I can understand the gripes you all have with me saying this but, on this video alone you can see why GT5 has that special magic to it. You can see the craftsmanship that Kaz strives to try and deliver even where other features show massive shortcomings. The AI politely avoids you like on a race track in GT5, however in Forza they react more as if they are playing the game themselves. Its those features that 90% of the user base don't ever notice. Like how the F1 cars in GT5 loose aero dynamic down force at low speeds or how air can catch the Nascar vehicles when they flip at high speed.
Difficulty of AI shouldn't mean anything when your taking into consideration how cleverly they react. Feel free to keep thinking what you like.
I agree they 'can be' a bit slow but if you run on a lower tyre compound this will negate this. I ran 3 or 4 races today in the Schwarzwald League A in a stock VW golf r32 I was runnin CS and thwe AI were on SH and the racing was unbelivable close with me chasing 1st place till the last turn and the rest of the pack on my tail fighting for 2nd.
If you put all the the parts on your car and run it at the higher end of the sugested PP you will win by a country mile everytime. But a lower powerd car they will give you a fight.
like I said my last post, try quiting out after each race so that you get a fresh set of cars and AI drivers and you will have varying out copmes in the race
Agree completely - if you blow the AI away in terms of mods and HP, then yes, it can be real easy to win. If you match them or go below, then they're quite good to race against. GT needs to appeal to the wide market, so the onus is then put back on the player to really determine their difficulty level, so to speak.
Yeah, it seemed to me the GT5 cars were aware of the obstruction before they got to the corner. Some of them went on the grass before they got to the corner.
I did like how one of the Forza cars attempted to back up. I don't think any GT5 AI drivers will ever do that, even nose into a wall.
I think the AI in GT5 is better in cases like this, but the question is, how do they behave when you are racing door to door? Do they give you space or try to take the line?
I do like the look of incidental damage in Forza better. GT5 cars just look melty.
Agree completely - if you blow the AI away in terms of mods and HP, then yes, it can be real easy to win. If you match them or go below, then they're quite good to race against. GT needs to appeal to the wide market, so the onus is then put back on the player to really determine their difficulty level, so to speak.
I'v been doing a lot of a spec racing since 2.0 and I'v sead it before on the firum but the AI are better than before. take a car that is about mid way or at the lower end PP of the suggested cars make sure it has no upgrades. you must run the same tyres or a lower compound then go race. try loading the race a few times and see if you get diffrent out comes from the race.
I agree they 'can be' a bit slow but if you run on a lower tyre compound this will negate this. I ran 3 or 4 races today in the Schwarzwald League A in a stock VW golf r32 I was runnin CS and thwe AI were on SH and the racing was unbelivable close with me chasing 1st place till the last turn and the rest of the pack on my tail fighting for 2nd.
If you put all the the parts on your car and run it at the higher end of the sugested PP you will win by a country mile everytime. But a lower powerd car they will give you a fight.
like I said my last post, try quiting out after each race so that you get a fresh set of cars and AI drivers and you will have varying out copmes in the race
Agree completely - if you blow the AI away in terms of mods and HP, then yes, it can be real easy to win. If you match them or go below, then they're quite good to race against. GT needs to appeal to the wide market, so the onus is then put back on the player to really determine their difficulty level, so to speak.
Exactly with AI you have to keep it realistic, make sure your car is in the same class as the others just as they do in real racing. I just don't like the people who complain about The AI being slow when they use the best tires, strip the cars weight, add more HP etc. At least run the same tires the AI is running.grate to see a sensible post re AI!
I think what a lot of people dont consider when they say the AI are slow is that even if you just fit you fit the semi-racing cluth and flywheel this will make your car much faster as it allows you to shif down much quicker and thus brake much later into the corner this will be the same on the exit...
Exactly with AI you have to keep it realistic, make sure your car is in the same class as the others just as they do in real racing. I just don't like the people who complain about The AI being slow when they use the best tires, strip the cars weight, add more HP etc. At least run the same tires the AI is running.
Put simply in a one on one race in the same cars the AI are far too slow. Have a go at the Ferrari F1 seasonal races and tell me you're not constantly slamming into the back of the other cars as they crawl into and out of corners.
TeggDI had the same issue in Shift. It felt like you were fighting the AI rather than racing them.
Exactly with AI you have to keep it realistic, make sure your car is in the same class as the others just as they do in real racing. I just don't like the people who complain about The AI being slow when they use the best tires, strip the cars weight, add more HP etc. At least run the same tires the AI is running.
as krioto pointed out GT5 has to appeal to a wide audiance. NOt every one is as fast/good as those of use that frequent gtplanet.
to be honest I haven't done any seasonals since 2.0. I'v been having to much fun racing in A-spec events!
Again, this video could be heavily biased. Although they are the same corner, the AI could be set to EASY. It's a funny video, but shouldn't be used as an interpretation to the actual AI unless there is proof that states that it was a fair test.
My question to you is how do you know what GT5 AI is set to, everybody keeps saying FM4 AI is on easy mode, but at the same time this can be the case for GT5. I agree with your last sentence.
@GTOne2Three
While a lot of people (which includes myself) are complaining about GT5's AI, I believe we have never seen GT5's AI from that perspective.
On the other side, dodging a fixed target might not be that difficult to code ... kind of a avoid the collision thing, but I'm glad that you have posted this.
Regarding the racing AI of GT5 I have already posted my assumptions in a different thread.
ride on,
eK
There's an AI aggressiveness setting now, if you find it to be a cheat, you can test it out.
Also, something interesting to note. If you drive like you're about to crash into the AI, cut the AI in corners, they try to avoid you as if they're going to be hit. On a straight, if you pretend to crash into them, they'll get out of the way as fast as possible. If you saw someone doing that in real life, wouldn't you slow down a lot to avoid a crash and to avoid that car?
Taking this into account, does FM4 have that same quality of AI? Regardless of the difficulty setting (which will affect the speed of the AI cars), the AI shouldn't act like there's nothing around them or IN FRONT of them to avoid hitting.
By the way, this isn't an excuse for slow AI going around corners. That COULD BE about the holding back intensity to 90-5% because of fear. Something that should be taken into account when tweaking AI.