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- Simcoeace
I only ever played the Grid demo, not the full game, but judging by that, there is nothing similar about the physics of Grid & Shift. Grid is an all-out arcade game, with turn & pivot physics. Shift has excellent physics up to about 80% of performance. The final 20%, which (as jj is saying) is the part that counts in actual track racing, is screwed up by a super-grip assist (SGA) that kicks in at that point.
The way this happens suggests to me, that (unlike other NFS games) Shift started out as a full sim created by a developer with a rep for real sims, & then had this SGA added to make it more accessible (even on the "sim" setting) to the average gamer. I can't help feeling that they could remove that SGA & then Shift would be the best sim available on the PS3.
As jj says, each developer takes a slightly different approach to re-creating the feel of RL driving. To me Shift is much more realistic feeling than FC/SCC up to that 80%, but then it falls apart, whereas FC/SCC is inferior to Shift in every way (graphics, sound, FFB etc.), but unlike Shift it is consistent right up to the 100% of performance, which in the end makes it a better sim experience.
Unfortunately, as I already said, there 's really no chance that Eutechnyx will be able to put out a more polished version of their game, as they just don't have the resources available. SCC barely offers any more cars or tracks than FC, let alone improved graphics. On the other hand SMS could put out a new (or patched) version of Shift that got rid of the SGA for those that want a more realistic sim.
Frustrating ...
The way this happens suggests to me, that (unlike other NFS games) Shift started out as a full sim created by a developer with a rep for real sims, & then had this SGA added to make it more accessible (even on the "sim" setting) to the average gamer. I can't help feeling that they could remove that SGA & then Shift would be the best sim available on the PS3.
As jj says, each developer takes a slightly different approach to re-creating the feel of RL driving. To me Shift is much more realistic feeling than FC/SCC up to that 80%, but then it falls apart, whereas FC/SCC is inferior to Shift in every way (graphics, sound, FFB etc.), but unlike Shift it is consistent right up to the 100% of performance, which in the end makes it a better sim experience.
Unfortunately, as I already said, there 's really no chance that Eutechnyx will be able to put out a more polished version of their game, as they just don't have the resources available. SCC barely offers any more cars or tracks than FC, let alone improved graphics. On the other hand SMS could put out a new (or patched) version of Shift that got rid of the SGA for those that want a more realistic sim.
Frustrating ...