The Crew: Wild Run Edition

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There is no way they're going to fit the entire U.S. onto PC and next-gen consoles. It's just not possible.

NFS: The Run promised us a 3,000 mile cross-country race across the U.S. and didn't even deliver on that promise, probably because it was on current-gen consoles rather than next-gen.

I just don't see how Ivory Tower and Ubisoft Reflections are going to be able to cram the entire U.S. onto these platforms. Someone dare me to think I'm wrong.

The game still looks impressive graphics-wise and the upgrades (like on the Camaro, 370Z and F-150 in the trailer) look interesting. Heist jobs such as at the end of the trailer look like they're inspired by the Fast & Furious franchise.
 
Indeed. I don't know why devs think we want to be constantly connected to people when playing games. Sometimes I just want to enjoy a game on my own, at my own pace and leisure. I don't want to find three random strangers to play my games with.
 
The Crew interview

Kotaku
I asked Gerighty what would happen if someone was playing the game and their internet went down. "They won't be able to save the game, unfortunately," he said. "All our saves are server-based, it's one of those things that this new generation… it's just like World of Warcraft. If the internet connection goes on World of Warcraft, that's it, your saved game goes. It's one of the unfortunate side-effects, but I think [we're] going to a world where the experiences demand that."

But do the experiences demand that? Have they so far? I mentioned how upset some people are getting about always-online games. "People got used to it on World of Warcraft, people got used to it on MMOs," Gerighty said. He emphasized that the single-player story can be played all by yourself… as long as you have an internet connection. "It just becomes that much more interesting if you're connected, and the world around you is living, with other drivers and potential encounters."

I asked if they're worried that The Crew might run into the same sorts of launch-day problems that SimCity ran into—players who bought the game unable to play due to server-side problems. "We're doing extensive testing," Gerighty said. "It scares the living bejesus out of us. When you work so hard on a game like SimCity, only for it not to work perfectly, according to plan, it's soul-crushing for the dev team. I really feel for those guys. So we're gonna do as much as possible to stop that from happening. We're gonna do beta testing, make sure that the entire system [works], but you never know." He laughed. "Don't give me nightmares now, we're just announcing it!"
 
Seeing as the game saves are going to be server based, does this mean that an online subscription will be required for PS4 and X1 gamers?
 
I don't care if this game is always online. I'll be swamped with other upcoming gaming titles if the internet goes out. This game is incredibly. I've always dreamed about a game like this.
 
There is no way they're going to fit the entire U.S. onto PC and next-gen consoles. It's just not possible.

NFS: The Run promised us a 3,000 mile cross-country race across the U.S. and didn't even deliver on that promise, probably because it was on current-gen consoles rather than next-gen.

I just don't see how Ivory Tower and Ubisoft Reflections are going to be able to cram the entire U.S. onto these platforms. Someone dare me to think I'm wrong.

The game still looks impressive graphics-wise and the upgrades (like on the Camaro, 370Z and F-150 in the trailer) look interesting. Heist jobs such as at the end of the trailer look like they're inspired by the Fast & Furious franchise.
It is possible, it's called

STREAMING
 
NFS: The Run promised us a 3,000 mile cross-country race across the U.S. and didn't even deliver on that promise, probably because it was on current-gen consoles rather than next-gen.

To be fair they never said it's a 3000 mile cross country race. Just a cross country race split into sections.
 
They said about 1hr 45min in a Lambo from Miami to LA. Thats not to scale, but thats a whole lot of driving. :) Imagine all the things you could find to do between them two points. If they can pull it off it should be fun even if it is on the arcade driving side. If they add proper wheel support that is.
 
If he meant streaming from a disc/disk, it basically foregoes pre-loading the entire map into the system's RAM in favour of loading it in chunks instead from the hard drive or Blu Ray. If you've ever played GTA IV on a knackered old console and driven too fast you might've seen the textures pop-in as the hard drive struggles to keep up with demand.

I doubt he meant streaming over the internet, but some games do do that. Basically the same as above only not locally streamed. It's risky in a game like The Crew, where you'd fall through the map if it wasn't loaded in yet (then again with always online DRM you'd lose your connection before that could happen), but Outerra (PC) does it, possibly others, allowing a silly amount (multiple Blu Rays worth) of map data in total, but you only take what you need when you need it and it possibly (hopefully) removes stuff you haven't used in ages to keep disk use down.

The idea being that you don't have to load a huge amount of data into the RAM, leaving some free for other stuff like AI programming and physics, all that good stuff. And in case you're wondering why it loads the map data into the RAM at all, it's because moving platter media like optical discs or hard drives is slow whereas RAM is more or less instant, so you need to have a certain amount buffered for the game to run smoothly.
 
When they said that you could go through the mountains I was like :O

This is truly, the first full free roam racing game ever. You can go anywhere.
 
I'm so pumped for this game looks amazing, don't really care about always online but hopefully you can save game offline if your internet suddenly goes out.
 
I accidentally made a thread about The Crew and didn't realize there was already one :)

I closed mine so there won't be any confusion. I honestly thought mine was the first thread.

When they said that you could go through the mountains I was like :O

This is truly, the first full free roam racing game ever. You can go anywhere.

You can go EVERYWHERE
 
I have my eyes on this one. Dont like the drifting for boost gameplay, but I do like the massive open world environment and the car customization. Looks like it could be fun
 
So I just heard this is done by the TDU crew and interior car views...hmmm. That big map is interesting but I don't know...the car list needs to wow me.
 
This game looks amazing! This game is like Fast and Furious :)
 
I'm so pumped for this game looks amazing, don't really care about always online but hopefully you can save game offline if your internet suddenly goes out.

You won't be able to. If you lose internet and haven't saved, you're 🤬 basically.
 
You won't be able to. If you lose internet and haven't saved, you're 🤬 basically.

Yeah I guessed they wouldn't put it in and to be honest I don't know how they would of if they even could implement it. Ah well, I think they would have a lot more people buying this game if you didn't have to be online.
 
Not exactly crazy about always online games or arcade racers but I'll pick this up when the price comes down. Looking forward to driving across a massive, but condensed version of America.
 

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