The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Holy crap My birthday is in three weeks. My how time flies. Hope GT5 flies to so we can see the damage modeling.
 
Wow, I have suddenly come to the realization that my birthday is in a few weeks. Kids of September, unite!!!
 
To be honest, this is what I have to say:


I have enjoyed GT4 for two years now, almost three. Most of my time is spent in buying and tuning cars. I rarely race, I'm more of a time trial person. But these are some things I would change the following things about GT4, more like a "GT4 Upgraded":

- First of all, reverse lights. Because that's one thing that seems stupid, but it's something terribly basic, as A B C.
- In second place, a new GT4 developed by me should have a completely new roster of cars. At least half of the cars should be replaced by cars that I would use, on a daily or weekly basis, that is.
- In third place, improved physics. For what I have seen, people care more about cars and tracks than physics. Same is the case with me. Since I have never drove a car, or never will drive most of the cars in GT for that matter, I don't care so much about physics. You could give me any kind of physics (maintaining them in the realm of the possible, of course) and I wouldn't be able to distinguish whether they are realist or not.
- Improved graphics? Considering I would love the game to be launched in the PS2, as to not buy another console, I doubt they could be improved. I would leave that for the last thing.
- Damage? No. I wouldn't add damage in the game, because a simulator without damage is perfectly playable, as demostrated with GT from 1 to 4, and thus I would keep it the same. More over, it saves disk space.


What I can say about damage in this game (as not to stay off-topic) is that I'm puzzled at the fact the same type of car (rally) and model has been shown with damage.

And to those that have been comparing GT5 with Forza 3 in this thread, I have had a pretty rough argument in YouTube which you can see for yourselves, in the Gran Turismo 5 HD Gameplay video, with a PS3/GT5 fanboy. Since I know you guys are much more comprehensive here than in YouTube, all I can say is the following:

Forza 3 should be more respected than it actually seems to be here, for simple reasons:

- Forza Motorsport was released in the Xbox in May 3, 2005. The game featured 231 cars (source: Wikipedia). Two years later, in May 29, 2007, Forza Motorsport 2 saw the light in the new Xbox 360 console. This time, the game featured over 300 cars (source: Wikipedia). Both games featured damage on each and every car, since Microsoft got the licenses for all of them.

I'm not an avid fan of comparisons between two games (especially when those are Forza Motorsport and Gran Turismo, but this is the case for the Gran Turismo series:

- Featuring nearly 650 cars, Gran Turismo 2 came out in December 11, 1999, in Japan, weeks before the new millenium. When the PS2 was released, and the new Gran Turismo title revealed, however, this time the game had just over 150 cars in total. This is due to the game being released early on the PS2 lifespan, as opposed from the jump in consoles from Forza Motorsport to Forza Motorsport 2, when the Xbox had already been existing for four years, compared to the PS2, which had only been existing for one year in the case of Gran Turismo 3: A-Spec.



You must now be wondering: What's with all this? Why should the game be respected?
I honestly can't put it in words as well as I could with GT5, but I will give it a go.


Forza Motorsport 3 will include over 400 fully customizable cars from 50 manufacturers and over 100 tracks. New additions to the game include an in-car driving view, a perfect line to follow, one button assisted driving, vehicle rollover, and for the first time in the series, trucks and SUVs, as well as the feature to paint all race cars, which was not a feature in either of the first two releases. Also included will be the ability to create in-game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 will be shipped in two discs, but can be played completely off the first. The second disc serves as the "installation disc", which will contain some additional cars and tracks.
During an interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine will include tire deformation, and the ability to flip your car over. He also included that there will be a "Pressure" system in which the AI, depending on how the difficulty is set, will actually make mistakes when under pressure. Besides improvements to the A.I. and physics, The new graphics engine features ten times more polygons in each car model, bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game will run at 60 frames per second.



I admit, some of this features are great to me (bolded). Some aren't (in red).
What's wrong if the game is to be played with two disks? (Correct me if I'm wrong). After all, GT2 was similar in terms of disks. One was the simulation mode, the other was the arcade mode. I don't see a problem.


Comparing Gran Turismo 5 and Forza 3 is something that doesn't make sense. Why? Because of this: they are in different consoles. It's not how much time do you take the time to make the game, it's the hardware you are playing the game on. Look at the graphics of Forza 2, compare it to GT5:P. Since the Xbox 360 and the Playstation 3 are both seven generation consoles, you can see there's something wrong. Moreover, both games have had similar times of development (two years). How come that, after working on the Xbox 360 for four years already, T10 hasn't managed to level their car models to the bar set by Gran Turismo 5: Prologue? If the answer depended on me, I would say it's because of the console. Thus (to me), it's not fair to compare the two games. I'm willing to bet there's not much left to be extracted from the Xbox 360. I don't know that much about the PS3, but considering it has been living for around the same time as the Xbox 360, and the amount of work PD has allegedly put into the game, I would say both are tied.






This has been much longer than I expected it to be. I hope it was worth the trouble.
 
You gonna go to a bar to celebrate RACECAR?:)

I can't cause I'm not allowed to drink, and it's Ramadan right now. And I can't get lit this month either.:(
 
You gonna go to a bar to celebrate RACECAR?:)

I can't cause I'm not allowed to drink, and it's Ramadan right now. And I can't get lit this month either.:(


Apparently(unless I'm mistaking this for another state), they've moved the drinking age in Texas up to 25 so its four more years I have wait :indiff:


You would say that. You're a Libra fanboy...

Not this again :lol:
 
Texas of all states moved it up to 25!? I mean what's the point anyway, teenagers get all the alcohol they want. Well have fun. I can't burn up till Ramadan is over.
 
This has been much longer than I expected it to be. I hope it was worth the trouble.

Now I see... it wasn't worth the trouble. Even mods (mod) won't bother in keeping the thread in topic. :indiff:

There really isn't anything to discuss. It happened the way I knew it would. Damage would appear, everyone would complain about it. It would have been easy not to have damage at all, that way we would have a complete GT5 (because a racing game with damage that doesn't have damage in all of its cars, it's not a complete game, at least Forza 3 got that right). 👎
 
There really isn't anything to discuss. It happened the way I knew it would. Damage would appear, everyone would complain about it.

That's pretty much it in a nutshell, sadly.

We'll find out more at TGS. Probably.
 
We could turn this into the "What comical damage would you like?" thread.
 
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AI in other games (I will just spread more of my love for TOCA) has far surpased that.
Well, I don't see it. "Far" is definitely in the eye of the player. ;)

Again... you could loose wheels in TOCA... you could loose wheels in Rallisport challenge (creeping the last 4 miles of a hillclimb with 2 wheels was hilarious!).
Yes, and both of those games are out.

While I like the Toca series, and have been vocal in asking Codies to kill of GRID and get back to TRD, Toca cuts a LOT of corners. For instance, the only car that makes any sound is yours and the car next to you in race. Just watch any replay. In those, the only car that makes any sound is yours. And it also appears that the only vehicles which have any A.I. and physics properties are in your vicinity. That certainly frees up resources for the game, but I'm not sure those were the right choices.

I just want to know if the damage in the trailer and the damage in the demo were different!
I'm thinking it's halfway there. There is certainly a lot more evidence of scarring, not to mention dust, in the E3 trailer. But the damage and graphics from what I've seen is sure tantalizingly close.
 
Hate to take this thread away from arguing about birthdays but here is another opinion on the damage model:

http://g4tv.com/games/ps3/42533/gra...Turismo-5-GamesCom-2009-Damage-Demo-Hands-On/

"Upon launching from the starting gate, I gained speed and started slamming into other cars, and then slammed into the wall. Nothing. Repeatedly slamming into everything I could it took a few good crashes to see the drivers’ side door open. A few more slams and the passenger side door opened. That was it. Not only that, there were no dents or scratches on the car, either. It also didn’t affect how the car performed after I beat the living snot out of it. I watched someone else playing the game, and I think they loosened up the fender a bit but that’s about it. Hrmpt.

When I get back to the States next week I’ll be looking into this a bit further, because I really came away unimpressed. C’mon, Polyphony, I really hope I was missing something here, because if this is what you consider damage, you’re going to continue to have your fans lose faith in your product.

Including me."
 
Well, even ignoring the fact that it's a demo build, several parts of that aren't true - we've seen scratches (though not dents...) and we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.

And just how much can you beat a car up in 2 minutes anyway?


But again, that all ignores the fact it's a demo.
 
I liked this comment (removed spelling issues):

coppakosh05

Forza 1 and 2 had damage, and Forza 3 will definately have it too. Grid also has damage. Physics are affected in both these titles. I'm sure there are other racing titles that have damage. Gran Turismo is a great driving sim, but the damage is what's missing to give it 100%, we can only hope it will be included in the full release, when it is finally released.

Proof that you can make a good criticism of a series, without sounding like a complete fanboy. This is something you don't see often, even in GTPlanet.

What I find strange (and funny, for that matter) is that Kazunori Yamauchi said that the game could be released at any time. Now we are been showed this "demo" (how many demos are there, seriously? Wasn't GT5:P a demo?). If this is a true demo, then GT5 should be months away from being released. But if GT5 will be released shortly after October, then this is...
 
I'm September 23rd, Turning 21



At least its on a less combative and more happier note this time around.


I am also September the 23rd... this is known as being "born on the cusp".... supposed to be lucky.
 
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Since we have no topic...
 
Hate to take this thread away from arguing about birthdays but here is another opinion on the damage model:

http://g4tv.com/games/ps3/42533/gra...Turismo-5-GamesCom-2009-Damage-Demo-Hands-On/

"Upon launching from the starting gate, I gained speed and started slamming into other cars, and then slammed into the wall. Nothing. Repeatedly slamming into everything I could it took a few good crashes to see the drivers’ side door open. A few more slams and the passenger side door opened. That was it. Not only that, there were no dents or scratches on the car, either. It also didn’t affect how the car performed after I beat the living snot out of it. I watched someone else playing the game, and I think they loosened up the fender a bit but that’s about it. Hrmpt.

When I get back to the States next week I’ll be looking into this a bit further, because I really came away unimpressed. C’mon, Polyphony, I really hope I was missing something here, because if this is what you consider damage, you’re going to continue to have your fans lose faith in your product.

Including me."

When did damage become such an important part of the Gran Turismo experience?

This is not Burn Out where it's all about crashing the cars and damage modeling is at a premium.

Last time I checked, the last 5 major GT releases had zero damage and all were quite fun and received extremely well critically (biggest gripes were NOT about the lack of damage) except for GT5P, which single player and online experience was lacking.

The fact is GT5 is a AAA game without damage.

Maybe PD should have took the Turn 10 route. Show a CG trailer of a Ford GT crashing at 60mph and flipping 20 feet in the air. Show incar footage of a Audi R8 slamming into the side of a mountain at 100mph only for it to roll over lazily. Then would their thirst for automotive carnage be satisfied? Then would they have faith in PD despite not knowing anything else about the game? Unreal.
 
You can't be serious. I can total a car in 5 seconds from a standing start.

Have a crack in FM2, see how you get on. I couldn't total a Viper GTS-R in 5 minutes on FM2, even with 150mph+/150mph+ crashes head-on into AI cars on the straights of New York.

If you can end an Impreza's life in 2 minutes on FM2 I'd be surprised, impressed and concerned in relatively equal measures.
 
Holy Crap! What is wrong with you guys? Yes there are some fanboys on this forum, like any other forum, FM3 forums has them and I'm sure NFS Shift has them too. But wow! 4 pages debate over that?

Famine, be honest a few guys that lashed at me were your typical fanboys. Also your comments were asking for an argument (maybe we can call it debate). If you weren't, you would have not entertained the next 4 pages.;) Look, you have your preferences and I respect that. I did note that you made a lot of concessions for the GT5 shortcomings others have mentioned, but it's cool, your needs are being met so it's all good. Mine aren't so I'm complaining. If you expect your opinions to be respected then you must respect other's. A GT5 fanboy will not respect the opinion of another if it goes against his favorite driving game. A fanboy will not keep things polite or honest, instead resorting to ridicule, personal attacks or simply telling the complainer to leave the forums. As you have not done any of the above, you don't particualry strike me as a fanboy but some things you say are a bit one sided.

Davedander makes some very good points, and I respect that, like me, he has big hopes for GT5 and, like me, he would be prepared to buy a PS3 Slim and GT5, if only it delivered what he's been wishing for years. Like him there are a lot of us that are dissapointed but will not give up hope. Yes we want more. Why not?

Now would you all relax, kiss and make up. :)

EDIT: No joke, if GT5 had GRID damage and collision rollover, FM3 driving physics and livery editor, NFS Prostreet tyre smoke and tyre marks, I would pay 5 times as much for GT5 in a blink of an eye. Think, I'd buy a PS3 just for GT5...
 
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(a yellow poster in Lawrence's Composition and Rhetoric 101/102 classroom, now we can all remember what a conjunction is)
 
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