The Damage Thread - Best Buy Demo, Now Thats More Like It!

  • Thread starter Thread starter Robin
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Im not sure I understand your question [...] Now, I'm no game engineer, but I'm pretty sure it would be easier to remove these shields through an update than to add in damage models.

I've had a similar thought to energyracing, though I disagree slightly on the technicalities; however I'm no expert either... The current implementation looks suspiciously like a simple bounding box, basically an invisible cuboid (OK, maybe not that primitive...) that just touches the outside of the car's body. This is a cheap (computationally) method of collision detection, a process which is largely independent of the "physics" used to handle the result of a collision.
Now, I've had the feeling that PD have been playing with damage for a while, and have probably run through a few prototypes, which they are not likely (nor are they required) to show to the public, for reasons related to the auto industry, at the very least. The fact that Kaz has mentioned they are deciding which cars get damage is telling; plus we already know that the cars are modelled in a modular manner (look at the "tuned" cars in GT5P - upgrades!) It is not too much of a stretch, then, to assume that all (/most) car models are capable of exhibiting the level of damage seen in that gametrailers vid. It's less than 5 weeks to TGS, when we should know for certain! :crazy:

Whilst you're here, try this fun game of spot the difference:
Gamescom vs. E3

2: It says its off and at higher speeds it probably mostly is but at low speeds to stopped there certainly seems to be some sort of traction control
Actually you might be right about number two, it does seem a bit odd at slow speeds.

That'd be the auto-clutch... :rolleyes:
 
GT5's damage is good. WRC cars, built to take on the most extreme conditions, are built tough. The hood will not simply fly off like paper if it ever gets loose. Have some sense people.


So you think you are going to see this type of damage then when racing WRC in GT5....not so much.

 
The demo does not represent the final product, and the damage was probably set on a lower setting, like what most racing games have nowadays. The cars in that video get damaged more heavily because they can flip, while in the GT5 demo, they didn't.
 
The demo does not represent the final product, and the damage was probably set on a lower setting, like what most racing games have nowadays. The cars in that video get damaged more heavily because they can flip, while in the GT5 demo, they didn't.

We have zero evidence of that part. We can only comment on what we see.

What we HAVE seen is very minimal “realistic” damage. Where is the crime in pointing that out?
 
2 minutes of demo footage and you all already think that GT5's damage sucks. Calm down, if the problem is that big, then PD will fix it for the full game.
 
If what I've read most recently is true, it appears that the "170" figure applies to the number of cars that have damage, not the number of cars that have a cockpit view. It even looks like PSP-GT will have a cockpit view, so I'm guessing that's going to be on all cars in GT5?
 
We have zero evidence of that part. We can only comment on what we see.

What we HAVE seen is very minimal “realistic” damage. Where is the crime in pointing that out?
There is no crime in pointing that out. However, we also have seen a pre-rendered video at E3, where damage was different than the one we saw in this demo. Thus, one can conclude that the state of possible damage in the demo at Gamescom does not represent the final build and therefore shouldn't be pulled up to judge the possibilities of vehicle damage in GT5.

Like you said, we can only comment on what we see. What we see is a demo. So what we shouldn't do is understand it as a final statement on what to expect from GT5.
 
That'd be the auto-clutch... :rolleyes:
That doesn't mean it's good though, does it? I already have a manual clutch (G25), so there is no need for an automatic one, especially if it makes the car handle a bit unrealistically at low speeds ;)
I am sure that it will at least be looked into before the release of GT5 :)
 
We have zero evidence of that part. We can only comment on what we see.

What we HAVE seen is very minimal “realistic” damage. Where is the crime in pointing that out?

We have zero evidence of that part.
 
2 minutes of demo footage and you all already think that GT5's damage sucks. Calm down, if the problem is that big, then PD will fix it for the full game.

1. I am quite calm actually.
2. I never said the "damage sucked".
3. I would buy the game if it had no damage at all.

In my opinion, PD has just hyped their "perfection" up just a bit. As others have said, I do not play GT to crash the cars.

Like you said, we can only comment on what we see. What we see is a demo. So what we shouldn't do is understand it as a final statement on what to expect from GT5.

I don't speak for anyone but myself but I again am only commenting on what is being shown to us. It is what it is. We obviously should be intelligent enough to realize this is our first look at a game and things may change. But how does that change the fact that we see in the video a head on collision with a guard rail and not even a head light was cracked?

We have zero evidence of that part.

wut?! I have two eyes :odd:
 
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Not to throw fuel on the fire but i didn't see any Skidmarks :S:S

But the trees looked GREAT!

The cars "seem" like they're going faster, their physics seem more vibrant, less like a 2 ton brick.
 
In my opinion, PD has just hyped their "perfection" up just a bit.
... which brings us back to this:
The demo does not represent the final product, and the damage was probably set on a lower setting, like what most racing games have nowadays. The cars in that video get damaged more heavily because they can flip, while in the GT5 demo, they didn't.
 
19 August The Day Gran Turismo 5 disappointed everyone and even made Hardcore GT Fans express their hate towards Other Loyal Fans of the series/Moderators/Friends/Jordan/Polyphony Digital/Kaz/Sony, All this discussion has made me want to ignore the forums and restrain from even bothering to comment in relevant threads as everyone know that they will be criticised for their own opinion. I'll come back to the forums when everythings calmed down a bit but for the moment I cant be arsed to even say a thing about what i've seen today except to the people who appreciate PD's hard work and effort into even making it to Gamescon and even giving us an Arcade Show Demo which is playable. No one will know nothing about the final game unless your a man whos slept in his office for the last couple of years. Well not me :) Excellent work Jordan and whoevers contributed constructive links/videos/news/info over last couple days!
 
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That'd be the auto-clutch... :rolleyes:
That doesn't mean it's good though, does it? I already have a manual clutch (G25), so there is no need for an automatic one, especially if it makes the car handle a bit unrealistically at low speeds ;)
I am sure that it will at least be looked into before the release of GT5 :)

I hope the G25 and G27 will be fully, and officially, supported in the final game, too, along with as many other wheels as possible. The auto-clutch always got on my tits in GTs 2, 3 and 4. However, it did make those clutch and flywheel upgrades brilliant for grabbing a small advantage and maximising those A-Spec points...

Anyway, back on topic, I'm quite impressed with what was shown in the gametrailers vid (though, as usual, the driving leaves a lot to be desired.) The collision handling, whilst still arcade-like, does seem to have some weight - the Scooby even appeared to bounce off the wall before the clumsy reversing maneuvre. I'm looking forward to TGS and my birthday :dopey:

EDIT: That post above hurts my eyes! :boggled:
 
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Well, if they are going to do half baked damage on half the cars, I assume that they will have at least some damage "physics" (not cosmetics) on ALL the 1000 cars? I really don't want this to continue to be bumper cars :(
 
Yeah play3.de writes too that the damage will have an effect of the handling... But its all weird now... Some cars damage,some not... hope we get more infos soon (after FM3 release I think we get all infos)

but here
2rrqiwz.jpg
it seems like the cars can flip over...

Now i think its ok what we get with GT5... Havent seen the Grid damage and cant watch videos from here because my internet connection is crap here but the pictures with damage look very good for me...
 
Just saying your 2 eyes have only seen a few mins of a stage demo. You cant be critical of something till until a final product is released.

Where is the disconnect happening? I haven’t seen the final product so I have only commented on what PD has released for us to see. I obviously haven’t a clue what I will get when I pull the clear plastic wrap off.
 
Hmmm... I think I'm seeing some alignment problems with the subbie after that big hit by the evo. The car seems to be shimy-ing from left to right. Suspension might be busted up. I'm not too sure about it, ill give it another closer look.

Anyone else notice?
 
I'm guessing the limit for flips will be redone - in GT4, you were limited to a certain rolling angle, but with damage, I'm guessing it'll be a 360 degree angle of rolling. :)
 
I'm guessing the limit for flips will be redone - in GT4, you were limited to a certain rolling angle, but with damage, I'm guessing it'll be a 360 degree angle of rolling. :)

would be nice to see a roll cage doing its job
 
What's the problem with GT5's damage? I know it will be exclusive to a number of cars but I'm talking about the damage itself. It looks pretty impressive to me. I'm not trying to make a point, just want to see if anyone could tell me what I'm missing.
 
What's the problem with GT5's damage? I know it will be exclusive to a number of cars but I'm talking about the damage itself. It looks pretty impressive to me. I'm not trying to make a point, just want to see if anyone could tell me what I'm missing.

your not missing anything, the damage is great IMO, but people are never happy...

i accept some views that cars with damage and cars without damage shouldnt be allowed to participate in the same race as shown in the video, as this could make the race unfair, but the damage in general is pretty damn good, a few polishing on the high speed crashes and job done! but in terms of appearance you cant honestly fault the damage, its beautiful to look at (the paint work etc)
 
What's the problem with GT5's damage? I know it will be exclusive to a number of cars but I'm talking about the damage itself. It looks pretty impressive to me. I'm not trying to make a point, just want to see if anyone could tell me what I'm missing.

What you are missing is that it looks like the kind of damage Colin Macrae rally had about 10 years ago - anybody can make a bumper flap in the wind and a bonnet flip up.

The video is a JOKE!!

Please let this not be the final product!!!!
 

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