- 3,050
- England
- kilesa4568
220 wins?
I'd say matchmaking was your friend, not your enemy.
I'd say matchmaking was your friend, not your enemy.
THROW THE GUY TO WOLVES AND HIS POTENTIAL MAY NEVER BE KNOWN.
Did you actually read the example that statement was made to be reference to and understand that with the two examples given for the situation it was much more likely that the statement you referenced was the result of following the path given first?Assuming he doesn't take anything from the experience. You'd have to be really daft to not learn something
If I were to guess I would say there weren't enough A drivers. If all was fair and equal the logical thing to do would be to put those A's in a lobby with B's, move some B's to a C lobby, and so on. The problem is accidents happen and, more importantly, the higher ranked players become a target. To a D driver there is little point in punting an A driver. A will just get back on and pass all the D's, even in a sprint race. It's a different story of a B driver punts an A driver though. A stands to lose a lot points, and B stands to gain a lot. Taking the opportunity away from B is probably the fairest way to do it.Just like the lobby shown in post #350 of this thread, was that lobby filled that way because there were not enough A ranked players online to fill their remaining grid spots or were there not enough D ranked players online to fill the top 4 spots on their grid?
I think you're just talking nonsense and don't really understand how your words actually relate to the topic.
I fully understand how they relate to topic. I also do not limit myself by blocking out the entire forest looking at just a single tree!
The big picture and long term health of sport mode is what is important and understanding where the problem originates from and why is the only way you can know what needs to be fixed and come up with the best solution to alleviate the problem.
I say without doubt even the most experienced will agree the number of active racers or actually the lack of to be more precise across all the ranking levels within the online Sport Mode is the main problem affecting the filling of the daily race grids with closer matched grids as far as ranking levels rather than the extreme spread seen in many cases currently.
Looking for ways to retain players long term is the solution, from the very newest and least experienced lowest ranked all the way up and as long as the player base remains with a weak number count the problem remains.
You must give the players a reason to return and the casual players are harder to keep so you need to figure out ways that make the mode more appealing, more fun and more rewarding to get those players to come back tomorrow, next week and even next month.
That more casual gamer is not of the mindset nor is playing that playstation racing game they bought as important to them as it may be to many that frequent a forum such as this.
But to get the numbers of players that is needed to fill like grids pretty much across the board within sport mode you need those number of players that casual player based provides.
So you need to get that more casual racer hooked or addicted to sport mode racing and for that to be where he will continue to come back for more in the weeks coming not just today.
If you cannot understand that the number of players is the actual issue and understand why it is currently a problem then I am not the one in this particular conversation that fails to understand how a ranking system works or what it takes to begin to fix it to deliver better results than what we see currently.
Even options have been discussed that include giving ranking class rewards throughout a race grid finish and even that seems to be an opposed option for a solution to help retain more players and although it affects no ones game in a negative manner but yet may be well be an incentive for a low ranked to feel accomplishment with a win from within his class of racers and not really give a **** that guys 5 classes higher than him in the same race took first and second place in their respective class and the race overall.
How is that looked at as giving easy wins and should not happen as it ruins the value of a win but yet advising someone to tank their rankings to race easier opponents is considered a sporting and viable solution by some?
Also how does how many wins a player have on their profile actually affect anyone else unless they have some type of ego related issue? It doesn't.
So again who does perhaps does not understand why or how it relates to the topic at hand. I cannot lay it out any simpler for you to comprehend how it could possibly affect the game in a positive manner long term.
Currently for many for whatever reason the system is not doing well in retaining players in sport mode and that is not my opinion but directly from the stats of hoe many players have competed in less than 20 sport mode races total.
Maybe trying different things could change that trend.
If you cannot understand that the number of players is the actual issue and understand why it is currently a problem then I am not the one in this particular conversation that fails to understand how a ranking system works or what it takes to begin to fix it to deliver better results than what we see currently.
So again who does perhaps does not understand why or how it relates to the topic at hand. I cannot lay it out any simpler for you to comprehend how it could possibly affect the game in a positive manner long term.
Sometimes it seems that with the wide disparity on the grid it is more like the Samba Bus catch the Veyron down the main straight at Monza would be more appropriate. lol!and the other produces catch-the-rabbit races (deliberately). Matchmaking chooses the latter when it considers there to be a low number of players to match,
It feels like you haven't actually responded to my post.
I can only post for myself, but i am improving all the time as is everyone else so the goalpost is moving all the time. But at the same time i do not care about ratings except for SR, when i made an effort to improve the DR it wasn't that hard, it just takes a bit more time and you have to pick your races.. which i really find numbing compared to just racing when feel like it.
Sometimes it seems that with the wide dispatity on the grid it is more like the Samba Bus catch the Veyron down the main straight at Monze would be more appropriate.
I'd love to see a grid full of D/S drivers up against 4 or 5 A/S drivers (which is what we get) but flip the grid! Have the A/S drivers start in the back.
It's a radical idea (and silly) but I'm genuinely curious. Would the A drivers just simply blow past the D drivers?
It doesn't help we only have 3 races, outside of FIA, every week now to choose from. So if you get 3 combo's you aren't comfortable with, then you can either try to do well in those and have your DR drop, or just sit out for the week or race offline.
The daily particpation figure is a lot less somewhere between 40,000-60,000
70 racers per time slot total for each race slot.
@VFOURMAX1 Do you (or anyone else) know if the ratio of regular online players versus total players in GTS is comparable with games from other genres? I know some games have many more online players but they also sell a lot of games. I play FPS from time to time but I have very little interest in playing them online. Secondly, within the sim racing genre how successful is GTS at getting regular online players compared to other games?
@Outspacer
Is it possible to actually find out how many lobbys are at each timeslot?
For example, the timeslot at 8pm?
20 rooms? Or more likely 200 rooms?
America is the smallest region, so any problems of low player count are going to be worst there. It might be about 1/6 of the global GTS population as a whole (<1million / >5million), and we'll just have to assume that the same proportion is about right for the active players. So...
Daily players is ~40000. Divide by 6 for America: 6666. Let's say race C is what half of those focus on: 3333. Then there's people who play one or two races, and people who play all night, but at any rate that 3333 gets divided again due to playing at different times of day. If we say most of them are playing in the evening, 6pm to 12pm, do a couple of races each, and we ignore time zones, we're down to maybe 500 per race slot. My gut feeling is that's optimistic (mostly re. people playing at those times). Go pessimistic, and it might be half that - at that point, there's only a dozen races each time, and if it matches SR within 10 points that means it can't get to match on DR (or anything else), hardly at all. Away from peak times it's almost certain to get down to that number or less.
EU is probably triple those numbers, very roughly.
I think this thread does a lot to explain why racing games have been in a decline sales wise. The elitism in this thread makes me feel embarrassed to be a racing game fan.
The difference is F1 doesn’t market itself as being accessible to drivers from 7-77 like the game we are currently discussing does.
On a more serious note merging the 80-89 and 90-99 SR lobbies would solve a lot of this. Get those 3-4 A's into top split and the 3-4 B's that currently fill those lower top split Daily spots can instead be near the top of 2nd split. I'd be surprised if merging them made any difference to the cleanliness of the lobby.
Nature of the system means most people either stay at 90+ or bounce anywhere between 40-80. Only people in 80-89 are recovering SR or newer players building it up, so it's never an active pool and gets this wide DR range.
Agree! The elites don’t seem to grasp that no company will turn a profit making a game that only caters to them. There’s simply not enough of them.
Pretty sure everyone understands that perfectly fine.Agree! The elites don’t seem to grasp that no company will turn a profit making a game that only caters to them. There’s simply not enough of them.
If I were to guess I would say there weren't enough A drivers. If all was fair and equal the logical thing to do would be to put those A's in a lobby with B's, move some B's to a C lobby, and so on. The problem is accidents happen and, more importantly, the higher ranked players become a target. To a D driver there is little point in punting an A driver. A will just get back on and pass all the D's, even in a sprint race. It's a different story of a B driver punts an A driver though. A stands to lose a lot points, and B stands to gain a lot. Taking the opportunity away from B is probably the fairest way to do it.