It's called physics engine.
We have PC sims with outdated physics engines going back to the beginning of 2000-th, featuring fake imaginary cars and made by two people with 100$ budget. They are more realistic because they are on PC of course. Just because of that - this is obvious.
From other side we have some console sim, with real cars. Made by 100 people and 10-20 millions $ budget. I know the books which Turn 10 used, I know how many parameters and frames physics engine uses. I know they worked with Toyo tires engineers cause they weren't satisfied with this ancient paseca formula, which all PC sims happily use. I saw them driving real cars and testing them on stands, recording sound, etc.
But of course it's not realistic cause it consoles, fake cars from LFS which never ever existed are much more realistic! LOL