...the cheapest I'm finding it is about 25 Pounds online.
25 pounds (around 27 euro) is pretty good. I paid around 39 euro a few weeks ago.
...the cheapest I'm finding it is about 25 Pounds online.
Biggles, ask your sister to get you also V8 Superstars. I think it's really cheap and it's worth it
Yeah, I thought about that as I saw it for only about 10 Pounds, but decided I had enough racing games for the time being.
Actually, I'm a bit fed-up with the whole situation. I put FC back in my PS3 for a few laps & realized how inferior it is to Shift in so many ways. Not only does Shift have great graphics, cockpit view, sound, car & track selection, it also has great physics ... up to a point.
Braking & weight transfer are very well done & the FFB is actually better than FC/SCC. FC has that odd feel to the FFB that (apparently) put so many people off - when you get used to it, it makes for challenging, consistent & interesting driving, but I'm not sure it's all that "realistic". The FFB in Shift feels more "realistic", the only trouble is that damn fake "grip", which almost seems like an after-thought & undermines the entire physics modelling. It's SO frustrating that Shift comes so close to being a great sim, & then fails completely due to that one critical screw-up. Then we're forced to fall back on a questionable rehash of FC.![]()
Yeah, I thought about that as I saw it for only about 10 Pounds, but decided I had enough racing games for the time being.
Actually, I'm a bit fed-up with the whole situation. I put FC back in my PS3 for a few laps & realized how inferior it is to Shift in so many ways. Not only does Shift have great graphics, cockpit view, sound, car & track selection, it also has great physics ... up to a point.
Braking & weight transfer are very well done & the FFB is actually better than FC/SCC. FC has that odd feel to the FFB that (apparently) put so many people off - when you get used to it, it makes for challenging, consistent & interesting driving, but I'm not sure it's all that "realistic". The FFB in Shift feels more "realistic", the only trouble is that damn fake "grip", which almost seems like an after-thought & undermines the entire physics modelling. It's SO frustrating that Shift comes so close to being a great sim, & then fails completely due to that one critical screw-up. Then we're forced to fall back on a questionable rehash of FC.![]()
I have Shift, and won't mind, just for fun, to do a "Ring" online race every now and then. But I'm not going to invest playing time on it, I just don't "feel" it to be right,
Bullie, you should buy V8 Superstars. If not for any other reason, because it features a very well recreated Portimão track. Lots of other reasons I could mention (excellent AI, tyre wear, dry and wet racing, tuning options, solid online, and overall a very realistic recreation of a racing series ... this game reminds me TRD3 a lot).
...the FFB is actually better than FC/SCC...
Admit it, this FFB talk is bluff and baloney. You're just going to miss the Wegue-Wegue song during replays.
Which, by the way, is by a portuguese group from my childhood neighbourhood
I think I now what Biggles is trying to say... and I agree with him if my interpretation of his words is correct.
I like the FFB of SCC. But what Shift reproduces better in my opinion is the feedback given to you at the wheel/controller of regular straight running. It doesn't "vibrates" only when you step on curbs, grass, or correctors, it transmits the feel from of tyre/road contact at all times, enhancing it when you drive over something like the above mentioned. In my opinion, it gives more realistic feeling (from that) of the actual weight of the car.
For instance on our yesterday online tests, I drove the SLR (in SCC) for the first time. I hated it. Its a front engined car and you don't feel that weight on the front like you do (alson in SCC) on the 250TR /250GTO in a more realistic way. It's like the car had his front wheels on air all the time.
I love the feeling shift gives back driving the 'ring and having the controller vibrating all the time on my hands. It gives, IMO, a better feedback of the rolling of the car.
To think you could have done something to rid us of Burka Som Sistema Feat when you were growing up and didn't. 👎
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I like the FFB of SCC. But what Shift reproduces better in my opinion is the feedback given to you at the wheel/controller of regular straight running. It doesn't "vibrates" only when you step on curbs, grass, or correctors, it transmits the feel from of tyre/road contact at all times, enhancing it when you drive over something like the above mentioned. In my opinion, it gives more realistic feeling (from that) of the actual weight of the car.
...the only trouble is that damn fake "grip", which almost seems like an after-thought & undermines the entire physics modelling. It's SO frustrating that Shift comes so close to being a great sim, & then fails completely due to that one critical screw-up.
In Shift, it's like they set out to make a full-on sim, & then added the "super-grip" which undermines everything else about the physics
Wheel users don't experience this I believe. It doesn't make pad users faster - just means you will very rarely lose a car with a pad, which is an advantage of course.
I oftenly loose control of the car, specially if I don't know it too well or the track (yes, thats it... I don't have flat tires every lap as you'd imagine...). Why? Precisely because of what I say on my last post. I don't get that feedback I'd expected from the grip loss progressively to adjust the speed accordingly smoothly. So either I'm too cautious and slow entering the corners or, in opposition, too fast and end up checking the advertise boards... I have (I admit it can be just me) difficulty in getting communication from the car/track to fix a race line/braking points that I'm comfortable enough so I could draw consistent lap times. Not talking of fast ones (if so, the better) but at least consistent ones.
Are you taking about when you're using a pad, or a wheel? (A wheel I would have thought. But it's just you had that paragraph right after saying you are using a pad.)
I was refering the pad (as I've said I've been playing lately exclusively with pad). But the same happen with the wheel.
I tried the demo of Shift and I just thought the handling felt stupid. Plus I hate the way everything seems to 'shake'. I think they did this to make it seem more visceral or something, but it just seems off to me. I think just by looking at a video of someone doing a lap in Shift and then someone doing a lap in SCC you can easily tell which game handles better.