- 7,196
- Lisboa
- FLAT_TWELVE
FWIW, the AI was actually BETTER before the last patch.
True, but even then they were WORSE than FC's AI. However, after the patch they became laughable ... and that ruins offline play.
FWIW, the AI was actually BETTER before the last patch.
In this sense, I think we'll see what Eutechnyx can really do when their new title comes out.
I wonder if those of us here in the FC/SCC 'fanclub' just see things differently or if the guys from SRT are just in an alternate reality universe. I know a few people who were put off by the deadzone in FC and just didn't like it. But aside from those few exceptions, nearly everybody I ever spoke to who's played FC/SCC with a wheel agrees that is has arguably the best FFB in PS3 land.
The AI is definitely worse in SCC. I had some good races in FC against the computer.
Now there's a game with character!
Damage: I would love if the slightest glance against another car would damage the suspension, or damage the radiator or whatever. Because it's all in the name of a greater challenge - pushing users to drive with more skill. But if no mechanical damage occur, it seems a bit odd to have parts fall off the car after a 550kph head on collision, and yet the car can still continue driving perfectly.
Yeah, and if you remember, it had damage modeling too:
![]()
Kaz needs to take a look at this. But I agree with you. And that's why I see REALISTIC damage modeling is important. Granted, imagine how frustrating it would be to lose control on the last lap of a 20 lap race.But, this too is part of racing.
I'm guessing because the vast majority of people who play racing games are actually casual gamers. And they'd quickly grow tired and frustrated.
Casting my mind back to when I first turned a corner in Ferrari Challenge, I had an immediate feeling of like I wasn't in control - like I was driving a physics engine, not driving a car. SCC - same physics - it's the exact same.
hi to everybody
you excuse if I go off topic ,I wanted to greet you friends and to announce the birth of my babyI have become father for the second time
I hope to find soon leisure time to restart the PS3 and SCC....
regardsciaoooooo!!!!
Holy smoke! I seem to have opened the flood-gates of discontent!![]()
I wonder if those of us here in the FC/SCC 'fanclub' just see things differently or if the guys from SRT are just in an alternate reality universe. I know a few people who were put off by the deadzone in FC and just didn't like it. But aside from those few exceptions, nearly everybody I ever spoke to who's played FC/SCC with a wheel agrees that is has arguably the best FFB in PS3 land.
They even rated nfs shift better(http://www.youtube.com/watch?v=Z3LIaxX1PHE) how is that possible???👎
They even rated nfs shift better(http://www.youtube.com/watch?v=Z3LIaxX1PHE) how is that possible???👎
I see you don't agree with what I wrote under "7" of my Jessica Lopez's review.
![]()
I can understand why Shift would get a good review from a general game reviewer - there's a lot that's excellent about Shift. It's a little harder to understand how a sim-racing reviewer would praise Shift far above SCC.
My major complaint against SCC is the fact that it doesn't represent a significant improvement, in almost any way, over FC. This may be less important to someone who did not buy & play FC. My primary reason for playing SCC is to reconnect with the (small) international community of committed FC racers. All the best online racing I have had was with FC. Short of that, I'd have to say that the best PS3 racing sim, by a long shot, is the first one to come out: F1CE.
jjaisli's explanation of how the whole deal came together may have some truth to it, but either way, there seem to have been some pretty stupid business decisions made.