...So my suggestion is whatever brake balance used, increased the rear to be same as front, and beware of braking points, it's a very edgy car with sharp handling and stiff suspension, try to slow in fast out...
Pagani Huayra is also fine, very fast even on comfort soft tire
Are you suggesting that increasing rear bias will help those that are having issues with lift-off oversteer?
May wanna rethink that...
Well maybe I forgot to mention all aid off, with the exception of ABS set to one. Track edge Real.
Works for me, and I don't use ABS, so that may have an effect. Brake balance is not the same as in GT5, even with 5/5 ( same value front and rear ), the front tire will always lock first, if you never disable ABS, you probably would never know this. Each car has some kind of preset brake bias, the brake balance seems to adjust the sensitivity + force applied.
For those having issues they can't resolve on their own, it's worth a shot. Certainly the last thing I would ever suggest for a car with lift-off oversteer characteristics, especially without ABS.
I'm surprised you can get 9/9 with ABS off to be useable at all.
I just read the thread I think you are referencing. Weird.
The default 5,5 appears to be "stock" brake balance. So if the car has a 70% forward bias stock, setting the in-game "bias" to 5,3 reduces overall power by 20% and shifts the bias forward to 79.5%.
The "formula", should you happen to know the stock bias (and it's correct in the game), is:
B*F/5 / (B*F/5 + B'*R/5)
Where B is forward bias, B' it's complement (rearward bias), F and R are the bias settings in game.
For 70% stock bias, 5,3 setting: 70*(5/5) / (70*(5/5) + (100-70)*(3/5)) = 0.795..., i.e. ~79.5%
For 70% stock bias, 5,7 setting: 70*(5/5) / (70*(5/5) + (100-70)*(7/5)) = 0.625, i.e. 62.5%
For 62% stock bias, 4,2 setting: 62*(4/5) / (62*(4/5) + (100-62)*(2/5)) = 0.765..., i.e. 76.5%
So depending on whether you want a more or less forward bias than stock, sometimes you need to set the rears "stronger" than the fronts.
The bias setting does nothing outside of a race, although I'm not even sure it works online at all, so although trial and error is still king, there's not much provision for it in the game, whereas it always worked in GT5.
Is this another thing where PD think they're "balancing" online by removing the ability to adjust the bias? Seems to me if people are disabling ABS, they're going to expect that bias settings will be tuned to personal taste, and accept that they may be slower than others as a result.
Really, the existing adjustment needs to be replaced with a proper, transparent bias and overall force adjustment instead of this silly use of low-integer rational numbers nonsense. Then allow that adjustment everywhere in the game.
This is where you and/or PD lose me. As I hinted at earlier, in general and in reality, an increase in rear bias should increase oversteer.
Look it this way, say a car with MR drivetrain has 5/5 BB stock, but PD modeled the bias parameter as 70%/30% at default base value when the same BB value used. So, if you used 1/1 or 0/0, the actual bias is still 70/30 ( front bias ), if the car becomes loose with this bias, the only way is to increase rear brake - use 2/5 or 1/6 for example, this will shift more force to the rear as the rear brake sensitivity is increased, the car brake bias will move to 60/40 for instance. It's counter intuitive
To me the Huayra has A LOT of potential of being very very fast, however it needs a proper tuning to help out, because its very hard to drive on the limit...