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- Rule 12
- GTP_Famine
Tell him I said hi.
Why?
In your opinion. I found it pointless and excessive except to try to win an argument.
Everyone else is discussing. You're arguing. Just look again at your entry to this thread...
PD didn't care about the Ethos of the series when they implemented this programming for driver/tire wear did they?
I don't quite think you understand what was meant there.
GT has always been about reality. The first one was about real cars and real parts. The second one introduced the real tracks (Laguna). Each has since been a step more towards reality - GT5 is the first in the series to have more track locations that are real circuits or real streets than imaginary ones.
What's missing from the picture now is reality in tuning parts - EBC brake components, Tein suspension parts, Borg-Warner gearbox upgrades, GReddy turbos, Edelbrock superchargers and... Bridgestone tyres*. We've had genero-bits since GT1, albeit dressed up as Ralliart, Mazdaspeed or Nismo, including genero-tyres. The series needs the reference to reality that this brings.
Then, when we're running the 24 Heures du Mans in a 2012 Audi R18 Hybrid on our Michelins and not getting the same mileage from the tyres we can bitch and whine about the comparison. While we're on magical multiapplication, multifit generorubber with no grounding in the real world, we have no reference to make the comparison - no matter how much the wear rates are altered to suit one specific event and no others.
I don't see them implementing anything but an overly simplistic fix across the board hence my suggestions.
I don't see them implementing any fix because, as repeatedly pointed out, what you believe to be the problem is not the problem. The tyres wear exactly as they ought - though they didn't originally.
At least it would be better than what we have now and its so simple that even a cave Kaz can do it. Sorry that was bad attempt at humor. Ahem..Moving on.
In what universe is "fixing" the tyre wear rate in one race (two, including the B-Spec version) to be equivalent to reality but destroying it for all other races "better"?
Again. This is PD. It seems they didnt put too much thought into some aspect of the game in the first place. But you have Nascar drivers that have done F1, Le Mans etc and vice versa so a driver from one series can adapt to what another series driver can do? Simply making the Bobs last for at least an hour before full depletion would be closer to reality than what we have now.
Why? Most touring car series with races longer than one hour have a mandatory driver change in them - check the GTP News page for GT Academy winner Jann Mardenborough driving half of his two one-hour races with his teammate Alex Buncombe at the 'Ring last weekend.
Even amature racer drive at a good level for longer than a lvl 40 Bob will last.
Is an amateur racer equivalent to a Level 40 Bob? No - we have no real world reference for what a Level 40 Bob is. Also, forty minutes in a kart is hard work. An hour in an LMP or F1 car from an amateur racer? Not a chance.
Also tire wear doesnt have to be excessively good. Just better than what we have now to be a little closer to overall reality.
You're not listening. The GT5 tyres are generic grades. In some instances they wear faster than real life tyres in real life series, In some instances they wear slower than real life tyres in real life series. Moving the generic tyres' wear "closer to overall reality" for one series will move it further away for another. You cannot do it with generic tyres.
Again what series runs soft tires that are done in 1 lap?
What series runs GT5 Racing Soft tyres? Oh wait, none, because they are not real tyres. You cannot draw a comparison with any real tyres because there is no reference to reality.
A GT5 Racing tyre is a 305/80R15 high friction F1 slick, a 285/40R18 LMP slick, a 225/55R16 tarmac rally slick, a 245/45R17 touring car slick and, apparently, a 135/60R12 some fool put onto a Nissan Cube. These real tyres all behave differently. They all grip differently. They all wear differently. But in GT5 they are one tyre. You cannot possibly sit there and think making it wear exactly like a 2011 LMP tyre would when it's fitted to a 1999 LMGT1, a 2007 F1, a 1995 WRC, a 1994 DTM or a 1954 Citroen 2CV will in any way make anything better, except for a 2011 LMP car.
If the tires wear is increased across the board to a better variable that takes into account the different series in the game it would not break the series. No one wants soft tires to last 30 laps. But it should last more than half to 1 lap dont you think?
It should last exactly as long as it does because... it's not a real tyre. It's a GT5 Racing Soft which has no relevance to any tyre ever made in the real world.
Increasing tyre wear across the board might make series where tyre wear is too low better, but it ruins series where tyre wear is already too high. Decreasing tyre wear across the board might make series where tyre wear is too high better, but it ruins series where tyre wear is already too low. You cannot "fix" GT5's tyre wear by changing how the three generic tyres wear because that isn't what the problem is.
The problem is that there's three generic tyres to suit all fitments and all applications.
*Other brands are also available
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