Lets see, it has cars and tracks and it simulates races. I think PD nailed it.
Lets see, it has cars and tracks and it simulates races. I think PD nailed it.
This is why I suggest an entire sim mode for serious racing in a season-long racing league format, in the league of your choice. How different could it be than including a separate B-Spec Mode that many choose to ignore completely if they want?If gt were to go even more sim like, the casual gamers that play gt as an accessible racing game will be alienated and put off, as the game is now too hard for them.
This is why I suggest an entire sim mode for serious racing in a season-long racing league format, in the league of your choice. How different could it be than including a separate B-Spec Mode that many choose to ignore completely if they want?
How many real race series don't have qualifying?
How many race series are based on PD's 'redefinition of racing' [from the back cover] that are the seasonal events?
Why have we never had a seasonal event where you even start from the middle of the pack on the grid and race on equal terms with the AI
What race series can you link to that don't have restrictions on entry (tyre type, car type, power etc...)
If you evaluate all these points how well does GT5 simulate racing?
[edit] Perhaps you could ask kaz ( a real race driver) how many series he enters where he always has to start at the back 30s behind pole, but is expected to cross the line first to win [ie not time based but first past the post]
Post of the week.👍Q: If you evaluate all these points how well does GT5 simulate racing?
A: Well if you want all of that stuff then go play one of the SimBin games.
So now we've gone from the common retort of "If you want some arcade racer with blah blah features, go buy product X" to "If you want properly simulated racing with blah blah features, go buy product Y".
The fact that we've gotten to the point that the argument for seemingly everything is now "go buy another companies product" is exactly why PD and Sony have comunicated more in the last 10 months about GT5's future than they have in the five years prior, and have made a definite effort to respond dirrectly to complaints. Where before there was hype, now there is substance, even two way comunication to an extent, even if it's still not at the level that some would want.
To some, continued discussion may be beating a dead horse, but to Sony/PD it's obviously been a tool of market research and a source of motivation to demonstrate that they are listening to constructive opinions, wishies, and/or mindless complaints, depending on individual perspective as to which is which.
Do we need to rehash the same silly is it a driving game, is it a racing game, is it a car museum, is it a review mirror decoration for your Yugo arguments? Probably not. But the underlying topics that often lead to the aforemention silliness are often very valid. Just because some people have to turn it into silly BS every time, untill a thread is reduced to worthless arguments about things like who's idea of the game is more correct than anothers, doesn't make the underlining debate moot. Continueing to assault such discussions by turning them to debates of purely personal opinions of things like personal notions of Kaz's vision or what GT is ment to be, often making use of talking points not even really having any true bearring to the base disscussions in the process, maintaining as if said uttered opinions automatically quallify as inarguable fact, and doing so has a means to try and defeat any attempt at other's constructive criticisms amongst themselves, now thats a dead horse that gets beat waaaaaay past the point of pointless. Fact is, PD is listening, Sony is watching, debates will continue as long has people still get the feeling that they are being heard. The point of doing so is self evident in that regards.
A game that simulates driving, i.e., traffic, redlights, stop signs, crosswalks, school zones, cops, going to the mall, movies, driving to work, obeying speed limits, DUI's, and the ability to lose your license if you race.Just a question, but what in the world is a driving simulator anyways?
A game that simulates driving, i.e., traffic, redlights, stop signs, crosswalks, school zones, cops, going to the mall, movies, driving to work, obeying speed limits, DUI's, and the ability to lose your license if you race.
A game that simulates driving, i.e., traffic, redlights, stop signs, crosswalks, school zones, cops, going to the mall, movies, driving to work, obeying speed limits, DUI's, and the ability to lose your license if you race.
SHIRAKAWA AkiraNo. Common misconception.
And among other things, nothing prevents PD from offering options for those who want a more (or less) realistic driving experience.
It's not a common misconception. I have several friends who won't play gt5 because it is too serious for them, but will gladly play something like motorstorm.
And gt5 already has driving options implemented (admittedly it could use a little more refinement with a few options added)
Well if you want all of that stuff then go play one of the SimBin games. Codemasters F1 2011 is hitting stores in a few weeks, I'm sure that would more than satisfy you. If that's what you really want, then there's more than enough choices to fill the void for you.
Would it be nice if these features were in Gran Turismo? Sure, why the hell not? But as of 11pm New York time on September 1st, 2011, they're not. There's not much point in continuing this debate any longer, other than to beat the proverbial dead horse.
How many real race series don't have qualifying?
Things like this would piss me off, I as a father of 2 dont have much time to play so when I do have the time I just want to race and have fun.
I dont want to spend a cople of laps qualifying....
I have GT5 ,Forza 3 , Shift , Shift 2 , and I can say that the uppdates we get in GT 5 is way better then Shift 2 that on the PS3 is unplayble due to the speedcrash and steeringlag(I use a controller).
And you didn't have to race cars to try it?!?When I was in high school, it wasn't even a game. Lol, It was a wooden box with a steering wheel and a few pedals. A slightly more recent version of this: http://en.wikipedia.org/wiki/Drivotrainer You sat in it and watched a movie from a reel to reel projector, on a big screen in the front of the room. You worked the pedals and wheel in relation to what you saw on a screen while a computer from about 1972 logged whether you did everything in the right order and amounts. Vague force feedback, no real idea if you where steering too much or too little. No reliable way to tell if you were stopping late or speeding. The teacher just passed everyone who showed up for class as long has we didn't start trouble.
/OT
That's been the case for some people since consoles could handle better physics.It's not a common misconception. I have several friends who won't play gt5 because it is too serious for them, but will gladly play something like motorstorm.
And gt5 already has driving options implemented (admittedly it could use a little more refinement with a few options added)
How many real race series don't have qualifying?
Things like this would piss me off, I as a father of 2 dont have much time to play so when I do have the time I just want to race and have fun.
I dont want to spend a cople of laps qualifying....
I have GT5 ,Forza 3 , Shift , Shift 2 , and I can say that the uppdates we get in GT 5 is way better then Shift 2 that on the PS3 is unplayble due to the speedcrash and steeringlag(I use a controller).
So you can't imagine a system where you could erm let's see maybe skip qualifying and be placed in the middle of the pack.
You know options?
How many real race series don't have qualifying?
Things like this would piss me off, I as a father of 2 dont have much time to play so when I do have the time I just want to race and have fun.
I dont want to spend a cople of laps qualifying....
Skip qualify, just like in GT1.
Add more realism does not have to force a player to make use of it.
This is why I say "make Season and Career Modes a separate section" just Like GT and Arcade. Then you can enjoy it at your leisure, doing it, skipping out to GT or Arcade Mode whenever you want to. It will remember your progress separately. When you go from GT Mode to Arcade, it doesn't wipe out your GT Mode progress, right? Same deal.Or maybe just a set of realism options that could be applied to any section of the game?
I don't want to have to commit to an entire season just for realism sake.
Spoken truly. Making a racing game based strictly on real world leagues, events and rules just requires a good number of the right tracks and come coding to handle rules, restrictions and stat tracking. GT5 already has a great physics model, it just needs the remaining ingredients.For everyone saying PD cannot implement both hardcore sim options and and casual is kidding themselves.
For everyone saying PD cannot implement both hardcore sim options and and casual is kidding themselves.
For everyone saying PD cannot implement both hardcore sim options and and casual is kidding themselves.
hyyperactiveAre you saying gt5 should be even more arcade? Or that gt5 is already too hardcore?
Sure gt5 is a different game than motorstorm. Totally different imho. Imho games like wipeout and motorstorm have more in common than gt5 and motorstorm so I have no idea why you even use motorstorm as some kind of example.