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Forza 3 Layer shifting and the garage lockups are confirmed to be fixed. Thank god.
They better be, 'cause the othey day someone posted a pic of a Forza 3 Ferrari with the decals shifted.
Forza 3 Layer shifting and the garage lockups are confirmed to be fixed. Thank god.
A lot of betas, actually. Especially betas for games as epic as GT5.A two year old beta, that is. What beta takes so much to develop, my friend?
Sorry, but are you saying that MS and Turn 10 consider Forza to be the "definitive driving game"? Their declaring it doesn't make it so, and the sales numbers would seem to refute that assertion.Saying that no one cares about Forza is a pretty bold statement, such as Forza's attitude of "definitive game".
Actually, I think GT's "large fan base" just serves to prove my point that damage really doesn't matter nearly as much as some people would like us to believe.I remember reading here today that people would buy GT even if it was crap, just because it is GT. Considering it has a pretty large fanbase, I don't find impressive those numbers. The same applies to Forza as far as I'm concerned, but this is a GT argument.
I don't know if this is a language thing or what, butAnd you are actually proving my point right, which is that, if no one cares about Forza, then no one cares about GT. If people care about Forza, people care about GT. Or am I wrong in this conclusion? Millions of people back up my statement. So if those millions of people coming from Forza are "no one", then the millions of people coming from GT are "no one" too.
Yes, that's exactly what I was trying to say.Yes, damage matters to racing fans these days, but it looks to me that fans of Gran Turismo are engrossed over something else: the whole experience. Gran Turismo isn't just about racing. It's about the experience of owning, maintaining, modding and racing cars. It's about the experience of collecting cars. It's about the experience of admiring motorsports. It's about watching replays of yours and others' races and saving them to be watched even more later. It's about taking photos and collecting them, and sharing them.
Wasn't that only in the multi-player mode? It always seemed to me that it was there solely as an anti-cheating measure.Gran Turismo has only had a piddling damage implementation in one game, GT2, and most have even forgotten it exists.
A lot of betas, actually. Especially betas for games as epic as GT5.
Sorry, but are you saying that MS and Turn 10 consider Forza to be the "definitive driving game"? Their declaring it doesn't make it so, and the sales numbers would seem to refute that assertion.
Actually, I think GT's "large fan base" just serves to prove my point that damage really doesn't matter nearly as much as some people would like us to believe.
Score 1 to serversurfer. Did you take a debate class? LOL
Im not sure about the arguement, but serversurfer makes me believe he is right. Good job, sir.
p.s. I bet devedander has a huge post coming up, lol.
And Duke Nukem Forever
I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".
Actually you just helped make his point a bit there...
Corelation does not equal causation. GT has a large fan base for a lot of reasons (a major one of which is that it was the first to offer what it did the way it did and had 2 generations of virtually no major and direct competition to grab market share - alot like how the 360 snagged huge market share by being the only next gen console available for over a year... ), however I don't think lack of damage is a significant contributing factor to GTs success. I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it. Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board... and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?
I would say all that lends more to the argument that people do care about damage and quite a bit.
I would even go so far as to say the world of racing sims (even games) without damage is plateuing and damage (amongst other realistic and experience influencing details) are the next logical step in improving on the previous generation.
Hope I didn't dissapoint... and sorry to be slow on the draw, I was going to bet you were going to jump in and praise someone for articulating your love for GT better than you can yourself![]()
Bravo!!! Very well put!
LOL, I was right! I am not diasappointed in the least, you came through will a huge post full of rambling nonsense, as usual.
BTW devedander, when you say stuff like "I am pretty sure" people quit reading after "sure."
Who ever said this- "GT has a large fan base for a lot of reasons, however I don't think lack of damage is a significant contributing factor." What a ludicrous statement! You are a funny guy, whether you know it or not is yet to be determined.
You do realize he is saying the other guy implied GT is successful because of a lack of damage, right?
LOL! this is tooooo funny. I cant believe my eyes.
You do realize he is saying the other guy implied GT is successful because of a lack of damage, right?
LOL! this is tooooo funny. I cant believe my eyes.
He didn't say anything of the nature. He simply explained to the other guy that GT is as successful as it is today because when it came out, there wasn't anything else like it. Not because people don't care about damage and damage doesn't matter like the other guy stated. There wasn't a Forza Motorsport to compete against GT. Now that there is a Forza and people see what they have offered, GT will have to step up their game in order to compete.
What games do you think these Forza fans were playing before that franchise began? Believe it or not, a lot of them used to own PS2s and were huge fans of GT. Now you have some, like myself, who was fortunate enough to own both current gen consoles and will still buy both games.
However, you have those out there who has jumped ship and will no longer buy GT5 because they feel Forza has more to offer in terms of what they like. I actually know a few people who were huge GT fans but will not be buying a PS3 for GT5 because they already have a 360 with Forza 2 and are all anticipating Forza 3 to arrive.
And Duke Nukem Forever![]()
GT has a large fan base for a lot of reasons however I don't think lack of damage is a significant contributing factor to GTs success.
Please explain this line. Why would you take time to quote someone and write this under their quote? When you write "I dont think," you imply someone does.
BTW, we werent debating when I said you ramble, I was stating a fact.
Also, the lack of comprehension was on your part not comprehending serversurfer.
The other aspect is the race modding and livery editing you can do. Forza 2 was so improved that you could create your own decal libraries.
Lack of damage I do not think is a significant contributing factor. Some of these directly rebut what serversurfer was trying to say and some of them are just what I think.
If it was a direct rebuttal, show me where serversurfer says he thinks a lack of damage contributed to GTs success and Ill apologise for being wrong.
If that statement is not a direct rebuttal, then you just made an extremely ludicrous statement.
There's a reason that game's initials are "DNF."And Duke Nukem Forever![]()
Umm, no.I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".
Umm, I agree?however I don't think lack of damage is a significant contributing factor to GTs success.
or it proves that some Xbox owners want a semi-decent driving game, since they can't have GT.I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it.
They seem to be a "vocal minority" more than anything. "Numerous people" buy GT, damage or no.Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board
I'm not saying that no one wants damage. In fact, I've said on more than one occasion that I would like to see damage in GT myself.and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?
Some people do, yes. A lot more people don't.I would say all that lends more to the argument that people do care about damage and quite a bit.
I'd agree with that.I would even go so far as to say the world of racing sims (even games) without damage is plateuing and damage (amongst other realistic and experience influencing details) are the next logical step in improving on the previous generation.
Actually, it sorta is.I said that GT being successful was not proof that people do not care about damage
Sorry, but the evidence is against you on this.Now that there is a Forza and people see what they have offered, GT will have to step up their game in order to compete.
Ludicrous= laughable
Of course that statement is true, how would a feature that isnt there HELP a game be SUCCESSFUL? LUDICROUS! You never did explain that ludicrous line, please do.
Then, I tell you to explain one line, and in your explaination you say it is your opinion and there was a rebuttal, but you dont say what is what. (a lot of room for guessing on the readers part)
Finally, if you can say you understand how I misread you post then you need to evaluate how you speak.
There's a reason that game's initials are "DNF."![]()
The first is a pointless claim made by a developer. Of course they're going to say, "Our game is the definitive _____." Do you expect them to say, "Our game kinda sucks. Please buy it anyway."?
The second is a conclusion drawn from the sales data.
Umm, I agree?
Was someone asserting that a lack of damage helped make GT a successful series?![]()
or it proves that some Xbox owners want a semi-decent driving game, since they can't have GT.![]()
GT is a phenomenon. GTA is a phenomenon. Halo is a phenomenon. Final Fantasy is a phenomenon. Call of Duty is a phenomenon. Wii Sports is a phenomenon. Forza is not a phenomenon. Not even close. It's just another game. A reasonably successful game, to be sure, but still just a game. It hasn't come close to dethroning GT in any way, shape, or form.
They seem to be a "vocal minority" more than anything. "Numerous people" buy GT, damage or no.![]()
I'm not saying that no one wants damage. In fact, I've said on more than one occasion that I would like to see damage in GT myself.
Want some proof that no one cares about damage?
I'm saying that a lack of damage doesn't seem to have held back the GT series in any significant way, even in this generation, even after Forza "showed us how it's done."
Some people do, yes. A lot more people don't.
Actually, it sorta is.![]()
Sorry, but the evidence is against you on this.
Again, FM2 came out, and people saw what it had to offer. Several months later, GT5came out, without "stepping up their game," and more people bought it, even though it was like less than 10% of a full game and only has about 75% of the user base.
So when you have 10% of a game outselling a full game, who exactly needs to step it up? And now that PD have "stepped it up," would you care to predict how FM3 is going to fare against GT5?![]()
We will keep going...
Damage will always be able to be turned off... thus, lack of damage will NEVER help sell a game. It is ludicrous when you said it because it is like you walked in and said "you know water is wet" and you expected that to be ground breaking news. (masters of the obvious arent masters of anything else)
AGAIN, I asked you to explain 1 line, not your entire post, but you gave 2 explanations... I didnt know what reasoning went with the line in question.
Incidentally, I'd like to go on record as saying I don't think a lack of ICBMs significantly contributed to Grand Theft Auto's success.
Edit: Maybe a little bit though.
lol, longest post ever?
"You have a lot of factors, only one of which is damage and which is outweighed by a lot of other factors." deve
I think that is serversurfer's point.
I thought his point was that people don't care about damage much?