The damage system in GT5 (update : Mechanical Damage arrived only for online races)

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You do know that in real life if lets say you crash head on into a brick wall you will get damage on the sides/roof and even some times the back quarter panels this is caused by the energy of the crash continuing through the whole car... plenty of crash test I've seen show this.

and I don't have a xbox never even touched one so I'm not defending forza but those crashes aren't glitches.


Ya but they dont have scratches all over the roof back and side when they arent even touched in a head on collision. Forza does and its stupid.
 
Ya but they dont have scratches all over the roof back and side when they arent even touched in a head on collision. Forza does and its stupid.

Well i have seen large parts of paint crack off the side panels from front collisions in real life, but your right not scratches like in forza and it doesn't look right. But as we all know thats because forza used scripted damage. Scripted damage is diffidently last gen tech even Grand theft auto used dynamic this gen which was surprising

the only thing that I want from forza is the livery editor that would be so cool to create custom liveries with imagination/time the only limitation
 
If you read the details it says that was online. I've seen that **** in call of duty much less racing games. It's called LAG.

the fact that he drives after such a crash and not totals his car, anyway, read the whole thread now so sorry to bring this back up, they didn't got my point anyway...

@ lagster, they released on the same date, forza and gta4, me thinks, at least around the same months. It's not around gen, it's about the engine you build yr game around...
 
Man...now that we are talking about a bit of Forza...I wonder if people are going to say that Forza damage is more realistic than GT anymore...Look at that roof!




I'm sure people are going to do comparisons later on regarding Forza vs. GT damage. And this is actually the best way to do it. Put two of the same car on Forza and GT on a drag strip, and run head to head. Then compare Forza and GT damage.
 
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1/ Try to going on with a car in LFS after one of these crash... it's done, you're out of the race. At least, mechanical damage engine are very accurate, they are not just "GT5 Cosmetic" ... ;)

2/ this was an earlier release, with the last patches it is very rare to get these "extreme" flying behavior, and did you notice that you can race with up to 32 guys! try that in GT5.... ;) I doubt the FF also is as good as the fantastic FF in LFS where you litteraly feel every bit of the road and the traction of your tires.


I'm sorry, I could barely get past the "Cartoon" look to appreciate those qualities.



I agree completely with you. Saying that LFS is not realistic is just crazy talk. :nervous: LFS online is much better than GT online, from what I've seen so far. The physics are better. Maybe the graphics aren't up to scratch, but the cars look better than standard cars :P


Flying 500 feet in the air is anything but Realistic. I can care less about the low speed stuff. I've come to notice that these High Damage engine games like LFS.....have the dumbed down graphics, and the high intensity graphics like found in the GT franchise have low level damage (what some argue as dumbed down damage). So, to me....it's a trade-off. Don't think there is a single game that has the same level of detail as GT5 and still has the High Damage all rolled up in one. And if there is, then perhaps those complaining should be on that board/forum.

I mean seriously....Maybe in the sake of Realism, some of you should have your friends stand next to you with a baseball bat (those of you who are complaining about crashing not being realistic), and each time you sustain damage to your vehicle that would be hard enough to injure any persons in side....they will give you a good WHACK, so you can get that UBER sense of realism. It's a SIM yes...but it's still a form of entertainment people! There has to be a "balance".
 
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Forza 3's Bugatti didn't even have any model deformation. THe paint just all came off at once. Though the same can be said for GT5. Meh; not in this for the damage; I'm getting GT5 for the driving B)

There's mech damage, but really that ought to have destroyed it to shreds.
 
I have to disagree with your assumption someone would turn it off and never turn it on... while some might do that, it's hardly something I think you can make as a blanket statement...

Further more it ignores people who personally don't like damage and would PREFER it always be off as well as people who want damge from the get go.

I personally find it hard to believe that what has worked well in so many other games is suddenly a problem... I know I personally started with car games with damage off if possible and at some point when I got good enough and desired more challenge, I put damage on and moved to cockpit views.

The same would apply here... I doubt anyone playing GT would not know there is a possibility of damage if it was an option (there is plenty of talk and videos of it in the promos) so the only thing stopping them from turning it on is that they don't want it... and if they don't want it, there is no real reason they should be forced to have it.

In the same way, if I want it always there is no resaon I should be prevented from having it.

As I said, this method of level locking damage is a solution to a problem that didn't exist and actually makes things worse for many.

Hence why I said most, and not ALL beginners.

I am not saying that it is a problem, I am saying that I can SEE PD's line of thinking in this situation, and I actually think that for beginners it is a GREAT approach. If I AM right, (I might not be, the damage might just be that the damage sensitivity needs to be turned up, which should be an easy fix with a patch) it won't take that long to reach level 40.

Sure there is a reason why they would turn it off, and it's NOT just because they don't want it. It's because they're not confident in their skills, or just plain outright, not skilled enough to complete a race CLEANLY. So instead of having to restart over and over and OVER again while learning, they will turn it off, get USED to it off, and STILL have this HUGE stepping stone standing between them and playing with damage.

It DOES exist, and believing that it doesn't is naive.
 
Hence why I said most, and not ALL beginners.

I am not saying that it is a problem, I am saying that I can SEE PD's line of thinking in this situation, and I actually think that for beginners it is a GREAT approach. If I AM right, (I might not be, the damage might just be that the damage sensitivity needs to be turned up, which should be an easy fix with a patch) it won't take that long to reach level 40.

Sure there is a reason why they would turn it off, and it's NOT just because they don't want it. It's because they're not confident in their skills, or just plain outright, not skilled enough to complete a race CLEANLY. So instead of having to restart over and over and OVER again while learning, they will turn it off, get USED to it off, and STILL have this HUGE stepping stone standing between them and playing with damage.
It DOES exist, and believing that it doesn't is naive.

I don't think that makes sense... turning off damage at the begining only to turn it on later results in hitting a wall of challenge so it's a bad idea, yet that's what appears to be happening here...

And as I have said, that's not a problem that exists so not one which needs a resolution.

In many games the damage comes in multiple levels so that you can adjust it when and as you feel approrpriate.

At best the route GT5 has taken makes that adjustment for you if it just so happens the way damage is ramped up fits your needs, however it is a poor fit for everyone else...

In short it might save a smalls section of people from having to go into options and choose "basic" "mediium" "advanced" damage (or some such) while making a bad choice for everyone else from those who want damage all the time to those who never do.

I can see many potential lines of thought as to why this method would be chosen but ultimately they all end up in being, again, a solution to a problem that didn't exist and makes things worse for many in the process.

BTW I don't think you can say that the reasons beginners turn off damage is because they are just getting comfortable. I know plenty of people who find damage just not fun in a game and like the invincible pinball game play and thus would choose t have damage off forever regardless of skill.
 
Give me two minutes on Daytona and I can destroy anything! :P

The AI swerve like mad to avoid head-on collisions! It's almost hard to hit them.

Superspeedway_Daytona.jpg
 
Man...now that we are talking about a bit of Forza...I wonder if people are going to say that Forza damage is more realistic than GT anymore...Look at that roof!


I'm sure people are going to do comparisons later on regarding Forza vs. GT damage. And this is actually the best way to do it. Put two of the same car on Forza and GT on a drag strip, and run head to head. Then compare Forza and GT damage.

IMO I think that kind of damage is not that great... the car just had a head on, did not flip or anything and the entire car gets damaged including the roof and back. The damage itself looks like just someone sanded the paint off the car. Doesn't even look realistic.
 
It simply means that damage will be available in a higher level,as it seems lv 25 separates drivers from noobs.

It has been pointed out a few times already but that tweet does not say that, it doesn't say anything definitive except that it will come later. As pointed out later could mean levelling and it could also mean in a patch.

No one has offered evidence to support that damage levelling exists in GT5, we actually have a reasonable amount of evidence to suggest it probably doesn't. The only evidence of progress related damage existing has been presented from the hidden trophy list not levelling but common sense would say that this is not evidence of progress related damage as trophies describe an achievement not the reward so even this evidence suggests that this kind of damage is achievable at any time.
 
do u believe this was due to the recent patch that enabled better crash physics?

I don't know, sorry. I haven't played it without the patch.

I did have one previous rollover before that crash though (Daytona is superb for testing crash physics)
 
I just realised something funny.

Are people trying to smash their Standard model cars to bits and complaining they can't achieve extreme damage and panel separation? Are they then using that to conclude that level based damage must exist?

If that is happening it would be humorous as it is common knowledge that standard cars are not capable of the same level of aesthetic damage as premium cars and that standard cars are not capable of panel separation, detailed scratches and so on.
 
Lol fully ranked



Because damage is a new system to the game...something that has to be given to the player in miniscule doses at a time.

Why lol? They arent giving us the entirely NEW physics in small doses.

Maybe new features such as weather should start one rain drop at a time as well?

Your reasoning is pretty crazy i have to say.
Do you want to turn on the game and play GT as you've been playing for years...only now, you realize that you have popped a tire at turn 1 and lost a bumper at turn 2 and your engine fails at turn 3?

Umm **** yes?...if thats what should happen to mimmick real life then yes..why not? If the realsitic damage system determines thats what should happen then yes I want that to happen.

LOl are you assumimg people like me asking for user selectable damage system only want the game to have insane stuff like everything exloding for no reason whether you like it or not right from the start?

It's pretty simple, whatever the realistic setting is, you should be able to select it from the beggining.


I'm not saying that these are bad things...Im saying that they are giving us small doses of damage at a time to teach us how to adapt to it.
for ex:

lvl 1-10
Scratches
lvl 10-20
Car Deformation
lvl 20-30
Mechanical Damage & Tire Punctures
lvl 30-40
Engine Failure, Overheating, etc

So, if your at lvl 10-20....you will spend those levels learning how to avoid car deformation by learning how to properly brake and take corners. They are just easing us into a new realm of GT. I have no problem with that, as when we beat the full game 100%...We will all be able to go back and complete it all over with full damage in effect.

or better yet

lvl 1-10
Whatever you select
lvl 10-20
Whatever you select
lvl 20-30
Whatever you select
lvl 30-40
Whatever you select
 
Damage should be a feature that can be turned on or off and not something that is unlocked. If is too difficult for a new player to learn the game then just turn it off and play the game without damage.
 
Give me two minutes on Daytona and I can destroy anything! :P

The AI swerve like mad to avoid head-on collisions! It's almost hard to hit them.

Nice! but why in the world does the Suzuki have a mudflap in the middle of the underside?
 
Does that kind of damage (eg the Daytona shot) only happen for specific cars, like Loeb's car there? I know for a fact Kaz once said not all Premiums have the same level of deformation.
 
Body panels falling off is most likely exclusive to race cars since they are much simpler inside. Most are stripped and have just a cage, seat, and dash. This is nothing new as far as I'm aware.
 
Does that kind of damage (eg the Daytona shot) only happen for specific cars, like Loeb's car there? I know for a fact Kaz once said not all Premiums have the same level of deformation.

You answered your own question.
 
or better yet

lvl 1-10
Whatever you select
lvl 10-20
Whatever you select
lvl 20-30
Whatever you select
lvl 30-40
Whatever you select

I hate that. Need for speed shift you got to choose how much damage you want and of course if they give you that option your going to turn it off so you can win easier......
 
It's an interesting decision no doubt, and if that's really how it goes, I don't have any problem with it.

There are TONS of games like this, are there not? You don't have access to the most powerful spells in the beginning of Final Fantasy, you don't have access to the best plasmids in Bioshock, you don't have access to all the weapons in FPS.....and it goes on. If you want to see everything the game has to offer, then you need to put in the time.

At the same time I can understand why some wouldn't like it, but that's why we all have our own opinions.

And considering we're all gamers here, don't we ALL like that whole concept of chasing the carrot on the stick? Well, that carrot for this game isn't just getting better cars, it's unlocking all the features the game has to offer. A bit of an "outside the box" decision by the game makers, but that's what keeps the business going. New ideas.

Lol, you don't seriously believe what you've said here do you?

Car damage isn't a "special feature" or a new special move like in FF or Bioshock. In this day and age damage is part and parcel of most, if not all, racing games that are worth playing.

And the final couple sentences of yours have to be some of the most fanboyish I've ever heard. And this is coming from a diehard GT fan who will be getting the game tomorrow.

Being PD and slapping GT on the box keeps the business going. *** backwards damage modeling "unlocks" are just weird and unecessary. Our "rewards" for progression are the cars and paint colors or whatever else they give us for winning races.

Can't believe all of the attempts to rationalize this. It really makes no sense. C'mon now...


or better yet

lvl 1-10
Whatever you select
lvl 10-20
Whatever you select
lvl 20-30
Whatever you select
lvl 30-40
Whatever you select

I like this one. Ya know...because it actually makes sense.
 
I'm fine with what I've been seeing so far, but I do just hope there's some type of update down the line that lets players have a choice to do the entire career with the full cosmetic and mechanical system from the beginning. If PD could just crank them suckers up to a 100% there would be many happy people.
 
I hate that. Need for speed shift you got to choose how much damage you want and of course if they give you that option your going to turn it off so you can win easier......

it can go both ways...some people just want it now! while by doing this it gives incentive for the player to play on and as he progresses he get rewarded and through his efforts he treated to more visual beauty or more features...I kind of like it this way
 
I hate that. Need for speed shift you got to choose how much damage you want and of course if they give you that option your going to turn it off so you can win easier......

I would say that this statement says alot about yourself...

I know for a fact I did not do that...
 
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