The Damage Thread - Best Buy Demo, Now Thats More Like It!

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I would be entirely happy if this is all we got from GT5.
  • Damage affects the visual appearance of the car body and components.
  • Damage affects the performance and workings of the car, as well as body alignment.
  • Collisions have consequences even on vehicles which don't suffer damage.
  • Roadside objects feature collision physics.
I love that flopping door.

And hey, if you don't like it, you can always go play FW3 with a damage build that's different for different makes, and sometimes different models! Buy almost invulnerable Ferraris! :dopey:
 
Well, I know we can't be all happy all the time, but my initial reaction is that the damage is way too "arcade". I'm sorry, but cars are much more fragile than what I've seen so far from the videos. We won't really know until GT5 is released, but what's the point of doing damage at all if you can slam cars around like that and still drive them?
 
I would be entirely happy if this is all we got from GT5.
  • Damage affects the visual appearance of the car body and components.
  • Damage affects the performance and workings of the car, as well as body alignment.
  • Collisions have consequences even on vehicles which don't suffer damage.
  • Roadside objects feature collision physics.
I love that flopping door.

And hey, if you don't like it, you can always go play FW3 with a damage build that's different for different makes, and sometimes different models! Buy almost invulnerable Ferraris! :dopey:

Please make sure you know what you are talking about before posting.

Stating false information as facts is against the AUP.

The internal (Or mechanical however which way you want to refer to it) damage in Forza 2 (unknown for FM3) is pretty much uniform across all cars with the exception of race cars having weaker aero kits.

The visual damage only ranges from full paint scratching, glass breaking and deformation to full paint scratching, glass breaking, deformation and bumpers/wings falling off.

Anyway, it is good to see damage finally in the GT series I just hope they have internal/mechanical across all cars and not just certain cars. It kinda just asks for trouble in online racing when damage is turned on.

p.s Bit of a shame really that this demo is absolutely nothing like the E3 trailer.
 
Quick take after seeing the videos and reading everything.

Ok, first, it's great to see damage is really there. But then no damage on other cars? And the damage doesnt make sense! Didn't the guy hit the wall a billion times and the bumper is still hanging on?

I think damage is going to be a huge factor for the outcome of the game, because everything else looks great. With a game as "realistic" as GT5, having weak damage effects makes it look like a joke.

p.s. Why no skid marks? Is it that hard?
 
Just doesn't make sense, 5 years of production and it doesn't impress me. I love the game but i guess i was just expecting more. Hopefully this is an alpha build and they plan on showing greatness at tgs 09.
 
Did anyone notice demo is 10 cars? what happen to 16? Tokyo circuit is a big one, it can fit them.. maybe because of damage? : (
 
Just doesn't make sense, 5 years of production and it doesn't impress me. I love the game but i guess i was just expecting more. Hopefully this is an alpha build and they plan on showing greatness at tgs 09.



Okay.. 90 tracks, 1000 cars, the best graphics, probably the BEST PHYSICS in a console driving game, and all the other amazing features don't impress you?

That's sad.
 
Did anyone notice demo is 10 cars? what happen to 16? Tokyo circuit is a big one, it can fit them.. maybe because of damage? : (

Remember there were some races in GT5P's Career Mode that only featured about 10 or 12 cars. One of them was London, which was also a street course. Another possibility is that PD ran less cars on track to ensure there wouldn't be any framerate hiccups on the show floor.
 
So if what we see today is what we get, then you wont but the game ?

Plan on crashing lots huh ? Hope i dont have you in my races.... first corner you are all going to just plow straight ahead into the barrier so you can see your scrapes and splinters....gimme a break... the visual side of damage has been the single most overated "want" on this forum. Your all demanding PD spend so much time and effort on something that you will see less than 1% of your game time.

If current online player form is anything to go by, your going to bin it on your frst lap and have a car that is no longer competetive so you will quit and find a new race.

There were cries it was needed to stop the punters.. so if it does stop the punters that means theres no crashes right ?? Wheres the fun in that.... you guys NEED the punters so you can experience the pretty damage and then whinge about someone else causing you to lose a race cause your car is all busted.

I can understand a desire for damage to be in the game, but to be the single most critical aspect of this release ?? Find a new game cause GT5 aint for you.

Why do most people have this mentality? Some people just want the damage to be realistic. That doesn't mean that they are punters. Heck, I could care less about damage, but even I know that.
 
It's nice we got something for race cars, lets wait if PD confirms INTERNAL damage, maybe to all cars even as well?

But 1000 cars, about 90 tracks 150 possiblities? eye cam, youtube, online , epic single play mode..
its like pokemon for adults!
 
I am extremely disappointed right now. For a couple of things. One being the damage. It's crap. Complete and utter ****. The hood stays intact with the car even though you're going up to speeds which in "real" life would eventually snap out. How the **** am I suppose to drive with that hood blocking my view on the road? I don't give a flying **** if it's a demo. That **** is unacceptable. Especially when it was out to the ****ing public.

For Christ, for FREAKING God's sake, Rockstar finished GTA IV a year before GT5 was out or even had a release date and the damage on the vehicles is WAY better than that garbage on GT5. Don't ask me why I mentioned IV, I know they're two different games, but we all know GTA IV has a lot of content (meaning it takes a while to finish the product) and it does include cars. I mean hell, I would understand if this was shown after a year of development but for the love of God, it's been 5 years.

Worst part, not all cars have damage. Why? Why the **** not? Is it because the dealers don't want their precious cars looking crushed? Oh well, they don't have to worry, it won't be possible in GT5, or at least the demo.

Listen guys, I'm going to buy the game. I'm as big of a Gran Turismo fan as the next guy. Or maybe even more. Hell, if you don't believe me look at my sig. I mean, besides the damage, the game looks great. The tracks look nice, the environment looks awesome. The Subaru's interior looks fantastic. I just wish the damage was given a little (a lot) more effort.

The only thing I'm telling myself is, well, I'm actually wishing, that the demo shown at GamesCom was an earlier version of GT5 which the damage wasn't fully complete. (Or should I say nearly)

Also, no Porsche? ...
 
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I am extremely disappointed right now. For a couple of things. One being the damage. It's crap. Complete and utter ****. The hood stays intact with the car even though you're going up to speeds which in "real" life would eventually snap out. How the **** am I suppose to drive with that hood blocking my view on the road? I don't give a flying **** if it's a demo. That **** is unacceptable. Especially when it was out to the ****ing public.

For Christ, for FREAKING God's sake, Rockstar finished GTA IV a year before GT5 was out or even had a release date and the damage on the vehicles is WAY better than that garbage on GT5. Don't ask me why I mentioned IV, I know they're too different games, but we all know GTA IV has a lot of content (meaning it takes a while to finish the product) and it does include cars. I mean hell, I would understand if this was shown after a year of development but for the love of God, it's been 5 years.

Worst part, not all cars have damage. Why? Why the **** not? Is it because the dealers don't want their precious cars looking crushed? Oh well, they don't have to worry, it won't be possible in GT5, or at least the demo.

Listen guys, I'm going to buy the game. I'm as big of a Gran Turismo fan as the next guy. Or maybe even more. Hell, if you don't believe me look at my sig. I mean, besides the damage, the game looks great. The tracks look nice, the environment looks awesome. The Subaru's interior looks fantastic. I just wish the damage was given a little (a lot) more effort.

The only thing I'm telling myself is, well, I'm actually wishing, that the demo shown at GamesCom was an earlier version of GT5 which the damage wasn't fully complete. (Or should I say nearly)

Also, no Porsche? ...

I 100,000% agree with you. Is it really worth having damage if its done to a low level? No. And if it is like this, then I hope its an option to turn off. In fact, In my opinion, this is how it will be because manufactures wouldn't want their cars looking crashed up.

And does the Subaru interior look fantastic? I didn't really think so. It should look SIMILAR to this....
3326379297_0110ed21d5.jpg
 
I 100,000% agree with you. Is it really worth having damage if its done to a low level?

Yes.. yes it is worth it, unless you plan on spending most of your time planted in the armco.
You plan on crashing lots ? Enough to justify PD spending so much of their time on something that will rarely be seen ? I hope you are, because all the GTP racers I race against race clean, and there is rarely anyone firing off the track into the armco, trees, crowd, It would be a waste for all this effort to create true-to-life crash visuals if noone drove badly enough to appreciate it.....but I am not here to generalize on the driving ability of all the GTP members... You may be one of the exceptions who does infact crash lots thus I can understand the value this has for you.

Personally, with private lobbies I would imagine the damage aspect is something rarely seen. Whats the point ??

So rather than PD spend so much manhours on something that makes up such a small part of the game, I'd prefer they finish polishing the rest and bring it to market.

As stated elsewhere if crashing cars is such an important part of your game, then maybe GT5 is not quite right for you ??
 
How do the interiors not look somewhat similar murph?

3326379297_0110ed21d5.jpg

2qwotp3.jpg


The problem with damage here is, PD made a very dumb decision trying to model every car in the ****ing world therefor it backfired on them, meaning things like damage lacking high quality. They could have had more time to spend creating damage models for all the vehicles.

Seriously, what are the chances of you owning all 1000 cars? Sure, we all love lots of cars, and it does reach out to everyone's taste for rides, but come on. There was a ******** of cars in GT4 that I didn't give a rat's ass about because for one, I had better faster cars, and two they were slow and completely useless to me. (Unless you're the kind of person who likes to go, "Hey I'm going to take my car that I own in real-life for a spin!" 500 should be max. That's enough, work on other stuff like making the engine sound of the cars sound ****ing brutal and realistic. (Can't really say anything on about that for GT5, as obviously, I haven't played it yet, and the cars could sound good) But, the Subaru did sound pretty similar to the way the past games sounded.
 
(Can't really say anything on about that for GT5, as obviously, I haven't played it yet, and the cars could sound good)

The same applies for damage as it does to sound, since you've not played the final build of the completed game. People need to stop talking about this as though the game is out; you all make it sound like it's a failure and we don't even know the full story yet.

Do yourselves, and us all a favour and stop assuming that what we've seen from the Gamescom demo is all we will get in GT5, because we all know that is simply not the case!
 
Well this sucks!:sick:

Damage simulation was pathetic, I've seen better from second rate driving games like NFS ProStreet, GRID or DIRT. These arcade games have more realistic looking damage simulation than GT5! As for only being able to damage race cars, that's just a travesty!

Don't get me started on the exclusive Porsche license when the NFS series and FM series feature this manufacturer. That's just Sony being cheap, with all the sales of the GTPrologue one would think they could have made a deal with Porsche, given that Porsche won't exactly say no to a healthy monetary figure in their situation. (Sorry ignore this part, off topic)

EDIT: And no I won't be buying GT5. I'd have to be an idiot to be played like that by KY and co. I'm not paying another dollar so that smug can drive the latest supercars on my money. Honestly I've been fooled by him enough times, waiting in vain to be dissapointed one more time. Thank you KY for today, you gave me the final push to the competition. Grrr, I'm so upset.:(
 
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you seen these videos in gameplay it's still demo and OLD build too..

Kids, ********it Will you just be patient til it come out and play it? it will be big difference, son.
 
You seen these videos of gameplay, it's still a demo and OLD build too...

Kids, ********it Will you just be patient till it comes out and play it? it will be a big difference, son.

SON? What? Sure it's an OLD build, it will be BETTER, it's just that KY/PD are keeping the BEST features for the surprise at TGS. Yes, of course this yet another major FAILURE is just to lure us into a false sense of insecurity before they give us the GT5 WE deserve after buying a stupid demo and waiting for over 5 years! Wake up and smell the crap you're shovelling, SON!
 
you seen these videos in gameplay it's still demo and OLD build too..

Kids, ********it Will you just be patient til it come out and play it? it will be big difference, son.

Where did you get the info that its and old build? Also Im not your son.

Not aimed at anyone in particular

Also you guys need to stop saying it will be at TGS because theres no proof of this. Its all speculation that it will be and I dont care what you say about TGS but until theres official confirmation of it being at TGS then you need to get over the fact that it might not be there.
 
Wow. Way to ignore me in the very next post.

I guess I'll have to go with less subtlety next time.
 
Not aimed at anyone in particular

Also you guys need to stop saying it will be at TGS because theres no proof of this. It's all speculation that it will be and I don't care what you say about TGS but until there's official confirmation of it being at TGS, then you need to get over the fact that it might not be there.

Honestly mate it's either infinite ignorance or blind hope. I have to stop looking at that damage video on Game Trailers, every time I get more and more upset.:grumpy:
 
Honestly mate it's either infinite ignorance or blind hope. I have to stop looking at that damage video on Game Trailers, every time I get more and more upset.:grumpy:

Im kind of hoping too but dont realy care because theres no guarantee it will be shown at TGS.
 
Yes.. yes it is worth it, unless you plan on spending most of your time planted in the armco.
You plan on crashing lots ? Enough to justify PD spending so much of their time on something that will rarely be seen ? I hope you are, because all the GTP racers I race against race clean, and there is rarely anyone firing off the track into the armco, trees, crowd, It would be a waste for all this effort to create true-to-life crash visuals if noone drove badly enough to appreciate it.....but I am not here to generalize on the driving ability of all the GTP members... You may be one of the exceptions who does infact crash lots thus I can understand the value this has for you.

Personally, with private lobbies I would imagine the damage aspect is something rarely seen. Whats the point ??

So rather than PD spend so much manhours on something that makes up such a small part of the game, I'd prefer they finish polishing the rest and bring it to market.

As stated elsewhere if crashing cars is such an important part of your game, then maybe GT5 is not quite right for you ??

Im not the crashing type at all. I like to drive clean and make no contact with cars, even computer cars. With PD, I probably was expecting them to make decent damage to cars. I was expecting if you crash at 300kph with a Nascar, your race should be over due to a destoyed car. Same as WRC, where if you drift sideways off the gravel track and collect a tree, goodbye to your car. The thing Im worried about is driving around with doors hanging open and bonnets up in mid air and 350kph. How crap does that look in replays??!! What about an endurance race, if you have an incident on lap 1, the remaining 200 lpas has a bonnet in mid air! And other cars in the same race don't get damaged. Ok, so we don't know full details yet, so maybe we should wait. But if this is how damage is to be, I'd rather turn it off. Whats the point in trying to include it in the driving simulator if its going to look rather lame. That was the point I was making before.

I agree with you aswell. I rather them scrap the damage and focus on car engine sounds, get the Holden Monaro sounding like a true V8.
 

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