@SlipZtrEm Please excuse the double post, but I went over my old figures for the car modeling efforts of the PS3 games.

They can be found

here.

In summary:

GT5 had 163 new Premiums from 38 modelers after 3 years

GT6 had 200 (ish) new premiums from 49 modelers after 3 years

There were approximately 100 Semi-Premiums in GT6, also.

**Now ignore for the time being that this includes duplicates, on the proviso that the duplicate rate stays the same going forwards, and that Standard culling brings their duplicate rate in line with the Premiums (important for Premiumification, too).**
Feel free to repeat with the numbers of "unique cars" instead, I don't know them or where to find all of them, and am generally unfamiliar with them (and I distrust their subjective nature, to some extent.)

GT5 was 1.43 cars per modeler per year.

GT6 was 1.36 cars per modeler per year.

Why the 5% drop? What if that's the Premiumification?

**Let's assume for the sake of argument that the difference is entirely due to that task.**
If

*x* is the number of modelers pulled off making Premiums to Premiumificate Standards for GT6, and

**their modeling speed** **is assumed to be the same as for GT5**, then we have the following simple situation:

*A: 163 = 38 * 1.43 * 3*

B: 200 = 49 * 1.36 * 3

C: 200 = (49 - x) * 1.43 * 3

D: 100 = x * R * 3
*A* and

*B* are the above figures restated for clarity.

*C* is the work done on Premiums only

*D* is the work on Semi-Premiums, at a rate

*R* cars per modeler per year.

Clearly, from

*B* and

*C*:

*49 * 1.36 = (49 - x) * 1.43*

x = 49 * ( 1 - [1.36 / 1.43]) = 2.39 modelers

Giving from

*D*:

*R = 100 / (x * 3) = 13.9* Semi-Premium cars per modeler per year

And:

*13.9 / 1.43 = 9.72* times faster

I.e.,

**the rate at which GT6's Semi-Premiums can be made is almost ten times that at which its Premiums can be made**.

If this is accurate, which it is by no means guaranteed to be, it means that all the Standards could be made Semi-Premium (in the style of GT6) by allocating half of the 49 modelers over another three years, and a further 100 Premiums (in the style of GT6) can be made in that time period as well. PD have more modelers now.

However, the Semi-Premiums are not as a whole especially detailed, and it remains to be seen what the "final product" is intended to be on that front. It is merely an extrapolation of the current situation. There's also an argument to be had that the cars made Semi-Premium in GT6 have amongst them an exceptionally high level of duplication, higher than the Standards as a whole (which itself is higher than the Premiums). But true "duplicates" won't be missed, and so, with culling, it is still representative as far as the quantity of unique vehicles is concerned if you apply your own personal scaling factor of the weighted ratio of the Premium duplicate rate and the Semi-Premium duplicate rate.

I used the highest number of modelers for each game, but it basically only really assumes the same relative rate of growth of the team over the development time for each game.

There's still the small matter that 1.43 cars per modeler per year is just over 8 months per car, a 40% overrun on Kaz's figure (effectively 27% of their work is unaccounted for, assuming they really do work at the 6 month rate).

Interesting, nonetheless.

Of course, we're still technically in the same situation: we don't

*know* how long they take.

Click to expand...