Stats on Money Spent/Won in Each Car

  • Thread starter Thread starter Devil240Z
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That would be nice, to see the actual money invested on a car. I mean I technically could do that when I first bought the game as all my money went on the Honda Fit and it showed up on the tuning costs but now thats impossible. Some cars are just pure money pits with no real gigantic improvement while some gain so much hp over a few thousand creds.
 
The ability to turn on or off individual components of the race info & to adjust the opaqueness of the display. Its a bit ridiculous that its all or nothing. Also include the option to only display your time for a few seconds when you cross a time check point. It would be nice to have the fuel gauges in the cars work so if I'm using the interior view I dont need any of the race info displayed if I dont want to or at least some kind of warning that you are about to run out of fuel.
 
If you could see on a car you owns info how much money you have spent on a car and how much money you have won in that car.
would be nice to know if a car was profitable or not.

That would be interesting to track that data. it would add a new business dimension to it, ie - cost of car, maintenance costs and purse value won. Neat suggestion.
 
That would be interesting to track that data. it would add a new business dimension to it, ie - cost of car, maintenance costs and purse value won. Neat suggestion.
oh yeah. I should add to the op. I have been tracking this data with a spreadsheet.
 
Good idea OP, and it's the kind of things PD misses out on consistently. Gathering stats of all kinds should be a piece of cake even for the PS3 and certainly the PS4 and many people love and thrive on stats and data collection. The more layers of involvement PD adds, the longer the playability and the deeper the involvement the player has with the game. It's a no-brainer...to everyone but PD:lol:
 
Don't loose sight of 'the fun of driving'.

oh yeah. I should add to the op. I have been tracking this data with a spreadsheet.

It's the combination of these thoughts that make this such a great suggestion. Except for those who prefer spreadsheeting to driving! :D

And I agree with the positive parts of the post above (edited):-

Good idea OP, many people love and thrive on stats and data collection. The more layers of involvement PD adds, the longer the playability and the deeper the involvement the player has with the game. [/quote]​
 
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