Spec 2.0 AI, please dont misunderstand the video..

  • Thread starter Thread starter GTOne2Three
  • 141 comments
  • 11,889 views
Read the OP again, I would like to see a comparision of the old AI vs the new AI. Why would we bring FM4 into the thread anyway?

Anyone care to test GT5 without any updates and Spec 2.0?
 
LOL! That's pretty funny :)

I just picked up a 360 just to play F4 and I gotta say I'm really liking it. Must keep a closer eye on the AI cars though ;)
 
The reason the GT5 cars don't crash is because they drive like they are on a sunday ride in the country. Which is why I find the AI in GT5 far too easy to beat, even on expert.

Froza 4 AI drives like it's in a race and it wants to win badly. It's faster, more aggressive and puts up a fight on expert mode.

That's what I've found after playing both.
 
WATCH THE VIDEO AGAIN. :sly: GT5's first car reached the parked F40 at 2:06 consistently across the 3 takes, while FM4's cars reached the parked F40 at 2:11 across the 3 takes.

GT5's last car passed the F40 at 2:24 consistently across the 3 takes, while FM4's last car (after much crashing) passed at 2:31 for the first and second take. (The third take took FM4's last car until 2:49!)

The average time it took all 15 of GT5's AI cars to pass was 18 seconds, while the average time it took the 11 FM4 AI cars was 20 seconds (this not counting FM4's erroneous 3rd take).

Although avoiding parked cars may not be your means of judging the AI's intelligence, you can clearly see from this that Gran Turismo 5's AI is much quicker both in laptimes and in the reflexes department, which tells a lot.

Or it could mean that the FM4 clip was set to an easier difficulty. But feel free to judge a game's AI based off a quick little youtube video. 👍
 
Everything about those Forza clips was poor. The track lighting/color is all messed up, and the cars look so much different than the GT5 cars. Compare the two F40's!
 
Or it could mean that the FM4 clip was set to an easier difficulty. But feel free to judge a game's AI based off a quick little youtube video. 👍

Difficulty of AI shouldn't mean anything when your taking into consideration how cleverly they react. Feel free to keep thinking what you like.
 
Is that really Forza 4?

cause unless its recorded with a camera phone, those graphics are... terrible.

and does F4 have day/night or anything like that?
 
My thought on AI comparison videos:

While the AI dodging a sitting car is nice, the game with the better AI is the one with AI that avoids hitting the player mid race.

I don't know which game has the better AI, as I've only played one game, but the method to test AI might need to be looked at.

That was done as to simulate a controlled situation, obviously, so there was no controversy. If One raced the same track in the same car in different games, there is no control factor since the player will not do and drive the exact same way. Not to mention the driving physics and controls are different. Btw, getting bumped or hit mid race happens nearly every race in real life. That statement doesn't even hold any grounds on proper AI. Most people get hit during a race is because they are not taking turns or passing correctly. If you drive as you should and would in a "real" race, this would not happen near as much. I'm not saying either are flawed or not flawed for what the game was made for, but PD has bluntly put much more work into their AI, just as Turn10 put much more effort in their damage models. Each have their strengths and weaknesses.
 
Is that really Forza 4?

cause unless its recorded with a camera phone, those graphics are... terrible.

and does F4 have day/night or anything like that?

Idk about the day/night thing...but I wouldn't judge those graphics from that video...too many factors at play. Even GT5 looked like crap...and we all know it doesn't. I bet if you really wanted to know, you could probably go to a Gamestop (or local game store) and play their demo in HD to get your answer. I'm sure Forza 4 looks excellent but definitely different tones and character. I wont judge until I own both games.
 
Last edited:
vk56dehan
That was done as to simulate a controlled situation, obviously, so there was no controversy. If One raced the same track in the same car in different games, there is no control factor since the player will not do and drive the exact same way. Not to mention the driving physics and controls are different. Btw, getting bumped or hit mid race happens nearly every race in real life. That statement doesn't even hold any grounds on proper AI. Most people get hit during a race is because they are not taking turns or passing correctly. If you drive as you should and would in a "real" race, this would not happen near as much. I'm not saying either are flawed or not flawed for what the game was made for, but PD has bluntly put much more work into their AI, just as Turn10 put much more effort in their damage models. Each have their strengths and weaknesses.

Listen to this. It's reasonable. And logical.
 
Ive had some door to door racing against AI in GT5.Its rare but it can happen.I think the AI have personalities like the bobs. Some are push overs some are agressive.I just took the stealth gt-r to the gt race in a spec and a car actually spun me out.
Also in the FGT seasonal the AI had a massive pile up lol on the Nurb It happens rarely but when it do happen it looked pretty epic.
And yes they did go in reverse to get back on track.


I had that happen once. was running behind and then I saw sparks and smoke and cars everywhere and I was able to get thru them and win.... they were deff backing up

and I've noticed if you get rough with the AI and get them mad they will do everything they can to wreck you if they get a chance
 
Astro-Racer
The reason the GT5 cars don't crash is because they drive like they are on a sunday ride in the country. Which is why I find the AI in GT5 far too easy to beat, even on expert.

That's what I've found after playing both.

You must be talking pre-Spec2 then. There's always the chance rubbish AI gets a fast car, but more often than not AI is far more competitive now than it ever was. This is also true for A spec races.

Not using RS tyres helps to improve the racing experience, too.
 
Oh great, another video judging AI quality on how well they avoid a stationary car inthe middle of the road. Tell me, how often does that situation occur when actually playing the game? It's irrelevant, the only way i judge AI in any racing game is how well they actually race me.
 
Oh great, another video judging AI quality on how well they avoid a stationary car inthe middle of the road. Tell me, how often does that situation occur when actually playing the game? It's irrelevant, the only way i judge AI in any racing game is how well they actually race me.

I guess you missed the thread title - 'please don't misunderstand the video'
 
I guess you missed the thread title - 'please don't misunderstand the video'

No I haven't. I'm not even referring to the comparison with Forza, the OP was trying to use this video to show that the GT5 AI has improved in spec 2 but my point is that the test method is pointless. It's equal to testing out the AI in a shooting game by standing still and seeing how long it takes them to kill you. You don't ordinarily play the game like that so what use is it?
 
Like mentioned above, it's not a demonstration on how the game is played, but more a demo of AI reaction to an obstruction on the course. I'm not sure what can be extrapolated from this, but it is an interesting watch nonetheless
 
Like mentioned above, it's not a demonstration on how the game is played, but more a demo of AI reaction to an obstruction on the course. I'm not sure what can be extrapolated from this, but it is an interesting watch nonetheless

That is all you can take from the video.
 
Oh great, another video judging AI quality on how well they avoid a stationary car inthe middle of the road. Tell me, how often does that situation occur when actually playing the game? It's irrelevant, the only way i judge AI in any racing game is how well they actually race me.

It's justified in the first post, and again later, there's no way a comparison of the AI during a race won't fall into the realms of subjectivity. Look at all the threads about acceptable behaviour in online races, for instance. I know when I race against the AI, I have to force my self to remember to give them room and respect them as I would a real driver; but then they go and "double brake" on me and I lose my temper again... :p

Plus, GT5's races are hardly geared for fair racing, you're always trying to get to the front by performing "heroic" overtakes, which in reality are pretty outrageous and would never wash in real competition. The thrill of (esp. online) racing for me is reeling the car in front of you in, lap after lap, and then finding a way around cleanly and indefensibly (or preventing the same on yourself). Which essentially means out-driving your opponent. In GT5 (offline), it's more about ensuring first place at any cost, which means muscling the AI out rather than technically "racing" them anyway.
 
Wow, the cars look like crap in Forza 4. I checked out some other videos, and all the cars look elongated and actually less realistic...GT5 wins for sure on this one.

Also, I thought I noticed that the cars in F4 took the corner much faster than the cars in GT5 - this may be due to F4's infamous "leniency" when it comes to their physics engine
 
Wow, the cars look like crap in Forza 4. I checked out some other videos, and all the cars look elongated and actually less realistic...GT5 wins for sure on this one.

Also, I thought I noticed that the cars in F4 took the corner much faster than the cars in GT5 - this may be due to F4's infamous "leniency" when it comes to their physics engine

It could also be because they were attempting to take the racing line and not slowing to avoid the obstacle.
 
SimonK
That is all you can take from the video.

Not true. The Video clearly shows how the AI reacts to each other. And they'll do the same, more or less, in any race in respect to the player's car.
 
That is all you can take from the video.

Well, what you can take from this experiment is. If You blow a corner and spin out, Forza's AI will ignore you and smash you off the course. GT5's will try to avoid you. Its a general awareness thing.

....seems relevant to me.

Online is where its at anyway, but still.
 
Last edited:
But you can paint boObs on your Civic that has a transplanted 454 big block!

I love to intimidate the GT5 AI by simply pulling along side and not pass. Or pas them and then slow down. PS4 should change this...
 
Back