I asked Gerighty what would happen if someone was playing the game and their internet went down. "They won't be able to save the game, unfortunately," he said. "All our saves are server-based, it's one of those things that this new generation
it's just like World of Warcraft. If the internet connection goes on World of Warcraft, that's it, your saved game goes. It's one of the unfortunate side-effects, but I think [we're] going to a world where the experiences demand that."
But do the experiences demand that? Have they so far? I mentioned how upset some people are getting about always-online games. "People got used to it on World of Warcraft, people got used to it on MMOs," Gerighty said. He emphasized that the single-player story can be played all by yourself
as long as you have an internet connection. "It just becomes that much more interesting if you're connected, and the world around you is living, with other drivers and potential encounters."
I asked if they're worried that The Crew might run into the same sorts of launch-day problems that SimCity ran intoplayers who bought the game unable to play due to server-side problems. "We're doing extensive testing," Gerighty said. "It scares the living bejesus out of us. When you work so hard on a game like SimCity, only for it not to work perfectly, according to plan, it's soul-crushing for the dev team. I really feel for those guys. So we're gonna do as much as possible to stop that from happening. We're gonna do beta testing, make sure that the entire system [works], but you never know." He laughed. "Don't give me nightmares now, we're just announcing it!"