SRF on seasonals

  • Thread starter Thread starter matrimonio69
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Did anyone see that video compilation of the GTR at the 24hr nurburgring race where they used 'standard' (like comfort super hards) tyres on the car which has minimal modifications. I vaguely remember (correct me if i'm wrong) that they had to put a different compound on the back compared to what they put on the front due to the weight of the car and difficulty with finding enough grip. Perhaps this is what its all about?
 
Has this always been forced on with the license tests? Went back to gold a few silvers I had left behind and was having difficulties even coming close to my personal bests. Saw SRF was defaulted on.

???
 
Has this always been forced on with the license tests? Went back to gold a few silvers I had left behind and was having difficulties even coming close to my personal bests. Saw SRF was defaulted on.

???

I really don't think so, they adjusted the license tests in an update. I know for certain that some of them are different than they used to be. IB-1 I believe, was the one that actually forced you to have ABS off and you have to stop in the rain. I don't remember it being like that. I think most of the others have SRF defaulted on.

I don't really have an opinion on SRF being forced on in the seasonals though.
 
So we get an awesome new set of 750PP seasonals aaaaaaaaaaaaaaaand... training wheels forced on. AGAIN. Seriously, PD... this is a lot of 👎
 
Yep, this is what I was worried about. Looks like forced SRF is here to stay.
 
The only person i've observed to make true to life tunes is motor city hami, the rest of the tuners are (intentionally or unintentionally) exploiting the GT5 physics engine. Some admit to as much.

That said with the 'realistic' approach once you get a tune working comfort tyres all of a sudden arent so bad. Its just that the vast majority of default tunes are rubbish.

Realistic in what way?

How the settings look on the settings sheet is irrelevent as far as I'm concerned. It's how nice or fast the car is that matters... no point in having realistic settings if the car is a pig to drive (not saying MCH's tunes are a pig to drive!).

Everyone has to work around the limitations of the physics engine. I'd freely admit to using any combination of settings, realistic or not, in a bid to make a nice or fast car. I see no issue with doing things like adding loads of rear ballast to help manage understeer if it makes the car better to drive... most cars understeer like shopping trolleys in GT5, and anythig that gets rid of this is fine by me.
 
GRRR why the HELL is SRF STILL forced on!? It's getting annoying, that's why I sometimes don't bother doing the seasonal events... :mad:
 
GRRR why the HELL is SRF STILL forced on!? It's getting annoying, that's why I sometimes don't bother doing the seasonal events... :mad:

Agree completely :yuck: - and this was by far my favorite, most replayable seasonal event (the Nurburgring 24h round). I expected Real Circuit Tours to be next for "refurbishment" but now it doesn't have a Nordschleife event AND they force SRF on again. That's it, then... it's been fun, mates, but I'm afraid all this rubbish has driven me into the arms of another game.
 
Now I've written these events off for any "realistic" driving experiences. Good for credits or if SRF doesn't bother you. They're only 5 lap dash to the finish "races" anyway. Heck the way the AI drives, what difference does it make what the other cars on track are, lol.

You can get a far better driving/race experience using Arcade anyway. That's what I do if I want to have a longer race. There's a good thread on how to set up fun combos:https://www.gtplanet.net/forum/showthread.php?t=251378&highlight=ARCADE+LOVE Short version: use fully stock cars, default or worse tires and turn off all aids. A good way to learn ABS 0 as it makes outbraking the AI more difficult. Plus they drive much more competitively than in seasonals.

Sure no credits are envolved but there's no reason to give up on offline racing just because PD has forced SRF. I've had many decent races in Arcade using some of the parameters in the thread. I wouldn't run them if I hadn't had good results-it does take some effort to get a satisfying set up though.
 
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Honestly, I've learned to live with the forced on SRF. The SRF-races occupy such a small part of my GT5 activities so the other SRF-less races compensate those.
Side note : 750pp cars on Tsukuba, what were they thinking? :banghead:
 
This is going to sound silly - but I actually think this made it harder for me to find a car to beat this stupid Eifel Kart track on the compact thing.
I just want my darn lvl 0 car ticket. :(
It's like it forces you to drive like a ninny. Or I don't even know.
I actually used a Ford RS200 for the compact seasonal. :boggled:
 
This is going to sound silly - but I actually think this made it harder for me to find a car to beat this stupid Eifel Kart track on the compact thing.
I just want my darn lvl 0 car ticket. :(
It's like it forces you to drive like a ninny. Or I don't even know.
I actually used a Ford RS200 for the compact seasonal. :boggled:

I agree, I felt I was fighting the SRF on this track, more so than any others. I ended up using a Delta HF Integrale for the 4WD, and taking some corners in a limited (by the SRF) rally style. I did quite like the track for small cars though.
 
I agree, I felt I was fighting the SRF on this track, more so than any others. I ended up using a Delta HF Integrale for the 4WD, and taking some corners in a limited (by the SRF) rally style. I did quite like the track for small cars though.

I'll give that a go, thanks.
I too don't generally have a problem with Eifel kart tracks either! I often like them.
I just think that yeah, the SRF totally makes it particularly goofed up somehow on this track. :odd:
Perhaps if you're used to driving w/ SRF on, it might not seem so strange. But I really do think for me, it's actually more difficult, because it's forcing me to drive in a way I would not - and in fact, would be bad with SRF off.
I mean and with comfort tire restriction... Why not just allow a better tire or something if that's the issue. :boggled: None of it makes sense.
 
I ran the 750 yesterday. Couldn't remember the tire restrictions of any of the seasonals that have been replaced with SRF Events. Seems like they were pretty open from what I remember. Perhaps that's the "logic" of forcing SRF as less grippy tires are now the limit. I still don't like it but maybe that's the convoluted PD reason.
 
I ran the 750 yesterday. Couldn't remember the tire restrictions of any of the seasonals that have been replaced with SRF Events. Seems like they were pretty open from what I remember. Perhaps that's the "logic" of forcing SRF as less grippy tires are now the limit. I still don't like it but maybe that's the convoluted PD reason.

That's a potential theory... But I can only think that this theory would make the designers even more loopy than they seem to be. :lol:
I mean who's testing these seasonals before they go live?? That's what I'm wondering.

But haven't they restricted tires before... like in the Fiat 500 @ Trial Mountain, I think you were forced to use comfort mediums, no? Of course that was limited tuning I believe, so it doesn't discount your theory I suppose.

I haven't bothered with the 750 as these are not cars I want to drive, and the prize isn't something I want.
But I think the Compact cars seasonal with SRF on makes a lot less sense, whatever the convoluted logic.
 
I want srf to be optional on time trials! dont mind it being optional in seasonal. I play( a game) to enjoy myself, and prob i am not good enough to do so with srf off. i am driving on ice with dodge viper in tt 57, no fun at all.
 
As I've said previously, it comes back to basically PD giving a 'leg up' to newcomers who bought the game at Christmas (when the forced SRF came into being). They are able to make big quick bucks which helped out significantly at the current OCD full of top drawer race cars. They may then go back and play the offline component, if they wish.

In any case, they've basically been given a massive boost in to the heart of the game which thjose of us who got it at Day 1 did not have.

Given that our kiddies subscribe to the "I want it all and I want it now" philosophy where patience is not seen as a virtue to aspire to, PD will have extra numbers added to a ready to go market for GT6 who may not have otherwise been keen to play it. This I believe is the key to this...it is simply a marketing ploy designed to boost the number of 'keepsr' to the franchise. It would be like giving latecomers to any of the 1st person shooter games series invincibility, a fully automatic weapon with endless ammo, and the ability to make AI move in slow motion.

Nothing which a minority of players (GtPlanet subscribers) gripe about is likely to be changed.
 
^ Well that would make sense but if RS tires were allowed in the 750pp that would make easy wins much easier than SRF and RH's.

I did some SRF ON vs SRF OFF testing with a stock 91 Miata on CH's and found I could lap Tsukuba 1/2 second faster with SRF ON than OFF. Then switched to CM's with SRF OFF and gained another 1/2 second over SRF ON CH's. Grip seemed to multiply to about a half grade of tire grip. Used no other aids in testing.

That's what I don't get, if PD wanted to give newcomers a break then there would be no tire restrictions and certainly no track/ramming penalties.
 
As I've said previously, it comes back to basically PD giving a 'leg up' to newcomers who bought the game at Christmas (when the forced SRF came into being). They are able to make big quick bucks which helped out significantly at the current OCD full of top drawer race cars. They may then go back and play the offline component, if they wish.

New players could just turn SRF on. It does not need to be forced. And if they bought GT5 for sim racing, SRF is doing nothing for them.
 
I ran the 750 yesterday. Couldn't remember the tire restrictions of any of the seasonals that have been replaced with SRF Events. Seems like they were pretty open from what I remember. Perhaps that's the "logic" of forcing SRF as less grippy tires are now the limit. I still don't like it but maybe that's the convoluted PD reason.

Me either, pretty lame if you ask me - let's lock down the tires to RH *and* make you use SRF, instead of choosing any racing tire with any (or no) driver aids.

I'm bummed that the Real Circuit Tours is messed up now. I was always doing the Nurburgring 24h and I would either nerf a Group C car to 600pp and RH tires, or put RS tires on a GT car and go for it. ABS off in all cases. That event gave me many good video uploads...
 
I took my Sauber C9, set up for the latest 750pp seasonal onto the World circuit tour and found that I could get the same sort of lap times on RS that I was getting with RH SRF on. I was surprised just how similarly the car handled.
 
^Interesting. I think I'll have a go with some LMP's on SS's. Surprisingly with ABS OFF and every other aid off on RH's, the 787 still requires attention. Probably more "realistic" for SRF ON to go with Sports Tires/ no aids.
 
PD should implement a bonus system, similar to the login bonus, for completing a race with all driving aids off.

Say you complete a seasonal with SRF, ABS, etc... all turned off and get like, I don't know, 50-100% cash bonus for doing so. Of course, this would require them to make all available aids optional for drivers, and not force them on.
 
PD should implement a bonus system, similar to the login bonus, for completing a race with all driving aids off.

Say you complete a seasonal with SRF, ABS, etc... all turned off and get like, I don't know, 50-100% cash bonus for doing so. Of course, this would require them to make all available aids optional for drivers, and not force them on.

Nice idea, that's similar to the reward mechanism in Forza 👍
 
I'm not whasting my time on SRF = ON events!
What a lame idea. The whole point of GT5 is the realism! SRF is the first aid I switched off when I first started out with GT5, and I seriously think that nonsense should be removed from the game.
 
I'm not whasting my time on SRF = ON events!
What a lame idea. The whole point of GT5 is the realism! SRF is the first aid I switched off when I first started out with GT5, and I seriously think that nonsense should be removed from the game.

That's a bit harsh, some folks really need the help that SRF gives them. I don't want to see it removed, I just want PD to make it optional. I do understand your frustration though and am equally fed up with PD's insistence of forcing SRF on. Let's hope it changes soon 👍
 
PD should implement a bonus system, similar to the login bonus, for completing a race with all driving aids off.

Say you complete a seasonal with SRF, ABS, etc... all turned off and get like, I don't know, 50-100% cash bonus for doing so. Of course, this would require them to make all available aids optional for drivers, and not force them on.

Yeah, but that makes too much sense!

In Arcade Races I put on lesser tires than the AI, use stock vehicles, add my weight in ballast and use no aids. So last night I put SS tires on a LMP and a DTM and tried their respective Seasonals. That made the Bentley8 much more lively and added much more of a challenge on Indy RC. The Audi TTR had more than enough grip to compete and win at Laguna.

So nerfing the tires down a notch or two probably provides a comparable grip level as RH's with SRF OFF. At least for my driving skill level. Worth a try if you hate SRF but still want a challenge.
 
Yet again, SRF is forced on in the NASCAR event.

*Deep breath*

Nope, can't do it. I can't hold the reaction in.

WHY?!?! T_T
 
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