TDU: DLC Revealed

  • Thread starter Thread starter McLaren
  • 2,360 comments
  • 117,887 views
JFM92_GTRacer
I gotta get this game. Can u play online?

No offense, but if you weren't sure you could play this game online, you're either thinking of a different game, or haven't even read a single word about it.
 
Sorry about the lack of a new video guys but I've been busy trying to find out a method to improve the quality without breaking my bank account, well close to £100 later I think I've done it ...for now anyway. Still looking at even better quality captures in the future.

Anyway, this video is to give you a small glimpse at the possible size of the island as I take a Lamborghini Gallardo along the full coastal road from the bottom to the top. Going as fast as possible and avoiding traffic is one hell of a task though as you'll see. I also had no driving aids on, and you'll see the car become unsettled over bumps and understeer when powering into corners too fast.

Enjoy !

right-click > save as, thanks !
Lamborghini Gallardo Coastal Run - 95Mb
 
_aj
Sorry about the lack of a new video guys but I've been busy trying to find out a method to improve the quality without breaking my bank account, well close to £100 later I think I've done it ...for now anyway. Still looking at even better quality captures in the future.

Anyway, this video is to give you a small glimpse at the possible size of the island as I take a Lamborghini Gallardo along the full coastal road from the bottom to the top. Going as fast as possible and avoiding traffic is one hell of a task though as you'll see. I also had no driving aids on, and you'll see the car become unsettled over bumps and understeer when powering into corners too fast.

Enjoy !

right-click > save as, thanks !
Lamborghini Gallardo Coastal Run - 95Mb

The best way to improve quality is to capture in uncompressed quality, Microsoft YUV2. Also a good cable(ex: S-video on the capture card) will increase the quality of the recording. The only difference is the frame drop depending of your hardware & the power of your CPU.
 
Using High-Quality QED RGB SCART now connected through a RGB passthrough which is thus connected via High-Quality QED S-Video cable directly into the card. RGB is a step up in quality from S-Video and it does the job just now. For Forza 2 I will be getting hold of a component capture card with a component passthrough which will allow me to capture HD quality and still play on my HD LCD for the best video capturing results.

Costing me a bomb right now though !
 
_aj
Using High-Quality QED RGB SCART now connected through a RGB passthrough which is thus connected via High-Quality QED S-Video cable directly into the card. RGB is a step up in quality from S-Video and it does the job just now. For Forza 2 I will be getting hold of a component capture card with a component passthrough which will allow me to capture HD quality and still play on my HD LCD for the best video capturing results.

Costing me a bomb right now though !

It doesn't worth to buy one if it doesn't do 60hz recording. It would be a waste of money.
 
It will do 60Hz recording cause it's coming straight out the 360 into a passthrough which just sends the uncompressed data directly into the card and into the TV via component.
 
Mr Deap
It doesn't worth to buy one if it doesn't do 60hz recording. It would be a waste of money.

What would be the point? Most 360 games only run at 30fps, and even if someone captured a video of a 60fps game, they'd probably release a video in only 30fps.. half the file size, you know.

Only if someone plans on capturing and authoring a whole slew of 60fps videos would it be worth it.
 
_Aj, you said you turned the driving aids off...Are you playing the same demo that I am because I haven't found that option?
 
Ebiggs
_Aj, you said you turned the driving aids off...Are you playing the same demo that I am because I haven't found that option?
Choose a car and get it out onto the roads not in the garage. Press Up to move the windows up/down, it doesn't matter. When the window is fully done "Closed" will show, when it does push "left on the d-pad", you will see a hidden menu for radio, push left again and this menu is the driving aids, push down to select your level, Sport, Secure, Hypersport and Off is what they are I think (not in order). When selected just leave it and power away. There's a third menu also but it's not any use right now (radio, driving aids and players)

You will need to redo the above if you get fined by the police, select a map point via gps and sometimes when you push back to reset.

Enjoy.
 
Thanks! I'm surprised that it wasn't posted before (AFAIK). What is it on by default?
 
Ebiggs
Thanks! I'm surprised that it wasn't posted before (AFAIK). What is it on by default?
Secure I believe. Very annoying once you start using Off. Watch though elevattion changes and off road causes the Gallardo especially to become a little unstable, great fun though. Also with the aids off take a Gallardo or Exige up to the top right of the map where the lighthouse is and thrash it down that twisty section, if you don't spin, you have my utmost respect !
 
I'll have to try it out later tonight. Are the cars significantly looser? I found drifting/powersliding to be really awkward by default.
 
Integra Type R
Wow, that's awesome! How did you find this out? Btw, I didn't spin on the twisties. :D
A member of the official Atari forums came across it while showing his mate the demo. He was kind enough to share it. You didn't spin ? Did you use the Gallardo ? :dopey:
 
Shame the Gallardo doesn't sound anything like a Gallardo in the demo - more like a Murgcielago if I were honest. It should sound like this.
 
G.T
Shame the Gallardo doesn't sound anything like a Gallardo in the demo - more like a Murgcielago if I were honest. It should sound like this.

While I doubt it makes a huge difference, that appears to have a top on while the Spyder in the game doesn't.

Just pointing this out since the devs. say little things will affect the sound (and that the demo is still being reworked).

EDIT: Actually, after watching the TDU vids again, it does sound more like a Murcielago...hopefully this will be fixed, though it still sounds nice.
 
_aj
Sorry about the lack of a new video guys but I've been busy trying to find out a method to improve the quality without breaking my bank account, well close to £100 later I think I've done it ...for now anyway. Still looking at even better quality captures in the future.

Anyway, this video is to give you a small glimpse at the possible size of the island as I take a Lamborghini Gallardo along the full coastal road from the bottom to the top. Going as fast as possible and avoiding traffic is one hell of a task though as you'll see. I also had no driving aids on, and you'll see the car become unsettled over bumps and understeer when powering into corners too fast.

Enjoy !

right-click > save as, thanks !
Lamborghini Gallardo Coastal Run - 95Mb
Excellent video again _aj. I honestly dont think the quality is that bad at all. At least you are contributing videos for us to watch. I always look forward to seeing the ones you make. The island looks bigger than I thought it would be and I really like how it allows you to zoom out to see where you are on the island. Kinda felt like being back in grand theft auto again just cruising island to island. I cant wait to get this game! Amazing they let you play that far on the demo. It actually felt real too as you were weaving in and out of traffic. :) Thanks again for sharing. 👍
 
Jedi2016
What would be the point? Most 360 games only run at 30fps, and even if someone captured a video of a 60fps game, they'd probably release a video in only 30fps.. half the file size, you know.

Only if someone plans on capturing and authoring a whole slew of 60fps videos would it be worth it.

There's some missing info here: 30fps refers to frames, and 60fps refers to fields. The difference is the one is interlaced, and the other is not. Technically, 30 frames-per-second takes up the same amount of video as 60 fields-per-second.

A good explanation is here:http://divxstation.com/article.asp?aId=78

I could explain it myself, but having to do so for a living, I'd put myself to sleep. :)

What I mean to say by all this is that all NTSC video is 60 fields-per-second, and if you want to capture that properly, you need a true 60-fps card. Every 1/60th of a second, it will capture the correct video, and the software will re-arrange that to display the same video on the computer as you see on the TV.
 
Uh.. yeah, I know all about interlacing. Do a lot of video and film work myself. :)

I was just pointing out that since the game itself only runs at 30fps, there's not much point in recording it at 60fps. You'd just end up with either duplicate frames or very badly blended frames. Besides, 60i=30p as far as a computer is concerned. The whole frames are still there, and can be recorded, split, and reformed at 60fps if you know what you're doing. But, with a source at only 30fps.. again, pointless. :)
 
Jedi2016
Uh.. yeah, I know all about interlacing. Do a lot of video and film work myself. :)

I was just pointing out that since the game itself only runs at 30fps, there's not much point in recording it at 60fps. You'd just end up with either duplicate frames or very badly blended frames. Besides, 60i=30p as far as a computer is concerned. The whole frames are still there, and can be recorded, split, and reformed at 60fps if you know what you're doing. But, with a source at only 30fps.. again, pointless. :)

That's just it. The source is not at 30Hz, it's at 60Hz -- NTSC. You need all 60 fields to properly re-create the 30 frames, otherwise the PC will have to interpolate the rest, resulting in either severe shearing or stuttering. Granted, anything that can capture NTSC is already capturing at 60Hz -- it has to, otherwise it won't read the video correctly. Of course, it could be PAL, at 50Hz....

The difference will be in the software. Correctly de-interlaced, the video will be a true 30fps, but that depends on whether the software can see bob & weave correctly (well, just the weave in this case). And if everything goes correctly, the file size will be identical: 30 frames = 60 fields, no matter what the resolution. Throwing away half of those 60 fields sure cuts the file size in half, but also the resolution.
 
You're still missing my point. That argument applies ONLY to video that's encoded (or generated, in the case of a game), at 60fps. If the game is only at 30fps, then each field is identical, two halves of the same whole. The frame it captures will be the entire frame, losing nothing.

Even 60i video is still 30p. You've worked with 60i video sources, yes? When you import it into an editor, it registers as 30p, except the fields are visible to the eye. 60i video can be captured "raw" in it's interlaced form, and can then be deinterlaced to display at either 30p or 60p, depending on the software. In either event, you lose something, but ONLY if the video is interlaced to begin with, which all NTSC footage is. But digital footage is not.

I actually laugh when people talk about "progressive" games running at 30fps, since there's no difference whatsoever to the same game displayed interlaced. Even a standard CRT television displays the full resolution at 30fps, exactly as a progressive display does.

Technically speaking, even games running at 60i are only "half" resolution, since each field is only 240 pixels tall. It works because of how a CRT television works. If you display it on a progressive display like a computer monitor or a digital television, it will always lose half the frame, unless the source is entirely progressive to begin with.

Believe me, I've worked with every kind of video footage known to man.. 30p, 24p, 3:2 pulldown, 2:3:3:2 pulldown, 60i, 60p. I have an intimate knowledge of exactly how interlacing works, and every possible method for restoring or extracting full frames from it, and nothing you try to say can change the facts as I know them.
 
I don't mean to be rude guys, but could you discuss that in PMs please and discuss TDU in here?

I'm wondering a few things about how online will work. I hope that you can create private "rooms" to only allow friends into. It could be fun to organize cruises and Gumball style runs.
 
Ebiggs
I don't mean to be rude guys, but could you discuss that in PMs please and discuss TDU in here?

I'm wondering a few things about how online will work. I hope that you can create private "rooms" to only allow friends into. It could be fun to organize cruises and Gumball style runs.
I agree and I was wondering the same thing about the online play.
 
Back