Spec 2.0 AI, please dont misunderstand the video..

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Honestly, I haven't had a problem with GT5's AI regarding their awareness since an earlier patch.

The only time I hit them is when I dart into an overtake from too far back, so they really was already committed to a turn. If however, I was in a prime position for a pass at I took it, as long as I gave them room, they did the same.

The only issues I have are with their general speed in and out of corners.

Same cant be said of Forza though. No matter how good a position I was in for an overtake, it nearly always collided with me (even on hardest setting). Never could understand how Forza got away with having poor AI for so long.
 
Never could understand how Forza got away with having poor AI for so long.

Oddly, a lot of reviewers praised it for it's AI in the latest iteration... I'd say it's because most reviewers aren't really into sim racing games and the hyper-aggressive AI appeals for the "action" element.
 
This video doesnt really show anything regarding AI, its just the most basic collision detection and Gt5s appears to be better, but then Gt5s AI is *just*colision detection as far as i can see, id like to see more aggression. graphics are way better on Gt5 though
 
Well last year also some did a proper test and Forza AI was not any good is compared to GT. Now it seems after tweaking GT AI is actually is more aware of the situation.

The video is really funny at one point Forza AI actually seems to recognize some one is blocking but still it hits him and not deviate unlike GT AI.
 
I have both, the AI still sucks donkey balls in race scenarios when compared to Forza4. I actually feel like I am in a race in Forza. With GT5, the zombie AI religiously follow the racing line. They NEVER attempt to stop you overtaking.
 
This video doesnt really show anything regarding AI, its just the most basic collision detection and Gt5s appears to be better, but then Gt5s AI is *just*colision detection as far as i can see, id like to see more aggression. graphics are way better on Gt5 though
Spec 2 AI... can't you set the difficulty or something?
Multiple people have made it a point to say that the AI in arcade is aggressive now that we can choose the sensitivity 1-10.


I have both, the AI still sucks donkey balls in race scenarios when compared to Forza4. I actually feel like I am in a race in Forza. With GT5, the zombie AI religiously follow the racing line. They NEVER attempt to stop you overtaking.
That seems to be the case from what I hear

Not so much. They take the best lines that they can, they're just slow in and out of corners and more aware of other drivers, which isn't what I hear of FM4. That isn't sensible in terms of racing.
 
Oddly, a lot of reviewers praised it for it's AI in the latest iteration... I'd say it's because most reviewers aren't really into sim racing games and the hyper-aggressive AI appeals for the "action" element.

Thats how I think where all these reviews got it wrong. I don't think they are praising good AI, just extreme rubber banding.

A good example is in an FM3 race on hardest difficulty, I had an AI right on my backside for a whole lap. He was always within 2 car lengths, he kept weaving as to give the impression of an overtake but never committed.

Everything just seemed scripted rather than AI, so I tested it. On a long straight, he was no more than the equivalent to 2 feet behind me, seeming in my slipstream. So I did a major break test on him. Now in real life or in most games, he would have mounted me no question. He however braked at the same time with the same force

Not kidding, it felt like I was controlling both cars, rather than having an AI in tow
 
I have both, the AI still sucks donkey balls in race scenarios when compared to Forza4. I actually feel like I am in a race in Forza. With GT5, the zombie AI religiously follow the racing line. They NEVER attempt to stop you overtaking.

You mean AI hitting and taking some one out is good AI lol. That would be good for a game like carmageddon or may be some arcade street racing game.

It is simply obvious that GT5 AI is having more awarness not just blindly going around the track as fast as it can.
 
Thats how I think where all these reviews got it wrong. I don't think they are praising good AI, just extreme rubber banding.

A good example is in an FM3 race on hardest difficulty, I had an AI right on my backside for a whole lap. He was always within 2 car lengths, he kept weaving as to give the impression of an overtake but never committed.

Everything just seemed scripted rather than AI, so I tested it. On a long straight, he was no more than the equivalent to 2 feet behind me, seeming in my slipstream. So I did a major break test on him. Now in real life or in most games, he would have mounted me no question. He however braked at the same time with the same force

Not kidding, it felt like I was controlling both cars, rather than having an AI in tow

What I always found in F3, haven't played F4 yet, is that when I was driving I was often fighting for position... not because they were driving better but because they would often just drive straight into me, causing me to lose traction and often spin. It actually made more sense to drive outside a natural driving line until you were in 1st.

Again, I don't think GT or Forza have worse AI than the other, just different.

If GT had poor AI like reviewers claimed, B-Spec mode would have no progression element. Yet, neither are perfect.
 
^^

You are missing the point. GT5 AI is aware and trying to avoid. Forza AI just missed and he is not aware or knows how to react.
 
And just when I was thinking that GT5 had really dumb AI... Forza 4 put things in a new light.
I saw a video a while back comparing GT5 and FM3 AI. The guy parked on the corkscrew at Laguna Seca and the GT5 AI weren't doing so hot. If I can dig it up, I'll post it. If you do a follow up video, I'd recommend that corner for testing.

You probably can't change direction too fast on the corkscrew; so the fast hands on the GT5 AI Bob in the R8 (1:39) would have had a harder time. How about that move of the R8 guy, that was quick. No contact at all. The Merc. had to move a little too. Forzas was comic.

Overall I don't like GT5 AI. I race primarily open wheel. For some reason these Bobs lift and back off the instant you go wheel to wheel. That's the most exciting part of racing and they back off. It was really bad in the F1 Seasonal, but it stayed around for the FGT Seasonal too.

It seem in the Astro Racer video that the AI in GT5 is overly cautious. PD needs to install a little bit of recklessness in the the Bob's. And how about not waiting until the whole grid has moved through before at least trying to move on.

Yeah, it seemed to me the GT5 cars were aware of the obstruction before they got to the corner. Some of them went on the grass before they got to the corner.
I did like how one of the Forza cars attempted to back up. I don't think any GT5 AI drivers will ever do that, even nose into a wall.
I think the AI in GT5 is better in cases like this, but the question is, how do they behave when you are racing door to door? Do they give you space or try to take the line?

I felt that all of the GT5 cars on the grass saw the obstruction in advance and corrected. I also thought the AI that couldn't necessarily "see" the obstruction were the ones that reacted late.
 
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You probably can't change direction too fast on the corkscrew; so the fast hands on the GT5 AI Bob in the R8 (1:39) would have had a harder time. How about that move of the R8 guy, that was quick. No contact at all. The Merc. had to move a little too. Forzas was comic.

Overall I don't like GT5 AI. I race primarily open wheel. For some reason these Bobs lift and back off the instant you go wheel to wheel. That's the most exciting part of racing and they back off. It was really bad in the F1 Seasonal, but it stayed around for the FGT Seasonal too.

Thats a major issue with GT life in general, especially the seasonals.

The AI is set up to be at their least aggressive. They always back well off.

The new arcade AI set to 10 shows that GT can do wheel to wheel without that issue. In fact they will even fight to the very end of a corner, only backing slightly out if you run them slowly out of road.

Its a real shame that PD haven't put this option into GT life.
 
Didn't watch the whole video did you ;)

I watched the whole video the guy did not enable the racing line too. In GT5 AI actually slows down and tries to avoid, one was undecided which way to go and hit the car so there was a traffic with lots of car but AI spotted it and tries to go around.
 
Thats a major issue with GT life in general, especially the seasonals.

The AI is set up to be at their least aggressive. They always back well off.

The new arcade AI set to 10 shows that GT can do wheel to wheel without that issue. In fact they will even fight to the very end of a corner, only backing slightly out if you run them slowly out of road.

Its a real shame that PD haven't put this option into GT life.

No way, I haven't run arcade. Interesting to know it is possible. Because it isn't really the place you come in; it's more how much fun you had getting there.

Disclaimer: I do prefer first place.

It's strange they'd make AI easier on those high payout seasonals.
 
No way, I haven't run arcade. Interesting to know it is possible. Because it isn't really the place you come in; it's more how much fun you had getting there.

Disclaimer: I do prefer first place.

It's strange they'd make AI easier on those high payout seasonals.

I think it has more to do with the format of the seasonals rather than the money it pays out. If you have 5 laps to make up 20 to 30 seconds, the last thing you need is an AI wanting to go hammer and tongs with you.

It is a sad fact that GT Life is very much taking a back seat compared to arcade and online. If AI aggression (arcade option), slimstream setting (online option) and a more strict PP system for A-Spec races is introduced. GT Life would become so much better
 
I'm wondering....is this why GT5s ai is SOOOOOOOOO slow?? They've conentrated on improving it's ability to slow down and avoid the player car....which is what happens at full speed "racing" the Ai on the track. IMO, both are poor Ai. GTs is better at avoiding, but I've seen real races where the first few cars avoid the spinner, but then susequent unsighted cars do not and invariably plow in. GT5's Ai has an unrealistic avoidance IMO.
 
AI in GT5 crash, too. Don't worry. PLEASE, do anything else, but worry. Or say something that doesn't show how much you dislike GT5's gameplay. "Subscribe" to iRacing or *enter PC racing sim here that isn't anything like GT5*. That's what you need.
 
This guy shows just how stupid these comparisons are (Watch the whole video)



That's not a good comparisson video at all.

In the GT5 part all the cars are bunched up as they approach the corner. The car that collides does it because he is slowing to avoid the other cars that have slowed to avoid the stationary car and simply runs out of road since there are so many other cars around him.
In the Forza part the AI cars are spaced out much more making it much easier for them to avoid the stationary car.

Basically the GT5 AI is having to avoid the stationary car AND the other cars around them. The Forza AI is only having to avoid the stationary car.

It's not even close to the same conditions.
 
All that ^^^^ and

at 1:35. ok....That's not at all what happens.

Labeling it GT5 Spec II proves nothing either.

End of the video, car isn't in the same spot.

Moral of that video, people lie.

How dare you waste my time? lol just kidding.


Last edited by another_jakhole; Today at 6:35 AM.
Just in case counter345 doesn't agree with this next part.

I did it to myself. After PD disappointed me several times with GT5, I don't blame them. It's my fault for believing that they could actually change for the good/better.

Sorry, I just had to repeat some crap statement one or two people have dared to say on GTP. Such bogosity. I like that word, I kinda don't care that it doesn't mean exactly like the way I used it, but you get the point.
 
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^^

Very true. What we really need to do, is get a load of trustworthy GTPers to do a test. I'd be wiling to do GT5, and maybe someone else could put the difficulty to Forza 4 on Maximum and then do a fair test.
 
^^

Very true. What we really need to do, is get a load of trustworthy GTPers to do a test. I'd be wiling to do GT5, and maybe someone else could put the difficulty to Forza 4 on Maximum and then do a fair test.

That's a good idea. I'd trust Tenacious D to do it for FM4's. That's really the only person I'm sure of that has given FM4 a generous try and knows it's not what it's beefed up to be. This isn't about proving how right we all say we are :sly:, it's about the truth and nothing but the truth, so help me GTP.
 
AI in GT5 crash, too. Don't worry. PLEASE, do anything else, but worry. Or say something that doesn't show how much you dislike GT5's gameplay. "Subscribe" to iRacing or *enter PC racing sim here that isn't anything like GT5*. That's what you need.

I'm not going to subscribe to iRacing I just want PD to improve Aspec. (and I'm part of the C.A.R.S. project anyway)

That's a good idea. I'd trust Tenacious D to do it for FM4's. That's really the only person I'm sure of that has given FM4 a generous try and knows it's not what it's beefed up to be. This isn't about proving how right we all say we are :sly:, it's about the truth and nothing but the truth, so help me GTP.

Tenacious D??? oooooooooo kay, that'll really be unbiased then!
 
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