I have a lot of hours, and very little money into my sim rig. I disagree that it will cause anything to crash though. Look at games like WT, WoT and the alike. They all have solid followings and you dont have to invest a dime if you dont want to. You may need to grind more, but that is it. Pretty much the rest of the game is open to you. And not everyone is jumping on EA's band wagon. DiRT Rally is releasing all of its content as patches, and not how some (iRacing!) where every new car or track costs money. Honestly, most of my games come from steam anyway. a treasure trove of inexpensive indie games left right and center. Along with new discounts on all sorts of games every week or so.
I agree with most everything you say, but here is where you are wrong though, and I'll use Battlefront as an example.
- $60 for the base game [can we legitimately not call a game at that price a base game anymore, more like a barebones version?]
- $70 for the deluxe edition [which includes instant access to Han Solo's blaster, Ion Gernades, Ion Torpedos, Ion Shock emote, and the Victory emote (the first three you could, if Angry Joe is to be believed, obtain in a couple of hours at most.)]
- $120 for the Ultimate Edition [Which includes everything in the Deluxe edition, and adds the $50 season Pass]
- $50 for the Season pass [According to Angry Joe's Rant video, includes 4 DLC Expansion packs. General consensus based on available information was that this would be COD style DLC packs where you get a couple of maps per pack, but that is it.]
This that you would have to shell out the equivalent of $110 or more to have an experience, drawing this conclusion based on past EA experiences, that only last you until EA decides to take their game servers down since it is too difficult to allow for private servers on one of the biggest titles of the year. Add in the fact that there is
NO Single Player at all in this game, if you don't want to buy the sequel to continue your experience online, you're screwed man.
I made mention of this yesterday, but Square Enix, a company that I used to respect, is putting over 300 microtransactions in the next Tomb Raider game. Yes, you read that right, over 300 of them. Breaking that game's effective entry price barrier down:
- $60 base game [To be a bit fair, it will be a bit cheaper on the 360, but not much]
- $30 Season Pass [According to the Gamestop website, it offers, "a range of content that will extend your single-player campaign, and also allow you to compete with friends." This could possibly mean that they hid multiplayer behind a paywall here]
- ??? 300 Microtransactions [to improve your multiplayer/single player experience. The ??? is the fact that the price for each individual microtransaction is not known.]
Assuming that the price for each microtransaction is $2 USD, if you really want them all, that is another $60 right there to add to the cost of the game, for a grand total of $150 if you want a complete experience.
If you wondering why AAA gaming is giving way to indie development, let's give you an indie title to look at - Undertale - Recently featured on the Jimquisition (gave it a rare 10/10).
$10 for the base game
That's it. The only "DLC", and I am using the term loosely here, that can be had here is the VERY optional game soundtrack.