- 1,067
- No46_TheDoctor or SSRacingUK
Have been looing online for some footage of Forza 3's damage and can't see any, have they shown any damage yet?
https://www.gtplanet.net/forum/showpost.php?p=3488746&postcount=1165
Its more denting than damage tbh
Well by now we know that F3 damage will be more limited than GT5 in some aspects(less hanging or missing pieces, less physics on that pieces, etc) but we don't know how much damageable will be in the final game to speak if its worst or better than the full Forza damage.I wish GT 5's damage was as good as Forza's.
Well by now we know that F3 damage will be more limited than GT5 in some aspects(less hanging or missing pieces, less physics on that pieces, etc) but we don't know how much damageable will be in the final game to speak if its worst or better than the full Forza damage.
If they opted for damage only in the racing cars is because they can apply more damage than ordinary games, so is expectable an higher level of damage.
Why are you trying to spin this into pretending GT 5's damage model is even in the same league as Forzas?
What GT 5 damage model did you see? Because the one I saw was a complete disappointment. Infact ever since Gamescom I've been subjected to article after article about said damage model with words like "disappointing" and "lacks impact" in the titles.
Hoods flying up and doors opening? I don't even consider that to BE damage. What I saw was infact comical. I saw that Impreza drive for literally kilometers with it's hood stuck in the upright position. It didn't go down when the car slowed down and it didn't fly off as the car sped up.
And MAYBE it's at least plausible that a street car would have hoods poping up and doors opening after a collision but this is the damage model for the RACE cars. When they design these cars they make sure that such things are next to impossible but what we saw at gamerscom was every single door and hood flapping out. I thought I was watching GTA IV. Completely unrealistic.
Add to all that, a damage model that is only applied to a small fraction of the cars and atleast at gamescom only ONE car on the track could even BE damaged.
And we've only just covered the cosmetic damage.
I read an article where they stated that they ran that Impreza Multiple times at high speed head on into a wall and what was the result? The top speed was now limited to "merely" 140km/h.
You clearly haven't played Forza or haven't played it in a LONG time.
Forza tracks, IIRC, 21 different parts of the car for it's damage model and keeps track of how damaged those parts are and reflects that damage in performance to a FAR greater degree of realism than anything we've seen so far out of GT 5.
What would be the result of crashing head on into a wall at high speed even ONE time in Forza? A car that is beltching smoke, may or may not be able to shift gears anymore with a top speed of 10, maybe 15km/h. The race is OVER.
I'm sorry for the rant but while I have been VERY impressed by almost every aspect of GT 5 so far, it's damage model ( or lack there of it ) has been BY FAR the most disappointing thing witnessed.
GT 5's damage model is going to have to improve by several orders of magnitude before it can even MATCH Forzas.
Well first I'm not the one that bring Forza damage here pretending is worst of better than GT, in fact I never will put as an good example of damage, there are games with a much better implementation and I hope that GT5 will look close to them than Forza.Why are you trying to spin this into pretending GT 5's damage model is even in the same league as Forzas?
What GT 5 damage model did you see? Because the one I saw was a complete disappointment.
Well said. Having never played Forza myself, I wouldn't know, but I agree with you on the damage modeling (yes, I do love my GT, no I'm not a fanboy) it did look underwhelming. While I do hope it is improved in the final build, I can't see why PD would demo this level of damage if it wasn't close to the level of damage in the final build.
I already have a 360 so getting FM3 is no biggie for me and so I am not as concered/interested in it as there is less on the line for me there.
You are doing it another time, insulting the whole forum is not a good idea.
About calling others "fanboys" I can assure that you has used the word more than anyone ever since that forum exists, if that means something for you..
I know I shouldn't, but I just have to reply to this one:
Because it's true. If you criticize GT5 for something you don't know for sure, it's nonsense. For instance: saying "GT is known for having poor sounds" is ok. Write "GT5 has crappy sounds" (or even "will probably have crappy sounds") is just plain stupid, since in both cases you're guessing or just being negative, with average foundations at best.
True. What's wrong about it? People are excited, since the launch is getting closer with every minute.
I don't do that, I don't see that (what about the whole thread entitled "Why GT sounds sucks compared do PGR/Forza etc." ?).
Quite true, reasons same as in the case of getting excited about the speculations.
Huh?
Why is it that almost every thread that you post in always transforms into useless "You're a troll. -No, you're a fanboy!" rant, with you trying to prove your righteousness?
Looks like deve's actually getting exposed for the forza fanboying troll he obviously is.
good work
Your exxagerating a bitAFAIK not everyone here is jumping on you. And if you look around a bit not everyone here is as brain dead as the people you're referring to.
Also I have seen a very comical damage in the Forza3 demo, even no mechanical damage after a big frontal crash, we can think that Forza3 damage will be that bad in the full game?... according to your logic yes.![]()
Well first I'm not the one that bring Forza damage here pretending is worst of better than GT, in fact I never will put as an good example of damage, there are games with a much better implementation and I hope that GT5 will look close to them than Forza.
Second we have seen a glimpse of the full damage of GT5 and that's because I reply you, to point some details. You havent read the interviews?
Also I have seen a very comical damage in the Forza3 demo, even no mechanical damage after a big frontal crash, we can think that Forza3 damage will be that bad in the full game?... according to your logic yes.![]()
It had purpose first few times but afterwards, I found the rewind feature only useful when you crash on purpose and want to laugh at something uncontrollably.
To me, they are both highly unrealistic and show the kind of damage other developers were doing last gen. As long as there are mechanical consiquences i guess i'll be happy. That said GT5 still has a chance to wow me on the damage front at TGS.
Which games have realistic damage in your opinion?
Which games have realistic damage in your opinion?
None.
Have you read this?..You seem to be implying that Polyphony have some vastly superior damage model just waiting to be revealed and actually decided to showcase a watered down version of it at gamescom so they could.....what? Get everyone disappointed and then wow everyone when they show us "the real" damage model ???
That is the very definition of wishful thinking.
Gran Turismo 5's damage modelling is currently unfinished, according to Polyphony Digital head Kazunori Yamauchi.
Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.
There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."
It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."
Moreover, as previously predicted, the damage will not affect all car models in the game (of which there'll be a massive 1000):
"The damage already has repercussions on the steering but beware, it should not affect all vehicles in the game," Yamauchi-san adds.
http://www.gameblog.fr/news_10868_gran-turismo-itv-kazunori-yamauchi-en-video
That's Forza2 final game, I was speaking about the F3 demo and its featured damage, the point is that you can't judge a full game feature with an unfinished and limited demo.Here is the only vid I could find. It's a short 15 second clip of the damage in Forza.
Have you read this?..
...Less important to me personally is whether the damage is visual, but how the vehicle affected by the it...
Hrm... after this idea was kicked around here for a few months, I still don't like it. Maybe Toca and Forza have lame damage implementation, but when you have a badly wounded car, it looks like it. Personally, I'd find a GT5 car that looked perfect but handled badly to be irritating. And I really can't see this as any more appetizing to the auto companies. If we have it, I'll get used to it pretty quickly, but I just don't see the automakers going for any damage at all if they don't want either kind.Less important to me personally is whether the damage is visual, but how the vehicle affected by the it.![]()
For me at least you just can't have internal or external damage, you need both.
Also, the license argument is no longer valid as most manufacturers have been featured in other games with damage. As for the newly founded time argument, it doesn't fly either since they don't model damage for every car individually.
Maybe Toca and Forza have lame damage implementation, but when you have a badly wounded car, it looks like it. Personally, I'd find a GT5 car that looked perfect but handled badly to be irritating.
Hey, but it's realistic... Have you ever seen the external damage when the wishbone is ripped from it's mount, or when the shock absorber goes busted? When steering arm gets bent you don't see anything without going under the car, but it gets undrivable.It would be odd seeing a car that looks pristine limping and swerving around, but then I suppose that's how it was done in the days before damage modeling was possible in games (due to processor power etc)...