The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Don't the bumpers have a plastic shell? Would they really bend all up like that and not splinter and fall off?

That bumper would be CF, no? Either way, looking at it closely it looks like the bumper is clipping with the hood. It looks like it just went straight through and material of the car and stayed there. Looks like a glitch.
 
If you pause the Video at 2:06 that enzo looks pretty jacked up

Sorry but i disagree, the nose of the car looks in bad shape but the rest of the car looks quite inmaculate, especially the hood and the front-side panels, also theres no scratched in the paint like the one you would see in a car that is rubbed againts the wall.

Im not expecting full damage on a license car but im expecting much better, atleast the level of their most similar competitior.
Also i still remember KAZ words about the damage: "except perfection" , well Kaz is this far from it.

I want something better and i dont think we are going to have much more than this after all the developing time, i really HOPE that im mistaken.
 
Sorry but i disagree, the nose of the car looks in bad shape but the rest of the car looks quite inmaculate, especially the hood and the front-side panels, also theres no scratched in the paint like the one you would see in a car that is rubbed againts the wall.

Im not expecting full damage on a license car but im expecting much better, atleast the level of their most similar competitior.
Also i still remember KAZ words about the damage: "except perfection" , well Kaz is this far from it.

I want something better and i dont think we are going to have much more than this after all the developing time, i really HOPE that im mistaken.

Yea im sorry thats what i meant the bumper, but i really think thats not the finial damage system. I agree with you the hood should be messed up. However if you look at this Image it shows the hood damage It is a production high class car so we will have to see how far it will get damage.

image01.jpg
 
It is possible that PD is hiding the full damage, waiting to reveal it latter. Not very likely, but possible.

And I'm sticking to that up to the very end :lol:

Seriously, damage is the feature I've been looking forward the most :nervous:
 
It is possible that PD is hiding the full damage, waiting to reveal it latter. Not very likely, but possible.

And I'm sticking to that up to the very end :lol:

Seriously, damage is the feature I've been looking forward the most :nervous:

Cool man, this was on the news page dealing with Playstaion magazine
Finally, in a bit of good news, the magazine editors got to see more of GT5’s damage system, confirming that it “accurately models mechanic and cosmetic damage to an absurd degree” and “looks beautiful”.
This was posted on July 21, and the magazine editors got to see more of the damage sysytem, which I know is better than what we reacently just saw for the fact of we did not see no mechanical damage in these recent videos. Im guessing we will see more at TGS.
 
Production cars won't have the same type of damage that the race cars will, as has been confirmed many times. Mostly limited by the manufacturers

And standard cars won't have the same damage as premium cars.
All this we know already.

So only judge damage on premium race cars - ie Nascar

edit - Audi R8 messed up rear end, and banged up bonnet from inside the yellow car towards the end. The same old Corvette shown earlier in the vid I think
[YOUTUBEHD]xGxN17sRCBc[/YOUTUBEHD]
 
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As this is our first proper look at the deformation damage model, I have to say I am disappointed.

The reason being, it takes way too much to damage the cars. The deformation itself is excellent, don't get me wrong. But so far we have seen cars need huge collisions to get a slight dent, and we have seen deforming carbon fibre :indiff:. This is not perfection, nowhere near.

Now we have seen the damage model though, comparisons have to be made.

I feel the damage model is good and accurate, but unrealistic in the scale of the damage for a particular impact. That is partly understandeable, for the following reasons:

1) The manufacturers limit the extent to which cars can be damaged

2) Development reasons and hardware limitations; Whether it be modelling the actual damage, or processing the calculations necessary to show the damage, only so many calculations can be done on impact without affecting framerate too much. I feel games like Shift use the 'screen shake/blur' to hide this problem.

Looking at the actual deformation of parts, you can see it is done to a higher standard than Forza 3 (After a number of crashes when you actually start seeing the deformation... lol). The damage actually affects the area of the impact and the crumple zones are replicated partly in the real time deformation engine. At least on the Motul GTR... on the road cars the damage seems a bit mediocre.

You can't see from the videos what the mechanical damage is like, i'm hoping that will be good, affecting the suspension and such. If the road cars have the same level of mechanical damage as the race cars, then it should make up for the difference in visual damage.
 
There is quite a lot of damage detail to be found on the Motul. 👍

motulr35damage.jpg
 
Its just about impossible for PD to make a "perfect" damage system. There are so many variable and physics involved thats it just crazy. For instance metal and CF react differently to impacts. A SGT car will not crumple as a Prius. And so on. There is just too much to calculate. GRiD did the best job (visually) so far and it did at the sacrifice of frame rate and graphics.
 
Damage, if you cant do it right dont do it at all.


Youre basically totalling your car multiple times just to get a bent bumper or hood. If its going to be that downplayed why even do it. In an online race youll see a car with a few dents and you can only imagine what kind of epic crash it took just to get that. They might as well leave that out of the game and use the cpu speed for something better if they arent going to remotely attempt to be realistic...plus, I like looking at pristine cars on the track. Take grid for example, the damage works, you can total a car and have it down to the friggin radiator support after a hit. Its just my opinion but you guys are making way too much over something that is so minimal it hurts its sim name.
 
Big question, since PD and Kaz mentioned that there will be a level damage options, from one hit kill to a unbreakable tank option. Did anyone ask what kind of damage level is set in the game demo of the show?

The way I see it, when we will get the game, and turn damage all the way up, you wont have to hit the wall 10 times to make the car slow, instead after one hit you will be able to do that and maybe even so slow that it will force you out of the race.
 
Looking at the R8 video, performance damage is clearly turned off, therefore this isn't the complete damage system. Regardless, I genuinely don't understand what people are complaining about; the damage looks utterly stunning from where I'm standing. What other game has deformation as accurate as this without any polygon clipping?

gt5-damaged-enzo-ferrari.jpg
 
Looking at the R8 video, performance damage is clearly turned off, therefore this isn't the complete damage system. Regardless, I genuinely don't understand what people are complaining about; the damage looks utterly stunning from where I'm standing. What other game has deformation as accurate as this without any polygon clipping?

gt5-damaged-enzo-ferrari.jpg

The bumper has phased through the headlight. I bet in motion it moves about, like the bumper on the R8 in the other video. It just looks weird.

Like I said before, the deformation on the road cars will not be as good as they have been limited by the manufacturers. Race cars, they can do what they like, and it appears as though the deformation works (Even though you see carbon fibre crumpling etc.).
 
Damage, if you cant do it right dont do it at all.


Youre basically totalling your car multiple times just to get a bent bumper or hood. If its going to be that downplayed why even do it. In an online race youll see a car with a few dents and you can only imagine what kind of epic crash it took just to get that. They might as well leave that out of the game and use the cpu speed for something better if they arent going to remotely attempt to be realistic.
You just described every PC sim I'm aware of.
 
Damage, if you cant do it right dont do it at all.


Youre basically totalling your car multiple times just to get a bent bumper or hood. If its going to be that downplayed why even do it. In an online race youll see a car with a few dents and you can only imagine what kind of epic crash it took just to get that. They might as well leave that out of the game and use the cpu speed for something better if they arent going to remotely attempt to be realistic...plus, I like looking at pristine cars on the track. Take grid for example, the damage works, you can total a car and have it down to the friggin radiator support after a hit. Its just my opinion but you guys are making way too much over something that is so minimal it hurts its sim name.

I, for one, and more than happy with what they're showing us, and as others have said, I doubt the system is set to it's highest level...especially for a demo where, well lets just say a solid 75% of the drivers will hit the wall in the first turn, and if you have full damage set to the highest level, they'll give up.

Damage to me wasn't super important, but it's definitely nice to visually see a consequence for a bad action on the track.

But in regards to your "Damage, if you cant do it right dont do it at all" comment, I think you know full well that if PD decided to take damage out all together now...there would be massive backlash, even from people who say the damage sucks. Then people would start saying again, "well, why can't it just crumple a little bit?"

Also, this is PD's first true attempt at visual damage, and I'm confident that most of us will be pleased. I know I will be...but to each his or her own I guess.
 
familyvalues
Do we know anything about a damage options menu or if it even exists?

Normally, it's either, full, cosmetic or off.

Not many more options available really.
 
Normally, it's either, full, cosmetic or off.

Not many more options available really.

I have a sneaking suspicion a cosmetic damage only option will be a popular choice amongst the casual gamers when offered.
I hope however it's either on or off period ( meaning cosmetic equals mechanical damage ) and although this opinion isn't shared by a lot of people I honestly wouldn't mind damage to be on permanent without the option to turn it off ( given it's done properly ).
But this isn't going to happen I guess, most will treat it as a novelty gimmick which they turn off when the going gets though.
 
And the fact that Grid doesn't use any Production cars. It uses race cars only, which is why the damage in that game is as good as it is.

Its funny that people keep using Grid as an example yet tend to forget that one fact.
 
People always use Grid as the visual damage benchmark, but I would disagree.

I think that NFS Shift has the most realistic Deformation/Detachment on any console racer.

The only downside of Shift's damage is that you can't roll over (Although the AI can, for some odd reason)
 
familyvalues
Just think of it as a gimmick and no one gets let down. Its worth the $$ to me just to gawk at the cars and the replays.

Hhmmm starting a trend here, what with standard cards thought off as a bonus aswell.

Oh and analog, Im not one to turn off damage either.
Personally I'd like leaderboards to be compulsory damage.

I say that due to unrealistic engine braking ie dropping from 5th to 2nd to aid braking.
It promotes a realistic driving approach.
Watch the hotlappers engine end up in there laps. Lol.
 
You just described every PC sim I'm aware of.

As I've said a couple of times already when console sims adopt the damage systems PC sims have, as in the engine catching fire...tires being dismounting and bouncing about, and the engine overheating to the point where, if you don't shift revs....it will overheat and die, or if the collision (with anything) is severe enough your car will not move. Not like Forza, where it just moves about really, really slowly, I mean it literally will not move (various components are either smashed to bits or the engine has died).....then, you can reference all the PC sims you want. :p
 
I think it is is good but may be the car should be damaged more at those speeds ? It should effect the car handling little bit and some body parts should get damaged, fall, dents. That is more than enough. The Citreon C4 doors flapping looks crazy though :lol:
 
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