- 10,403
- GTP_Spag69
- spagetti69
Indeed that vid is more encouraging than some of the melted looking pics doing the rounds.
Credit where it is due.
Credit where it is due.
So, to conclude this discussion plagued with constructive criticsm.
If above is not the procedural real-time damage, than nothing is. If above is not from demo probably far from final code, than nothing is. If above is the showcase of things to come, than we're very happy people.
This looks more than good, it looks incredible. Arguing about acomplishing something on this scale with all other elements of the actual code on almost 5 year old hardware, is nothing but deliberate crapping in order to make yourself smart.
However, internet ego is an intresting thing so I presume the constructive criticsm will continue to copy/past same "arguments" all over again, again, again, again and again. And again after that.
Fixed!^^^ Oh how I glad that I'm not only who thinks that damage is good!
Edited: But I've noticed that rear-view mirrors are still clipping through wallI really, really hope they got it fixed!
👍👍👍👍👍I don't understand the continued death grip over the graphical fidelity of the damage model.. The most important thing regarding a damage system isn't the visual fluff, its the affects to the car's performance after an incident, regardless of 5th to 2nd engine braking or bumper car wall riding...
I don't understand the continued death grip over the graphical fidelity of the damage model.. The most important thing regarding a damage system isn't the visual fluff, its the affects to the car's performance after an incident, regardless of 5th to 2nd engine braking or bumper car wall riding...
I don't understand the continued death grip over the graphical fidelity of the damage model.. The most important thing regarding a damage system isn't the visual fluff, its the affects to the car's performance after an incident, regardless of 5th to 2nd engine braking or bumper car wall riding...
I don't think it's the final damage build. 👍
I don't understand the continued death grip over the graphical fidelity of the damage model.. The most important thing regarding a damage system isn't the visual fluff, its the affects to the car's performance after an incident, regardless of 5th to 2nd engine braking or bumper car wall riding...
The funny thing is that most of them are Forza players and never complained about its damage model:
...
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Wow the damage in the best buy demo is awesome
It's real damage not like in other games
I was 100% sure that Sony will not show the whole damage 1-2 months before the realase date
some of the gtp members said that the damage in gt5 is not good (in the gamescom demo ) but i knew that they showed only a little part of the damage
this is GT , they never say or show much XD Mr. Kaz style :]
Antti-san: We don't know how the real nascar car crashed into a wall, that's the reason why there are differences (but it is very close to the reality )
Mr Kaz said that we will get real damage , if you make a crash with 100kmh then you will see the differences between a crash with 110kmh ...
👍This looks more than good, it looks incredible. Arguing about acomplishing something on this scale with all other elements of the actual code on almost 5 year old hardware, is nothing but deliberate crapping in order to make yourself smart.
However, internet ego is an intresting thing so I presume the constructive criticsm will continue to copy/past same "arguments" all over again, again, again, again and again. And again after that.
So, with arrival of famous constructive critics at this point this Damage thread have officialy became new Standard/Premium thread.
Plague.
Only problem is that this is a racer. If you want to go that realistic that means that any crash beyond 50mph will result in a race ending crash, not your tires swerving to the left or right or whatever you stated.
If above is not the procedural real-time damage, than nothing is.
If above is the showcase of things to come, than we're very happy people.
Arguing about acomplishing something on this scale with all other elements of the actual code on almost 5 year old hardware, is nothing but deliberate crapping in order to make yourself smart.
However, internet ego is an intresting thing so I presume the constructive criticsm will continue to copy/past same "arguments" all over again, again, again, again and again. And again after that.
You think? Some of them are nothing more then forum trolls.
No matter how hard they try to deny it.![]()
It definitely seems to be procedural damage, but just like anything else, that doesn't mean it can't be done wrong or poorly. In that particular video it looks great. But there are plenty of videos in which the damage in FM looks great and spot on too.
I agree, if that is what is in the future for GT5, then great! But if those weird zig zag bumpers are also in the future... not so great.
Remember to be fair one must take the good with the bad into consideration.
I dunno about you but I have sat through years of being told by any number of sources how awesome GT and PD and KY are and how masterful they are and godly and how this will be awesome and the PS3 is superior hardware etc etc. Now I am not saying pulling off GT5 doesn't show some noteable skill and ability, but to suddenly turn around and blame the PS3 hardware as a crippling point as "poor PD only have 5 year old tech to work with" is at least a little dismissive in and of itself.
To be honest, it is quite tiring to be constantly told why you are wrong in definite fact form as response to a logical and rational reasoning to the contrary, only to have smoeone later tell you you are wrong again for a fact that completely negates the previous fact.
GT will be awesome, it's PD and KY and they never release anything but perfection across the board: FACT!!!
then later
There just wasn't enough time to make all the cars premium and the PS3 is aging hardware, you are unreasonable for expecting more: FACT!!!
The problem with GT fans is similar to the problem with many churchgoers: they will state as fact whatever supports their current view. At one time God says being gay is a sin, but then when that's not a popular view anymore, they reverse and say "Jesus says love all"... it must be fun to pick and choose your platform when you like... I wouldn't know.
Yes and the denialists will continue to complain and copy paste: "Why do you complain, why can't you appreciate the good things and why can't you see it couldn't have been better?" when indeed they don't realize that one can find fault with some parts but truly appreciatre another and understanding that ultimately they couldn't have done more doesn't mean it's not legitimately to point out the shortcomings all the same.
Basically those who seem most offended by less than stellar impressions are making their own beds... they go around prodding other members only to complain about their responses and blame them for holding their ground.
Ironically they are doing to the forum what they claim the "trolls" are doing to PD: They go around whining about what they don't like to see incesantly and can't just accept that that's just the viewpoint some people have and that's part of being on a forum while simultaneously ignoring anything positive those same people might have said...
You do realize a fanboy is a type of troll? Or is that what you were talking about?![]()
Are there any actual examples of this type of member on GTP?Just like someone doesn't have a PS3, or is more or less negative on anything related to GT5! That is also a TROLL.
Are there any actual examples of this type of member on GTP?
You do not add anything new to discussion, you just step-repeat same things over and over again and you very succesfully destroy all other people discussions with your step-repeat pattern.
Your way of thinking and language implies you're not a youngster, so I really do not understand the purpose of your crusade. All members here are aware of your points - you have sucessfuly passed million characters mark with your recent posts - but you could really stop now.
Your posts, multiquotes anr epical war against infidels has reach limits of good taste, really.
Of course, this is open forum, you can do what you want under AUP rules, so do what you want. But I really encourage you to open your own thread, something like "Official Devander Thread of Explanation of what is deeply wrong in GT5" and use it to spread your thoughts.
It would be more coherent and you could be more focused on your points, while majority of the forum could peacefuly continue their deliberate blindness and life without actual knowledge of True Know.
And just for the clarification - I really share all your points and I agree with them 100%, bit even I am absolutely intimidated with yoir recent post-history. I hope you will not find this offensive, I have no other motives besides trying to be constructive critic on your behalf.
Regards!
@Devedander
I take my time to read your comments, but everytime you try to make a point, you bring standard cars and the fact that some forum posters makes hyperbole ridden comments about PD\GT5\KY, their status and their work that sure crawls under your skin.
Separate the fans from PD\KY\GT5 and see the product for what it is.
What do you expect? Zer0 already has a previous history of posting Forza videos attached with some false comment about them b/c he doesn't do any research.The damage in the Forza 3 video is set to "Cosmetic". If you set it to full simulation your car will be destroyed in 1 major hit. Engine will not work with smoke pouring out, car wont shift, car wont turn, the car usually wont even move at all. It will be totalled. Cosmetic allows you to have fun with collisions without destroying your car.
Agreed.So far both games have very similar damage but the damage modeling in GT5 looks better and has come a long way. The panels warp and get much more disfigured. I am assuming the GT5 videos are also set to cosmetic because that Nascar in the GT5 video took several massive 200mph hits and kept moving. In fact it hardly took any damage in the first hit. So it looks like GT5 is much more generous with the damge. (unless its set to cosmetic) You try that in Forza 3 and your car will be totalled in 1 hit. Again, that Forza 3 video is set to cosmetic damage not full simulation damage. This also makes me nervous about the GT5 AI. He was parked an entire lap ahead and still the AI came around and rammed him in the GT5 video.
Overall it is great to finally see some serious damage in GT5. Huge improvement over all the other GT5 damage videos. 👍
So, to conclude this discussion plagued with constructive criticsm.
If above is not the procedural real-time damage, than nothing is. If above is not from demo probably far from final code, than nothing is. If above is the showcase of things to come, than we're very happy people.
This looks more than good, it looks incredible. Arguing about acomplishing something on this scale with all other elements of the actual code on almost 5 year old hardware, is nothing but deliberate crapping in order to make yourself smart.
However, internet ego is an intresting thing so I presume the constructive criticsm will continue to copy/past same "arguments" all over again, again, again, again and again. And again after that.
Any particular reason why the damage system is more extensive than what we seen on production models but is exclusive to racing cars? I mean I can't see the manufacturer not giving the 'OK' for production cars to lose body panels when Forza 3 does.
Seeing as the technology is there then why not extend it to Premium production cars?
Oh right...so this is old and not necessarily accurate anymore.I think this quote is from about a year ago and while I don't understand why it was said then I can't help but think it's somehow incorrect... there was much speculation at one point that the two levels of cars would be racing and production (before it was commonly accepted that it would be how it is officially now) and I wonder if somehow that understanding got carried over into this explanation.