No,
you are selectively remembering.
Here is your post where you explained at length how only the premium cars would have interiors and be subject to damage. An excerpt…
So, umm, yeah.
WRONG!
Umm what? I didn't say only premium cars would have interiors... I said only premium cars would have "Fully modeled interiors" note I even say "whatever that means" as I thought it was most likely something to do with the cabin but also included that it's might well be somethign to do with the engine.
Nice try twising my words but if you read the post it clearly makes these points:
There is something called "fully modeled interior"
There is somethign called premium cars
There is smoething called standard cars
Only premium cars will have fully modeled interior
standard cars will not have fully modeled interior.
ie premium cars will have fully modeled interiors - they correlate.
What does it turn out to be?
Cars with full damage have fully modeled engine bits and what not because yo ucan see them when parts fall off.
Cars that aren't premium (at the time of this translation that meant that don't ahve damage, since PD have pulled back and are now adding smoe kind of damage to all cars, standard just means damage which does not result in being able to see into the cars engine area) do not have fully modeled interior.
So as far as correlating... hmmm... cars with full damage DO have the fully modeled interior. Cars that don't have full damage DONT have fully modeled interior...
What did you say?
"the interior corresponds to vehicle damage"
What does that mean? Well, it seems pretty clear the extra-slick cabin views will reflect any damage the car takes. So for example, if your door gets ripped off, and you look to the side, you'll actually be able to see out of the gaping hole and watch the track surface whiz past your face. It certainly does not say that no other cars can be damaged.
Well let's see, that amounts to:
You are saying the cabin will be visible from outside the car should say a door get ripped off.
Problems with that interperetation (and hence why I said your reasoning for the tranlsation being your way doesn't work, because when you decide a translation is likely wrong, it must be because a more likely result is achieved from a slightly different meaning than the translation actually says):
Cars without damage weren't going to be having doors ripped off anyway, so WTF are you talking about? You are making a reason for something that coudlnt' happen.
You can see into the car through the windows already. Sure you can't see EVERYTHING in the car, but you can see all around the cabin, front seats, back seats etc, so what would be left to "fully" model that you can't see through a window but can see through an open door? A floort matt?
(aside from the fact that it couldn't happen) do you honestly think it sounds likely that you end up with doors flopping around from outside view, but not from inside view on standard cars? That makes sense... totally goes against the polish PD puts on their products.
So again, the only time we were both wrong was we both thought it meant cabin and it turns out it pretty much means engine.
But as far as correlates and corresponds... well my idea makes sense and look, all the cars that have premium damage have fully modeled interiors.
All the cars that don't have premium damage, don't have fully modeled itneriors...
Your idea makes no sense and would look like total crap and it turns out correlates really was what happened.... so hmmm....
I said I didn't know how the interior design was going to correspond to damage, only that it would. I suggested that as a possibility, when you asked what the cockpit view of a standard car would look like after the door had been ripped off. It turns out, the doors simply don't come open on the standard cars, because they don't have the interior modeling that corresponds to damage.
Again, you can see into the cars through the windows, they have the itnerior of the cabins modeled. KY's recent interview on the issue makes it sound pretty much like it's engine bits that's the problem as he doesn't want a hood flapping up to reveal an empty engine bay.
A code branch is a section of code that's "in progress." It's not complete, or fully functional, but that doesn't mean that it doesn't function at all. For example, it may function well enough to create a trailer, but not well enough that you'd want to include it in a trade show floor demo that's going to be played (and talked about) by thousands of people. A program that's in development may have hundreds of such branches, and as individual branches are deemed complete and fully functional, they are merged in to the main trunk.
Linky
So while "your world" may not allow for such possibilities, I assure you they do exist. In the real world, some people actually understand how things work
before they spout off about them, but I guess that's not how it's done in "your world."
So you think the rendering engine was up to that level back when they made the E3 video? I can't fully discount it but consider that KY said they only worked on damage for 2 months and at GC the damage was about what showed at E3... if they had damage that far along at E3 wouldn't they likely have had it further by GC and TGS?