard races this would be a great idea.

But for the beginners stuff like Sunday cup etc, could see it just annoying new players.
 
It would give some importance to the "Racing Brakes" upgrade item. As I understand it, it was pretty much useless in GT4.
Good point, but I think it would cause more frustration than fun to make this a necessity to even be able to drive the car properly.


What I would recommend is simply make the factory brakes less sensitive to pressure and make them more grabby, as well as barely capable of locking slick tires, then when they are upgraded, provide a smoother response to button pressure, hence providing some of the benefit of upgraded brakes in real life.
 
You know, that wouldn't be bad to consider. Last game I remember playing that had a gauge for brake wear (at least as I can remember) was Tokyo Xtreme Racer Drift 2. Something like this can add some extra challenge, especially in the longer races. I don't normally use manual transmission with the DualShock, so I can't comment on clutch.
 
I think at least brakes. People would need to learn how to save their brakes by not continuously braking too deep.

Yea I agree, brake and tire wear would be great to have together on GT5. Having to consider brake wear just as much as tire wear would put even the best Gran Turismo player skills to the test. I'd be looking forward to it if were to be an actual new feature, wonder if it's to late to ask KY...
 
The thing I wonder about extremely worn brakes is... would you go ahead and allow the ability to purchase extra brake kits and use them in the pits to exchange worn brakes? I guess I'd worry too much about paying a lot more just to keep a car maintained in Gran Turismo. New brakes would cost about 5,000 Credits in the GT realm, especially new sport brakes.

Would any of you be obliged in purchasing spare parts if any parts get worn/destroyed?
 
You can forget about 90%, of the stuff being talked about going into GT5! Unless you don't mind waiting another couple years! As far as i'm concerned, we are asking for far to much stuff!
 
The thing I wonder about extremely worn brakes is... would you go ahead and allow the ability to purchase extra brake kits and use them in the pits to exchange worn brakes? I guess I'd worry too much about paying a lot more just to keep a car maintained in Gran Turismo. New brakes would cost about 5,000 Credits in the GT realm, especially new sport brakes.

Would any of you be obliged in purchasing spare parts if any parts get worn/destroyed?




I don't think or see it as being a 'spare' pair of brakes or a kit if the brake wear element were added. Look at the tire wear, you don't have to buy a spare set of tires, when you pit you pit and the new tires are on. It would have to be the same way for the brake wear, you come in and pit when your brakes aren't green but hot orange almost red. The new thing to have in mind would be pit times. Would you leave O.K. brakes on just the front end and replace the rear's to shave time in the pits? Next would be the actual brakes and their price. Like the tires the brakes would be split into varieties lets say N, S, and R. Brakes like tires, those that wear the quickest would be the cheapest and the longer lasting brakes the more expensive. See it would be pretty cool if brake wear were a part of GT,
 
Although I think it would be a cool feature, realistically, it would make proper racing nearly impossible with a stock vehicle unless the brake system was upgraded first. Even a decent set of pads is going to be useless after a few laps on pretty much any econobox out there.


Note, pretty much anything. The brakes on most BMWs go bad after just a half-dozen to a dozen laps... including cars like the M5. Actually even higher performance cars from other manufacturers suffer significant brake fade in track use, unless they come with slottted and/or cross-drilled brakes and have the noisy or dusty brake pads that Consumer Reports has everyone afraid of ("brake dust? frig the brake dust! We're putting real pads on our cars!" -Porsche).

Would be a good addition. One to justify that "racing brake" upgrade.

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Clutch wear? That's a different thing... It's not something that drivers can control... gear and synchro damage from not properly rev-matching, though... :D
 
I think it'd be a good idea only if everyone had a steering wheel and pedals at their disposal. Most people that use a controller just mash the gas/brake.
 
Clutch wear? That's a different thing... It's not something that drivers can control...

Aww come on, stock clutch after engine and tyre upgrades, few hard launches, fun. :D

Even standard cars using the G25/G27/Fanatec clutch while doing a bunch of drag races or repeated hard launches while chasing the best 400m times. We might just learn to appreciate why journos rarely launch 4wd cars like Lamborghini hard (a long with other mecahnical damage).

Enzo 6 hard launches anyone? :D

More realistic mechanical damage and wear the better IMO.
 
By pissing them off so much that they don't play the game anymore, in the same way that tire management is also a crucial factor in beginner races to ease the beginners into the game... oh wait.

As for all these requests by fans to have this and that feature in GT5, I say we all pool some cash and build a time machine so PD can work on the game forever and release it tomorrow. Wait, the technology to control time hasn't been invented yet. So why don't we... you know, keep our traps shut for the time being, and let them get the game out, and THEN you perfectionists can ask for your favorite OCD feature of choice to be included in updates. Maybe I'm weird since I just wanna play the game and not wait for 5 million gimmicks that different people want that no one will be bothered to use.

As for the subject of the topic. No, I don't want clutch wear, I can manage it in real life when I jump in my car, I just wanna play the game and flat shift the hell out of my cars cuz that's what a game does, it sets you free. Next up, I request the feature of the giant spike to increase realism, wherein a giant spike shoots out of the PS3 and impales in the vitals to simulate a real crash at 200MPH, I would also like the feature where all the unfun aspects of driving are put into the game so that I can drive all day and deal with the crappy aspects of driving during the day and in the night.

I don't want GT to become either a rewindist's dream ala Forza or a PC gaming elitist viagra like GTR or R factor or Live for speed. I just want GT to stay GT, a game where the pure sensation of driving is preserved as it was meant to be. Just pure driving, no other fluff.
 
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Jay
Aww come on, stock clutch after engine and tyre upgrades, few hard launches, fun. :D

Even standard cars using the G25/G27/Fanatec clutch while doing a bunch of drag races or repeated hard launches while chasing the best 400m times. We might just learn to appreciate why journos rarely launch 4wd cars like Lamborghini hard (a long with other mecahnical damage).

Enzo 6 hard launches anyone? :D

More realistic mechanical damage and wear the better IMO.

I was going to suggest something of the sort... it would be interesting seeing the fanboys line up their "superior" SMG supercars against a "fragile" Nissan GT-R and seeing which one can actually survive more than three launches in a row. :lol:

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Otherwise... like I've said elsewhere... having paid for it in real life... no thanks... but if you don't have to pay for clutch replacement in-game... sure... why not? :lol:
 
Note, pretty much anything. The brakes on most BMWs go bad after just a half-dozen to a dozen laps... including cars like the M5. Actually even higher performance cars from other manufacturers suffer significant brake fade in track use, unless they come with slottted and/or cross-drilled brakes and have the noisy or dusty brake pads that Consumer Reports has everyone afraid of ("brake dust? frig the brake dust! We're putting real pads on our cars!" -Porsche).

Would be a good addition. One to justify that "racing brake" upgrade.

Didn't Chris Harris' E90 M3 lose it's brakes just after two or three laps while chasing after the laptimes he made in GT-R and GT3 RS? If I recall accurately, he said "Three laps and the brakes are gone. That's M-Sport for you."
 
That's BMW for you... :lol: ...they're all like that. But M's are notorious for poor brake fade resistance. (compared to other sports cars, that is)
 
well, they're heavy buggers these days.. M3 has gained.. what, 400kg? since the E30.. which is still the only real M3, the rest are obese imitations.
 
No I want less health bars you should be able to feel your tires go and your lap times decrease. I wish that while in car view the screen was totally clear maybe just the split times come up, and the lap count would be a pit crew member holding a board as you went past the pits.
 
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