The Damage Thread - Best Buy Demo, Now Thats More Like It!

  • Thread starter Thread starter Robin
  • 3,122 comments
  • 347,392 views
While the visual damage still looks a bit awkeward, the simulation of impacts into walls and cars is much more realistic than in GT5P. Even the Ai seems to be reakting to the same level of physics and is no longer a bunsh of tanks, that can be used as moving guardrails, no matter where you hit them.

i dont need the visual damage, but the new impact physics are great! Ok, but it seems to be the build from GamesCom in Germany, so we might be getting a different game at release.
 
A two year old beta, that is. What beta takes so much to develop, my friend?
A lot of betas, actually. Especially betas for games as epic as GT5.

Saying that no one cares about Forza is a pretty bold statement, such as Forza's attitude of "definitive game".
Sorry, but are you saying that MS and Turn 10 consider Forza to be the "definitive driving game"? Their declaring it doesn't make it so, and the sales numbers would seem to refute that assertion.

I remember reading here today that people would buy GT even if it was crap, just because it is GT. Considering it has a pretty large fanbase, I don't find impressive those numbers. The same applies to Forza as far as I'm concerned, but this is a GT argument.
Actually, I think GT's "large fan base" just serves to prove my point that damage really doesn't matter nearly as much as some people would like us to believe.

And you are actually proving my point right, which is that, if no one cares about Forza, then no one cares about GT. If people care about Forza, people care about GT. Or am I wrong in this conclusion? Millions of people back up my statement. So if those millions of people coming from Forza are "no one", then the millions of people coming from GT are "no one" too.
I don't know if this is a language thing or what, but…

You are making it sound like the two are equivalent in popularity. "Both are popular" or "Both are unpopular" are the only two options you're putting forth. But the fact is, GT is vastly more popular than Forza, despite the fact that GT has never featured damage in any meaningful sense. Hence my assertion that "no one" really cares about Forza or its marvelous damage system.

And when I say "no one," I mean by comparison. FM2 has sold nearly 3M copies, and that's "successful" by nearly any measure you care to use. But it still pales in comparison to sales of GT games. That's not even as many copies as GT5:Prologue. It's pretty sad when your "definitive driving game" can't even outsell a $40 beta that was released to a much smaller user base.

The reason Forza exists is because Microsoft knew they needed a "GT-killer," and clearly, damage modeling is the horse they intended to ride to an easy victory. And despite the fact that horse was dead before it left the starting gate, they continue to beat it as though it's somehow going to win the race for them. Witness Turn 10 recently calling out Yamauchi and publicly "daring" him to release GT5 with the ability to roll the cars. Again, they just don't get it.

Now, as I said before, I would like to see damage in the game, and I've felt that way since GT1. However, it is very low on my list of priorities. In fact, I'm far more interested in seeing the return of fully adjustable racing transmissions, because I feel they're far more important to the simulation aspect of the game. :p

Yes, damage matters to racing fans these days, but it looks to me that fans of Gran Turismo are engrossed over something else: the whole experience. Gran Turismo isn't just about racing. It's about the experience of owning, maintaining, modding and racing cars. It's about the experience of collecting cars. It's about the experience of admiring motorsports. It's about watching replays of yours and others' races and saving them to be watched even more later. It's about taking photos and collecting them, and sharing them.
Yes, that's exactly what I was trying to say. :)

Gran Turismo has only had a piddling damage implementation in one game, GT2, and most have even forgotten it exists.
Wasn't that only in the multi-player mode? It always seemed to me that it was there solely as an anti-cheating measure.
 
Score 1 to serversurfer. Did you take a debate class? LOL

Im not sure about the arguement, but serversurfer makes me believe he is right. Good job, sir.

p.s. I bet devedander has a huge post coming up, lol.
 
A lot of betas, actually. Especially betas for games as epic as GT5.

And Duke Nukem Forever :P


Sorry, but are you saying that MS and Turn 10 consider Forza to be the "definitive driving game"? Their declaring it doesn't make it so, and the sales numbers would seem to refute that assertion.

I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".

Actually you just helped make his point a bit there...


Actually, I think GT's "large fan base" just serves to prove my point that damage really doesn't matter nearly as much as some people would like us to believe.

Corelation does not equal causation. GT has a large fan base for a lot of reasons (a major one of which is that it was the first to offer what it did the way it did and had 2 generations of virtually no major and direct competition to grab market share - alot like how the 360 snagged huge market share by being the only next gen console available for over a year... ), however I don't think lack of damage is a significant contributing factor to GTs success. I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it. Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board... and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?

I would say all that lends more to the argument that people do care about damage and quite a bit.

I would even go so far as to say the world of racing sims (even games) without damage is plateuing and damage (amongst other realistic and experience influencing details) are the next logical step in improving on the previous generation.

Score 1 to serversurfer. Did you take a debate class? LOL

Im not sure about the arguement, but serversurfer makes me believe he is right. Good job, sir.

p.s. I bet devedander has a huge post coming up, lol.

Hope I didn't dissapoint... and sorry to be slow on the draw, I was going to bet you were going to jump in and praise someone for articulating your love for GT better than you can yourself ;)
 
Last edited:
LOL, I was right! I am not diasappointed in the least, you came through will a huge post full of rambling nonsense, as usual.
BTW devedander, when you say stuff like "I am pretty sure" people quit reading after "sure."
Who ever said this- "GT has a large fan base for a lot of reasons, however I don't think lack of damage is a significant contributing factor." What a ludicrous statement! You are a funny guy, whether you know it or not is yet to be determined.
 
Last edited:
And Duke Nukem Forever :P




I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".

Actually you just helped make his point a bit there...




Corelation does not equal causation. GT has a large fan base for a lot of reasons (a major one of which is that it was the first to offer what it did the way it did and had 2 generations of virtually no major and direct competition to grab market share - alot like how the 360 snagged huge market share by being the only next gen console available for over a year... ), however I don't think lack of damage is a significant contributing factor to GTs success. I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it. Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board... and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?

I would say all that lends more to the argument that people do care about damage and quite a bit.

I would even go so far as to say the world of racing sims (even games) without damage is plateuing and damage (amongst other realistic and experience influencing details) are the next logical step in improving on the previous generation.



Hope I didn't dissapoint... and sorry to be slow on the draw, I was going to bet you were going to jump in and praise someone for articulating your love for GT better than you can yourself ;)






Bravo!!! Very well put!
 
LOL, I was right! I am not diasappointed in the least, you came through will a huge post full of rambling nonsense, as usual.
BTW devedander, when you say stuff like "I am pretty sure" people quit reading after "sure."
Who ever said this- "GT has a large fan base for a lot of reasons, however I don't think lack of damage is a significant contributing factor." What a ludicrous statement! You are a funny guy, whether you know it or not is yet to be determined.

No when you say things like "I am pretty sure" you state your opinion. When you start saying stuff like "no one cares about Forza" you are claiming a fact, which, if you had actually taken debate class would know, is dangerous ground as the stronger the statement you make the less it takes disprove it.

Example disprove that "I am pretty sure some people like Forza" you can't disprove that.

Disprove "No one cares about forza". I found one person who does care about forza, statement disproved.

Oh and hint: When someone says something that hurts your feelings or you don't agree with, it doesn't help your position to just blatently lable it as rambling nonsense... that's actually the worst (debate class again) kind of argument as it's clearly purely defensive and a sign you have no solid ground to stand on for counterpoint. :sly:

You do realize he is saying the other guy implied GT is successful because of a lack of damage, right?

LOL! this is tooooo funny. I cant believe my eyes.

I probably should have used simpler words... I didn't imply GT was successful due to lack of damage, I said that GT being successful was not proof that people do not care about damage and I also said that GT's success was not likely due in any significant part to it's lack of damage.

Reading comprehension > you :D
 
Last edited:
You do realize he is saying the other guy implied GT is successful because of a lack of damage, right?

LOL! this is tooooo funny. I cant believe my eyes.





He didn't say anything of the nature. He simply explained to the other guy that GT is as successful as it is today because when it came out, there wasn't anything else like it. Not because people don't care about damage and damage doesn't matter like the other guy stated. There wasn't a Forza Motorsport to compete against GT. Now that there is a Forza and people see what they have offered, GT will have to step up their game in order to compete.

What games do you think these Forza fans were playing before that franchise began? Believe it or not, a lot of them used to own PS2s and were huge fans of GT. Now you have some, like myself, who was fortunate enough to own both current gen consoles and will still buy both games.

However, you have those out there who has jumped ship and will no longer buy GT5 because they feel Forza has more to offer in terms of what they like. I actually know a few people who were huge GT fans but will not be buying a PS3 for GT5 because they already have a 360 with Forza 2 and are all anticipating Forza 3 to arrive.
 
He didn't say anything of the nature. He simply explained to the other guy that GT is as successful as it is today because when it came out, there wasn't anything else like it. Not because people don't care about damage and damage doesn't matter like the other guy stated. There wasn't a Forza Motorsport to compete against GT. Now that there is a Forza and people see what they have offered, GT will have to step up their game in order to compete.

What games do you think these Forza fans were playing before that franchise began? Believe it or not, a lot of them used to own PS2s and were huge fans of GT. Now you have some, like myself, who was fortunate enough to own both current gen consoles and will still buy both games.

However, you have those out there who has jumped ship and will no longer buy GT5 because they feel Forza has more to offer in terms of what they like. I actually know a few people who were huge GT fans but will not be buying a PS3 for GT5 because they already have a 360 with Forza 2 and are all anticipating Forza 3 to arrive.

Reading comprehension = you.
 
And Duke Nukem Forever :P

As off-topic as this is, is that ever coming out? Seems like it (along with Killer Instinct) are taking longer to come along at all then GT5 did.
 
I'd really better move along since I doubt any news is coming out for a few days now. But Deve and Code-L do have a point about Forza filling in a couple of significant holes in what Gran Turismo has offered till now. There are a crowd of people to who damage is a huge part of their experience. It's why Codemasters spent so much effort on the collision dynamics and damage builds of their games, and they draw a lot of kudos for that. I was astounded by the wrecking videos for GRID, and admire them a lot. Forza may have a limited damage build, but it does go a lot farther graphically than most games short of GRID and DiRT. Just recall how the InsideSimRacing guys wet themselves over Forza 2.

The other aspect is the race modding and livery editing you can do. Forza 2 was so improved that you could create your own decal libraries. You had people creating hundreds of decals and plastering dozens of them on cars to sell for up to 600,000 credits a pop. I bought several of them, and... haven't used a one of them because mine were a bit better, but if I was still creating race cars in F2, I'd be looking those cars over to see if anything fit my needs, especially for Japanese cars.

Yes, there were thousands of bad artists out there, a few dozen porn artists, hundreds of outrageous fantasy artists recreating Iron Maiden covers or movie/comic posters for their cars, but there were also a few hundred amazing people who were masters at recreating some outstanding liveries from race cars the world over. And what I especially admired, creating even more which looked just as good as one done by a car designer. That's what I aspired for, and am looking forward to in one or both of these upcoming games. Why wait for a DLC car pack to buy a race car I want, when I can create my own? And when you can make a livery that's as cool as one on a named and numbered racer, it's amazingly satisfying, and even more so to see it in a replay or photo mode shot.

This is part of the reason that Forza has been so successful, at least with Forza 2, and this is something which needs to be in GT5. If for no other reason than to give team and league builders the tools to create unique cars which identify them across the planet. We have the damage looking nice, now for that paint and mod shop...
 
GT has a large fan base for a lot of reasons however I don't think lack of damage is a significant contributing factor to GTs success.

Please explain this line. Why would you take time to quote someone and write this under their quote? When you write "I dont think," you imply someone does.

BTW, we werent debating when I said you ramble, I was stating a fact.

Also, the lack of comprehension was on your part not comprehending serversurfer.

In one line you write why XBox is successful, and the next line is about why Forza is successful, but you say they are differnt reasons. The problem is Forza is successful because XBox is successful, it has NOTHING to do with Forza having damage. A lot of people have XBoxs and not PS3s, so they buy Forza and they dont buy it for the damage... DUH! LOL

The bottom line is that damage is being implemented by PD because they want to. All I can go by is Kaz's word (not worth much) and he says he wanted damage a long time ago, but it wasnt on top of the priority list. Well, they got down to that part of the list. Yes, it was after Forza, but Forza obviously had their priorities mixed up and XBox owners got stuck with a sub-par driving sim.
 
Last edited:
Please explain this line. Why would you take time to quote someone and write this under their quote? When you write "I dont think," you imply someone does.

BTW, we werent debating when I said you ramble, I was stating a fact.

Also, the lack of comprehension was on your part not comprehending serversurfer.

I was saying what I think did and did not contribute to GT's success. Lack of damage I do not think is a significant contributing factor. Some of these directly rebut what serversurfer was trying to say and some of them are just what I think.

But I am a fair person and will admit that I can see how you read into that the meaning you attributed, it's not what I was saying, but I can see how you would think it was.


I think it's pretty clear I understand what serversurfer is saying since I pretty fully rebutted it with logical statements.

I didn't say we were debating, I said if you had been in debate class you would have learned that, but it applies across the board, not just in debates.

I am not sure how you would prove someone is rambling *and if you are going to state it as a fact, the burden of proof lies upon you) as the very definition leaves a lot to interperetation, but I assure you that any lack of ability to comprehend my post (thus making it nonsense) comes from a lacking on your end and non one elses :)

The other aspect is the race modding and livery editing you can do. Forza 2 was so improved that you could create your own decal libraries.

It's funny, I actually liked Forza 1's editor better simply because it was so basic yet had so much potential... my first few cars were total crap because of the basic tools but it make it all the more impressive to see someones awesome creation and know what they had to work with! I remember finding out about the custom paint job thing and thinking "meh" then trying it and thinking double "meh" then seeing what other people did and being @_@
 
Last edited:
Lack of damage I do not think is a significant contributing factor. Some of these directly rebut what serversurfer was trying to say and some of them are just what I think.

If it was a direct rebuttal, show me where serversurfer says he thinks a lack of damage contributed to GTs success and Ill apologise for being wrong.

If that statement is not a direct rebuttal, then you just made an extremely ludicrous statement.
 
If it was a direct rebuttal, show me where serversurfer says he thinks a lack of damage contributed to GTs success and Ill apologise for being wrong.

If that statement is not a direct rebuttal, then you just made an extremely ludicrous statement.

It's not a direct rebuttal, he didn't say that and I already clarified that it was just one of the things I think that I included that wasn't a direct rebuttal. You quoted two sentances there, one of them is the explanation for what I said. Come on now... you basically quoted your own question and your own answer...

I even clarified that I do see how you read into it what you said you read into it and gave you the benefit of the doubt, and while it's not what I was saying, I can see how it would come out that way.

And by they way, I don't see what's ludicrous about that statement... it accurately portrays what I think, it's probably true and it's grammatically correct. I don't think you understand the words you use sometimes.

Stop sweatin the small stuff and worry about the real point at hand. Or is it really still so important to you to find anything wrong with what I do? I keep tellin ya... it's creepy this infatuation you have with me... I think it might be unhealthy.
 
And Duke Nukem Forever :P
There's a reason that game's initials are "DNF." :D

I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".
Umm, no.

The first is a pointless claim made by a developer. Of course they're going to say, "Our game is the definitive _____." Do you expect them to say, "Our game kinda sucks. Please buy it anyway."?

The second is a conclusion drawn from the sales data.

… however I don't think lack of damage is a significant contributing factor to GTs success.
Umm, I agree?

Was someone asserting that a lack of damage helped make GT a successful series? :confused:

I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it.
… or it proves that some Xbox owners want a semi-decent driving game, since they can't have GT. :p

GT is a phenomenon. GTA is a phenomenon. Halo is a phenomenon. Final Fantasy is a phenomenon. Call of Duty is a phenomenon. Wii Sports is a phenomenon. Forza is not a phenomenon. Not even close. It's just another game. A reasonably successful game, to be sure, but still just a game. It hasn't come close to dethroning GT in any way, shape, or form.

Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board…
They seem to be a "vocal minority" more than anything. "Numerous people" buy GT, damage or no. :p

… and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?
I'm not saying that no one wants damage. In fact, I've said on more than one occasion that I would like to see damage in GT myself.

I'm saying that a lack of damage doesn't seem to have held back the GT series in any significant way, even in this generation, even after Forza "showed us how it's done."

I would say all that lends more to the argument that people do care about damage and quite a bit.
Some people do, yes. A lot more people don't.

I would even go so far as to say the world of racing sims (even games) without damage is plateuing and damage (amongst other realistic and experience influencing details) are the next logical step in improving on the previous generation.
I'd agree with that. :)

I said that GT being successful was not proof that people do not care about damage…
Actually, it sorta is. ;)

Now that there is a Forza and people see what they have offered, GT will have to step up their game in order to compete.
Sorry, but the evidence is against you on this.

Again, FM2 came out, and people saw what it had to offer. Several months later, GT5:P came out, without "stepping up their game," and more people bought it, even though it was like less than 10% of a full game and only has about 75% of the user base.

So when you have 10% of a game outselling a full game, who exactly needs to step it up? And now that PD have "stepped it up," would you care to predict how FM3 is going to fare against GT5? ;)
 
Ludicrous= laughable

I literally laughed when I read "I don't think lack of damage is a significant contributing factor to GTs success." (BTW, you wrote "signifigant factor," which means it is still a factor, just not a signifigant one.) Of course that statement is true, how would a feature that isnt there HELP a game be SUCCESSFUL? LUDICROUS! You never did explain that ludicrous line, please do.

Then, I tell you to explain one line, and in your explaination you say it is your opinion and there was a rebuttal, but you dont say what is what. (a lot of room for guessing on the readers part)

Finally, if you can say you understand how I misread you post then you need to evaluate how you speak.
 
Ludicrous= laughable

And I explained why I don't think it's laughable. Is the statement not accurate"?

Of course that statement is true, how would a feature that isnt there HELP a game be SUCCESSFUL? LUDICROUS! You never did explain that ludicrous line, please do.

Actually it can be helfpul. There might well be people out there who (espeically at the time) were turned off by the thought of damage and it made games furstrating or unattainable. When GT came out, damage was not the standard and so staying with the standard might have been a positive move. That is exactly why I said significant becuase as I pointed out before, when stating an absolute you open yourself up to be easily disproved.

Then, I tell you to explain one line, and in your explaination you say it is your opinion and there was a rebuttal, but you dont say what is what. (a lot of room for guessing on the readers part)

No, not much room for guessing, and at least one reader (who didn't have an ulterior motive of hunting me down personally) totally got the point without any help.

But again let me spell it out for you:

I said some things directly to rebut serversurfers statement and some thigns are simply reflections of what I think. That was just something I think, it doesn't rebut serversurfers statement at all because the statement he was making that I had issue with was that GT's simultaneous lack of damage and large fan base prove that people don't care about damage as much as we think they do.

Finally, if you can say you understand how I misread you post then you need to evaluate how you speak.

No, it means that after posting over a books worth of posts on this forum, I finally got one that coudl have used a little more proof reading and cleaning up. It's completely normal for things to come out a little bit wrong sometimes, or sometimes unintentional meanings pop up. It happens everywhere from everyday speech to published works of literature.

I acknowledged that it did happen there, this is not a final thesis paper in college or something so I haven't polished it enough and gave you the benefit of the doubt on a section where I saw you did indeed have a point.

Are you telling me you never posted anything that was misconstrued through no fault other than it was perhaps not worded as cleanly as it should have been?

Considering how much I post and how many... I think one slip up here and there is more than forgiveable.
 
We will keep going...

Damage will always be able to be turned off... thus, lack of damage will NEVER help sell a game. It is ludicrous when you said it because it is like you walked in and said "you know water is wet" and you expected that to be ground breaking news. (masters of the obvious arent masters of anything else)

AGAIN, I asked you to explain 1 line, not your entire post, but you gave 2 explanations... I didnt know what reasoning went with the line in question.

Lastly, you are right about things coming across the wrong way. It happens, and most of the time you arent so confusing.
 
Incidentally, I'd like to go on record as saying I don't think a lack of ICBMs significantly contributed to Grand Theft Auto's success.

Edit: Maybe a little bit though.
 
Last edited:
There's a reason that game's initials are "DNF." :D

Let's just say, if that game ever comes out, it had better be the absoulte best game of all time! I don't get how there is still money to be spent on developing that game... who thinks they could possibly sell enough copies to turn a profit at this point?

The first is a pointless claim made by a developer. Of course they're going to say, "Our game is the definitive _____." Do you expect them to say, "Our game kinda sucks. Please buy it anyway."?

The second is a conclusion drawn from the sales data.

What they are and what circumstances they are used is not the point, the point is that they are ridiculous statements to make.

And the quote in question was "no one cares about forza"... sales data really? 2.7 million sales into the face of a behometh of the industry? I would say at least someone cares about Forza...

remember he said that it was a bold statement and likened it to T10's statement. The infered meaning was it was bold, brash and arrogantly pointless.

Let's put it this way, when T10 make announcements like that, it totally undermines their credibility and makes them look like they are wrapped up in themselves too much to be making legitimate statements and arguments. Same with "no one cares about damage" or "no one cares about forza".

Umm, I agree?

Was someone asserting that a lack of damage helped make GT a successful series? :confused:

No, it was not well worded on my part. I was gunning for:

The fact that GT has a large following AND that GT simultaneously doesn't have damage does not prove that people don't care about damage.

What you described was a correlation. Correlation does not equal causation, which means that while it's true that GT has a large following and that GT has no damage, one does not necessarily lead to the other.

… or it proves that some Xbox owners want a semi-decent driving game, since they can't have GT. :p

Well I believe GT4 was available before Forza and as I think it's creditable to say that many if not most driving fans going to forza were GT fans already and coudl simply have had GT4 on PS2 but got Forza says soemthing. And the fact that there is an active community that toutes and enjoys Forzas damage modeling kind of proves it even further. I mean that is empiracle proof... that is the very thing we are talking about.

Regardless of how good Forzas damage modeling was, there was no shortage of people who were excited about it when Forza came out, the buzz is probably archived on the net in many places, I know, I was part of it.

I find it hard to believe that anyone really thinks, considering all the racing games in development today and how across the board, damage is being implimented and people are vocally being excited about it, that damage is not something people care significantly about.

GT is a phenomenon. GTA is a phenomenon. Halo is a phenomenon. Final Fantasy is a phenomenon. Call of Duty is a phenomenon. Wii Sports is a phenomenon. Forza is not a phenomenon. Not even close. It's just another game. A reasonably successful game, to be sure, but still just a game. It hasn't come close to dethroning GT in any way, shape, or form.

No... it's not... I don't think that was an argument at any time. GT is far and away the bigger franchise.

They seem to be a "vocal minority" more than anything. "Numerous people" buy GT, damage or no. :p

That's a two part statement... the first part... vocal minority... I wouldn't say that. Even here, in a group of people who have become accustomed to no damage due to the GT phenom not having it for generations, there is plenty of interest in damage. It comes up as something desired and worried about quite often from many people. I would think if people weren't so shut down for "whining" about damage it would be even more openly desired.

Outside of the GT forums it's even more widely talked about, it's even expected in most places now.

As for the second part, numerous people do buy GT, partially because it's a phenom and partially because even if it doesn't do damage or doesn't do it well, it still does some other things VERY well. But numerous people bught madden when 2k sports was cranking out the arguably better game. Numerous people buy windows when there are more secure stable OS's out there.

Numerous people do things for many different reasons. GT has only come in one flavor (no damage) so it wasn't really a choice since those many other things that GT does very well weren't readily available in other places.

Just becuase GT did a good job without damage, doesn't meant damage isn't important or that people don't want it. I mean GT sold a lot of copies even when the physics were pretty questionable... that doesn't mean physics aren't important.

I'm not saying that no one wants damage. In fact, I've said on more than one occasion that I would like to see damage in GT myself.

Want some proof that no one cares about damage?

:indiff:

I'm saying that a lack of damage doesn't seem to have held back the GT series in any significant way, even in this generation, even after Forza "showed us how it's done."

Well you have softened your stance their pretty heavily, but even that isn't much to say... there hasn't been a lot of GT this geenration (I know GT5p has sold a ton, but I do think a lot of that has a lot to do with being the only GT you can get on PS3 at the moment and the strong fan base who will take almost anything GT to hold them off until Gt5) and I think we already see how damage is shaping up to effect GT5.

It's hard to stop the momentum of a phenom like Gt5 so it doesn't surpise me that we haven't seen any evidence of it yet but I would venture GT5 is the last generation PD coudl get away without damage without being heavily criticized for it. We can't know since GT5 will have some kind of damage, but I think the reaction to the limited damage is already a good indicator of how things would have gone.

I actually see it more as GT had a forumla down, and if you see any changes in it, it's becuase PD is having their hand forced by competition. The fact that we see damage at all I think is indeed at least somewhat a result of having to deal with Forza and peoples desire for damage.

Some people do, yes. A lot more people don't.

That's a pretty hard one to nail down, I mean are we just taling GT fans, are we talking racing fans, are we talking everyone in the whole world?

I certainly can't disprove that, but again, looking around at people who have mentioned they want damage, who are dissapointed with the damage we saw and the amount of games putting damage in and getting praised and sales for it... I don't know if I could feel confident making that statement today. A few years ago I would think so, but today... I dunnoo about that.


Actually, it sorta is. ;)

No.. it's not... it's proof that GT is able to do some thigns well enough that missing other thigns, whether you cared about them or not, is acceptable.

I know I really didn't like the lack of damage in GT4, but hell if that stopped me from enjoying the parts of it I did like! That's just me, but again, GTs sales numbers do not prove that people don't care about damage, it just proves that people DO care about things that GT does offer.


Sorry, but the evidence is against you on this.

Again, FM2 came out, and people saw what it had to offer. Several months later, GT5:P came out, without "stepping up their game," and more people bought it, even though it was like less than 10% of a full game and only has about 75% of the user base.

So when you have 10% of a game outselling a full game, who exactly needs to step it up? And now that PD have "stepped it up," would you care to predict how FM3 is going to fare against GT5? ;)

You have a lot of factors, only one of which is damage and which is outweighed by a lot of other factors. A huge one of which is gorgeous eye candy on their new console and the need for a GT fix while waiting for GT5.

I think GT5P was widely accepted as what you got to tide you over until GT5 and again, the merits it had, outweighed what was missing even for those who cared about what was missing.

Regardless, the evidence you provide requires you to narrow it down and look at it one way only, there are a lot of other factors that contributed that you are ignoring and I would feel comfortable saying were significant factors.

One major factor is fan base. There is something to be said for being first and snatching up fans. It's hard to stop momentum and GT has a lot of it.

Ask this, GT has a great thing going, but they worked to change it... why would they if they weren't feeling the pressure to step up?

How will GT5 compare to Forza3? If you are talking sales numbers, I say it will completely clobber Forza3. But just like comparing PS3 console sales numbers to 360 sales numbers, or exclusive game to either system or anythign else like that, there are so many contributing factors that a lot has to be read into it.

For instance, what's more impressive, staying the bohemoth or making a dent against he bohemoth?

If a little league team played then Arizona Diamond backs and the diamond backs beat them badly 9 out of 10 games, the numbers say the diamond backs rocked it, but the reality is if a little league team can be the diamond backs once that's pretty impressive.

GT HAS it's fans and an interesting thing about having a fan base is moementum... once you have them, it's easier to get more. Being the new kid on the block and trying to break into anything is tough... I would say T10 is doing a good job considering what they are trying to accomplish.

What I read from it?

T10 is giiving us a great game which isn't easy to do, especially when you have to contend with something like GT5 already taking up most of the market out there. T10 is having to work very hard to keep from being drowned in the shadow of the giant.

GT is improving and stepping up it's game as a result and giving us things that were long overdue but better late than never and (hopefully) resulting in an even better GT than we have ever seen.

The result? Competition is good for everyone.
 
We will keep going...

Damage will always be able to be turned off... thus, lack of damage will NEVER help sell a game. It is ludicrous when you said it because it is like you walked in and said "you know water is wet" and you expected that to be ground breaking news. (masters of the obvious arent masters of anything else)

Actually I had a few friends who played Toca a few times when I had damage on, got frustrated and didn't want to play anymore. I told them I would turn off damage, but it was too late... they were done with that. So I actually have empiracle proof that your statement is incorrect.

How many times did that happen and actually effect sales? I would say in insignificant number of times.

AGAIN, I asked you to explain 1 line, not your entire post, but you gave 2 explanations... I didnt know what reasoning went with the line in question.

And AGAIN I explained that it was just something I said, that I thought was true and which didn't pertain to rebutting the statement at hand.

I think I may have gotten a bit overzealous in being careful to say everything I think (so often you say something, assuming others will understand it just how you did in your head and it ends up being a long painful process to sort it out becuse you should have just said one more thing to clarify in your first post) and this time it really didn't work out.

Like I said, that's not what I mean, and I did see how you could read it that way. Now I could go back and edit it and change it to take out any ambiguity, but I figured you would just jump on that as proof that I was trying to cover up something.

[/quote]Lastly, you are right about things coming across the wrong way. It happens, and most of the time you arent so confusing.[/QUOTE]

I am dangerously long winded... I'll be the first to say it, and I think we all have moments on forums especially where a simple idea gets lost in some stupid phrasing. It happens and I try to be careful about it... but with the number of posts I make... hell if I am not surprised it doesn't happen more often!

Incidentally, I'd like to go on record as saying I don't think a lack of ICBMs significantly contributed to Grand Theft Auto's success.

Edit: Maybe a little bit though.

Well I suppose there might be some people who lost family members or friends to ICBMs and thus would find a game with them too painful to play... but that would be an insignificant amount of people :)

lol, longest post ever?

Ha! You don't know me very well! Only one of my fingers is bleeding so far! ;)

SeriouslyIthinkIworeoutmyspacebar...
 
"You have a lot of factors, only one of which is damage and which is outweighed by a lot of other factors." deve

I think that is serversurfer's point.

What empiracle proof? they already had the game (no sales lost), I guess they could have been playing your copy, but even then they were fully aware the damage could be turned off and they didnt want the game. So, apparently there was something else they didnt like.

Also, I understand your explanation... I was refering to how one could be confused about the 2 explainations for 1 line, no more clarification is needed 👍

Sorry for not using the multi quote button, Im on the PS3 and it is rather difficult to navigate on here.
 
Last edited:
"You have a lot of factors, only one of which is damage and which is outweighed by a lot of other factors." deve

I think that is serversurfer's point.

I thought his point was that people don't care about damage much?

I care about damage a lot... I don't have to tell you that... but I still buy GT games... proves the two are notmutuallyexclusive...craptheregoesmyspacebaragain...
 
Wasn't PS2 the best selling console of all time?

I guess that could be taken as proof that PS3 is the best selling console now?...Oh wait.

I hope the guys who rely on past sales numbers to dismiss damage never work for PD...
 
Back