- 7,823

- U S A
- Tetsumura
- Nigel Fox
In four weeks, we might know just about everything that will be in the game, so keep fingers and toes crossed.
I don't know if this has been brought up but the video that's currently the first post on the home page, if you look towards the end of the video int he replay where the pile up occurs, you can clearly see a red Lancer i believe, exiting the last turn and driving AT LEAST 50-100m only to drive right into the pile up even though there was a clear lane to avoid it.
I KNOW I KNOW It is a 3 minute build, but for all the AI tweaks so far, i would have thought that one would be obvious.
Love absolutely everything about the game so far and can only look up.
http://www.youtube.com/watch?v=KQPM2g-UsCM&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embedded
4:12 Red Lancer (VI or VII) exits turn.
The two things AI related in GT that really bug me are the cars crashing into you when you are clearly in the way and they have years to slow down or actually MOVE OFF THEIR LINE and the lack of grid starts!
Yeah... that must be why all the PC sims have cars that drive like bugs are controlling them, grinding through chicanes and what-not.I am sorry but it is just ridiculous that this still exists... other games have addressed this YEARS ago.
I don't know if this has been brought up but the video that's currently the first post on the home page, if you look towards the end of the video int he replay where the pile up occurs, you can clearly see a red Lancer i believe, exiting the last turn and driving AT LEAST 50-100m only to drive right into the pile up even though there was a clear lane to avoid it.
I KNOW I KNOW It is a 3 minute build, but for all the AI tweaks so far, i would have thought that one would be obvious.
Love absolutely everything about the game so far and can only look up.
http://www.youtube.com/watch?v=KQPM2g-UsCM&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embedded
4:12 Red Lancer (VI or VII) exits turn.
Yeah... that must be why all the PC sims have cars that drive like bugs are controlling them, grinding through chicanes and what-not.
There is a remote possibility that you'll be able to progress through GT5 via online racing, if the bug driving in PC sims seems that much better than the bug driving in GT5. I mean, if it really bugs you that much...
Yeah... that must be why all the PC sims have cars that drive like bugs are controlling them, grinding through chicanes and what-not.
There is a remote possibility that you'll be able to progress through GT5 via online racing, if the bug driving in PC sims seems that much better than the bug driving in GT5. I mean, if it really bugs you that much...
Huh? Simbin titles (GTR, GTR2, Race, GTR evo, GT legends) has always had pretty intelligent AI. Even LFS used to have "on the rails" AI, but has now changed to AI that is intelligent enough to make space (though they are still a bit stupid and sometimes if you get in the right position they'll randomly brake to "avoid a crash" that was never going tto happen).
Anyway, with GT5, I hope the AI isn't just technically intelligent but also race-smart. Forza 1 has AI that wasn't bad technically, but dumb as hell when it came to actual race intelligence... punting you off the track and such.
Watch it closely in HD, what you are seeing on that white cars front wheel is the combination of the artwork on the body, a big wheel openining, the wheel being at a very sharp angle and light bloom.
It looks like the hood is all bent up and you can see under the fender.
In reality the car is fully intact, the black shadow of the wheel well blends into the black stripe on the fender and gives it the look of a huge hole with an uneven topside, and the fact that you can see the whole wheel at that point makes the illusion even more tricky to spot.
But no, you don't see damage.
As a Game AI programmer, I just want to say that creating a 'good, high standard' AI system is really hard, as most people want the AI to act as if it was another human player. Given enough time, it might be possible to simulate that in a racing game, but the amount of processing power required would limit you to few opponents, or a knock back on other areas of the game (graphics, physics), or maybe both with the current hardware.
So you compromise, getting the AI to act the best you can with the resources available to you. This obviously results in situations such as the crash scenes in the videos posted before. People will pick up on these points and declare your AI as rubbish (which makes all us AI programmers die a little on the inside).
Yes, other games may do it better, but they probably have more resources available to the AI, or are using some new technique they have developed (which is the case with Forza if I remember correctly). I'm sure the AI guys at PD have a great racing AI sitting there on their hard drives, but to get everything on the console they've had to cut parts out and simplify it. Hopefully one day they'll get a chance to get it into the game
/ramble over
Ranek
I definitely agree on the complexities of AI programing. I would say in order of difficulty it's first, then good game engine, then good graphics and good sound.
But we are talking PS3 here... we are talking 5 years... we are talking the same system that was recently touted for it's ability to do just this (split AI to it's only processor) with KZ2... We are talking THE company, THE game and THE system that it should happen on if it ever happens.
As an AI programmer I am surprised you can even try to forgive what we have seen here... this really doesn't look like doing the most with what you have, it looks like someone lazy or incapable of doing better. I mean from the ground up in a year or two, totally forgiveable... but look at this, 5 years since GT4, and GT4's AI already as a baseline... you just have to improve on it. It's not even a from the ground up sort of project!
I mean the AI on 24hr Lemans on the Dreamcast was better and that game was pushing the limits of that system in every regard (24 cars on track at once that looked gorgeous, different car types on the same track, changing weather and time... on a dreamcast!).
I am not saying it's easy, I am not saying it's not a huge challenge... I am just saying that with the competition doing what it's doing, it's just not excuseable.
Just off the top of my head:
24 hr lemans
Toca Race Driver (2-3)
Rallysport (1-2)
Grid
Dirt
NFS underground (1-2)
I mean the list goes on and gets surprisingly low on the list in terms of production value and time spent on the games... we are talking a long time ago and games MUCH less sim oriented getting this right (well at least making decent attempts and getting passable results).
I'm not sure that I'm here trying to defend what we see here, just trying to explain it really. I have no idea what type of effort the AI Programmers (and I damn well hope its programmers and not programmer) at PD are putting into this iteration of the AI, but if my experiances are anything to go by, they probably have a much better system running on their demo builds at some point in the last five years, but as with every game, things get cut, features have to be dumbed down to allow this and that (and this being GT, i imagine the physics take up a lot of the cell's processing time) and you end up with something that works 80% of the time really well, but can't handle the occasional events that require lots of processing.
But yeah, its late at night here (3:35am), and I've had a few beers, so take what I say with a grain of salt![]()
As a Game AI programmer, I just want to say that creating a 'good, high standard' AI system is really hard, as most people want the AI to act as if it was another human player. Given enough time, it might be possible to simulate that in a racing game, but the amount of processing power required would limit you to few opponents, or a knock back on other areas of the game (graphics, physics), or maybe both with the current hardware.
Finally if it IS a decision between super pretty graphics and solid game AI I can't respect the decision to give up on the actual gameplay experience in favor of the graphics. I know we all want an awesome looking game, but it really feels wrong if the ulitimate racing simulator focuses less on racing and more on looking good. Even madden makes advances every year and doesnt juts go for prettier every year (although when they pretty much did that you saw the same unhappy response from those fans).
Actually, the GTR series is precisely what I was referring to.Huh? Simbin titles (GTR, GTR2, Race, GTR evo, GT legends) has always had pretty intelligent AI.
Ew... well, you aren't going to get a lot of agreement there. While I agree that GT3 and 4 still look better than most PC sims out even today, and the thought of 40 cars on the Nurburgring with 39 bots all driving intelligently gives me the wiggles, I just couldn't stand the thought of losing those drop dead gorgeous replays and Photo Mode shots that resemble real life images.If PD came out and said they had to drop the graphics to GT3 levels for superior physics, life like AI, and advanced damage, it would be the best GT5 news I've ever heard.