I have the app successfully communicating with the actual wheel now. This means my app can essentially replace the TM app entirely. Degrees of rotation and force, etc. Is written to the wheel without the need for opening the device properties page like before.
I think you guys will enjoy the results when they are ready.
I have the app successfully communicating with the actual wheel now. This means my app can essentially replace the TM app entirely. Degrees of rotation and force, etc. Is written to the wheel without the need for opening the device properties page like before.
I think you guys will enjoy the results when they are ready.
Working with the F1 wheel yet?
Oooooh... I love this. Great work, mate!
I reckon it took you a long while to get this one sorted?
As for ideas...
Now put the App on Airdisplay (iDevice as second monitor) and you can edit it live... I hope.
Or just hooking it up to a buttonbox would be nice too.
Alright alright... I am getting ahead of myself here.
That's an interesting idea... I could actually allow a person to map buttons on the wheel to settings too.
It'll be a little ways out though. The HID writing part, where I send commands to the wheel wasn't too bad. Finally had a moment to sit down and look at what was being sent to it, at which point, implementing it was a cinch.
The other piece I really would like to add is a small database on my server which stores all of the settings that have been input and shows the most common ranges for the various games. In order to do this properly, I need to have a list of games that the user can choose from.
I like the idea because I often see people asking what to run in different sims and having something like this available would be very handy for people I think.
haha! Awesome! That'll certainly do and I can always add more. Thanks!!!
OH, and so far in testing, you can change the wheel rotation and overall force setting without causing problems mid game. So that's good
Well, as it sits right now it could easily send data to something like an SLI, or any other HID peripheral that accepts data. AND be controlled by the SLI... I'll keep it in mind. I know what you are getting at.
Edit... I'm right in the middle of making it recognize which rim is on the wheel, without having to restart the program. So far so good. I don't want people to have to mess with it.
Well, the profiles are already sort of "sub" What I will be doing is adding a dropdown to select the game that the config goes with. So the user can name their config whatever they want and have as many as they want per game.
With regard to hot swapping... I don't think it's possible. The reason for this is that the wheel actually changes it's USB Product ID when you switch the rim. This is why, in order for it to fully recognize the change, it has to be unplugged. Maybe I can make it simulate being unplugged or something. (this has proven quite difficult to properly accomplish in the past for other people though...)
I suppose I could force it into bootloader mode, then back out... That's a bit on the dangerous side though.
Do you have an android device by chance? I have an idea
Ok well. I'll keep it in mind. I might have something for you to test. I stopped doing dev on iOS because I didn't feel like paying $99/year for the "privilege" but, I can dev on Android no prob. I think I can easily connect the phone to the app to give control with it while in game. This would give a readout and all that jazz.
I should note... This software is going to be 100% free and will remain that way indefinitely.
I should note... This software is going to be 100% free and will remain that way indefinitely.
There's not any chance this would work with Mac OSX is there?
I'm trying to get a way to configure my wheel so I can use the clutch on PS3 but TM's software is windows only and I've only got access to a mac