To be honest, this is what I have to say:
I have enjoyed GT4 for two years now, almost three. Most of my time is spent in buying and tuning cars. I rarely race, I'm more of a time trial person. But these are some things I would change the following things about GT4, more like a "GT4 Upgraded":
- First of all, reverse lights. Because that's one thing that seems stupid, but it's something terribly basic, as A B C.
- In second place, a new GT4 developed by me should have a completely new roster of cars. At least half of the cars should be replaced by cars that I would use, on a daily or weekly basis, that is.
- In third place, improved physics. For what I have seen, people care more about cars and tracks than physics. Same is the case with me. Since I have never drove a car, or never will drive most of the cars in GT for that matter, I don't care so much about physics. You could give me any kind of physics (maintaining them in the realm of the possible, of course) and I wouldn't be able to distinguish whether they are realist or not.
- Improved graphics? Considering I would love the game to be launched in the PS2, as to not buy another console, I doubt they could be improved. I would leave that for the last thing.
- Damage? No. I wouldn't add damage in the game, because a simulator without damage is perfectly playable, as demostrated with GT from 1 to 4, and thus I would keep it the same. More over, it saves disk space.
What I can say about damage in this game (as not to stay off-topic) is that I'm puzzled at the fact the same type of car (rally) and model has been shown with damage.
And to those that have been comparing GT5 with Forza 3 in this thread, I have had a pretty rough argument in YouTube which you can see for yourselves, in the Gran Turismo 5 HD Gameplay video, with a PS3/GT5 fanboy. Since I know you guys are much more comprehensive here than in YouTube, all I can say is the following:
Forza 3 should be more respected than it actually seems to be here, for simple reasons:
- Forza Motorsport was released in the Xbox in May 3, 2005. The game featured 231 cars (source: Wikipedia). Two years later, in May 29, 2007, Forza Motorsport 2 saw the light in the new Xbox 360 console. This time, the game featured over 300 cars (source: Wikipedia). Both games featured damage on each and every car, since Microsoft got the licenses for all of them.
I'm not an avid fan of comparisons between two games (especially when those are Forza Motorsport and Gran Turismo, but this is the case for the Gran Turismo series:
- Featuring nearly 650 cars, Gran Turismo 2 came out in December 11, 1999, in Japan, weeks before the new millenium. When the PS2 was released, and the new Gran Turismo title revealed, however, this time the game had just over 150 cars in total. This is due to the game being released early on the PS2 lifespan, as opposed from the jump in consoles from Forza Motorsport to Forza Motorsport 2, when the Xbox had already been existing for four years, compared to the PS2, which had only been existing for one year in the case of Gran Turismo 3: A-Spec.
You must now be wondering: What's with all this? Why should the game be respected?
I honestly can't put it in words as well as I could with GT5, but I will give it a go.
Forza Motorsport 3 will include over 400 fully customizable cars from 50 manufacturers and over 100 tracks. New additions to the game include an in-car driving view, a perfect line to follow, one button assisted driving, vehicle rollover, and for the first time in the series, trucks and SUVs, as well as the feature to paint all race cars, which was not a feature in either of the first two releases. Also included will be the ability to create in-game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 will be shipped in two discs, but can be played completely off the first. The second disc serves as the "installation disc", which will contain some additional cars and tracks.
During an interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine will include tire deformation, and the ability to flip your car over. He also included that there will be a "Pressure" system in which the AI, depending on how the difficulty is set, will actually make mistakes when under pressure. Besides improvements to the A.I. and physics, The new graphics engine features ten times more polygons in each car model, bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game will run at 60 frames per second.
I admit, some of this features are great to me (bolded). Some aren't (in red).
What's wrong if the game is to be played with two disks? (Correct me if I'm wrong). After all, GT2 was similar in terms of disks. One was the simulation mode, the other was the arcade mode. I don't see a problem.
Comparing Gran Turismo 5 and Forza 3 is something that doesn't make sense. Why? Because of this: they are in different consoles. It's not how much time do you take the time to make the game,
it's the hardware you are playing the game on. Look at the graphics of Forza 2, compare it to GT5

. Since the Xbox 360 and the Playstation 3 are both seven generation consoles, you can see there's something wrong. Moreover, both games have had similar times of development (two years). How come that, after working on the Xbox 360 for four years already, T10 hasn't managed to level their car models to the bar set by Gran Turismo 5: Prologue? If the answer depended on me, I would say it's because of the console. Thus (to me), it's not fair to compare the two games. I'm willing to bet there's not much left to be extracted from the Xbox 360. I don't know that much about the PS3, but considering it has been living for around the same time as the Xbox 360, and the amount of work PD has allegedly put into the game, I would say both are tied.
This has been much longer than I expected it to be. I hope it was worth the trouble.