The Damage Thread - Best Buy Demo, Now Thats More Like It!

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The gamerscom demo was lacking it but I hope the final game will have some kind of graphic that pops up when you damage your car that shows you which parts were damaged and how severely.
 
if this article is true, Yamauchi is a lier... before he told that some manufacturer (aka ferrari) will not let show damage, now he told that no barrier from ferrari...
what are they talking about???
 
if this article is true, Yamauchi is a lier... before he told that some manufacturer (aka ferrari) will not let show damage, now he told that no barrier from ferrari...
what are they talking about???

I don't want to call him a liar but something definitely does not add up.

For many years we have been told by polyphony that they can't have damage because the car manufacturers won't allow them. But Polyphony seems to be the ONLY company to have any trouble getting "permission."

GT is one game is a sea of other racing games. And ALL those other games have damage. Even when it comes to the licensed cars, the other devs seem to have no problems.

I've also heard people say ( in the past ) that because polyphony has to deal with so many manufacturers it's difficult to get them to ALL agree. And unless they can get damage for all cars then they just won't do damage at all.

Fast forward a bit and now they announce that only a tiny percentage of the cars in GT 5 will have damage and polyphony seems to have no problem with fracturing their game in this manner.

I don't know what the truth is but something definitely doesn't add up.
 
The gamerscom demo was lacking it but I hope the final game will have some kind of graphic that pops up when you damage your car that shows you which parts were damaged and how severely.

I hope not, I don't want some odd graphic popping up just like I wouldn't expect it in real life. I would rather use my own judgement to what has been damaged and how severe, this adds a self diagnosis element to racing.
 
Jay
I hope not, I don't want some odd graphic popping up just like I wouldn't expect it in real life. I would rather use my own judgement to what has been damaged and how severe, this adds a self diagnosis element to racing.

Agreed. Although I guess there will be an option for it something along the lines of showing in standard physics and hidden in professional physics but who knows :)
 
Jay
I hope not, I don't want some odd graphic popping up just like I wouldn't expect it in real life. I would rather use my own judgement to what has been damaged and how severe, this adds a self diagnosis element to racing.

Well in other games it's optional ( you can customize the HUD as you see fit ), and I'd rather have that option instead of no option.

Forza basically has the best system I've seen so far. After an impact for about 2 seconds a graphic pops up on the right side of the screen which tracks 21 different parts of the car and shows you how damaged they are using a color code ( light yellow being slight damage while red is completely destroyed ).
 
Lol guys.. Seriously just face it, the damage in GT5 will probably suck compared to Need For Speed, Grand Theft Auto and others. It's the first time they've ever tried damage so it aint going to be perfect.
 
Well in other games it's optional ( you can customize the HUD as you see fit ), and I'd rather have that option instead of no option.

I don't mind it as a option I guess. Nothing cooler than seeing some aggresive driver bashed into a wall then fly into the next corner too fast because he didn't realise how much and what he damaged on the car when he should have been cautious. :D


Forza basically has the best system I've seen so far. After an impact for about 2 seconds a graphic pops up on the right side of the screen which tracks 21 different parts of the car and shows you how damaged they are using a color code ( light yellow being slight damage while red is completely destroyed ).

Yeah I personally don't like that. After the race I would like to know exactly what is damaged and how much though.
 
For me it´s rather easy, the car industry is in trouble all over the world and times are changing, also what some seem to forget that nowdays if there is any game dev that could get them to listen and relax their restrictions from the past, it´s Kaz, ranked as 24th most influential person within the car world if i remeber correctly.

Aslong as we get mechanical damage on all cars i would be happy, full on damage only on racecars sweet i´ll enjoy that too for what it is, another reminder to people is that there is alot of racing games out there yes but there is only one GT and the marketing power and weight it throws around both within the gaming world and automotive world is gigantic, none can compete really, they try but it´ll be a while more before they catch up.

They will deliver i´m certain of it, maybe not up to everyones combined standards as that would be a feat for the history books. ;)

Sorry for the small rant but had to get it off my chest. :guilty:
 
For me it´s rather easy, the car industry is in trouble all over the world and times are changing, also what some seem to forget that nowdays if there is any game dev that could get them to listen and relax their restrictions from the past, it´s Kaz, ranked as 24th most influential person within the car world if i remeber correctly.

Aslong as we get mechanical damage on all cars i would be happy, full on damage only on racecars sweet i´ll enjoy that too for what it is, another reminder to people is that there is alot of racing games out there yes but there is only one GT and the marketing power and weight it throws around both within the gaming world and automotive world is gigantic, none can compete really, they try but it´ll be a while more before they catch up.

They will deliver i´m certain of it, maybe not up to everyones combined standards as that would be a feat for the history books. ;)

Sorry for the small rant but had to get it off my chest. :guilty:

I disagree with everything you just said.

Infact maybe, just maybe GT would be a better game with some useful constructive criticism rather than the usual "Polyphony are gods, everything they do is perfect and GT is so far past the competition that it doesn't even have competition."

That kind of talk will get you brownie points around here but it couldn't be further from the truth.
 
Infact maybe, just maybe GT would be a better game with some useful constructive criticism rather than the usual "Polyphony are gods, everything they do is perfect and GT is so far past the competition that it doesn't even have competition."

GT5 Forum has been full of criticism for a while now, how much do you want?
 
I hope the mechanical damage is as realistic as possible.

I see bent fenders and cosmetic damage to be less important ( but still important to a degree ).

Sometimes people say that they don't care about damage because they "don't ever crash" but these people forget that crashing isn't the only way to damage your car.

I hope we see realistic engine and powertrain damage that results from not only impacts but from sloppy shifting/revving aswell.
 
I hope the mechanical damage is as realistic as possible.

I see bent fenders and cosmetic damage to be less important ( but still important to a degree ).

Sometimes people say that they don't care about damage because they "don't ever crash" but these people forget that crashing isn't the only way to damage your car.

I hope we see realistic engine and powertrain damage that results from not only impacts but from sloppy shifting/revving aswell.

👍

Those points are very important. I hope that the cars that will not have visual damage, will have that kind of damage.
 
Jay
GT5 Forum has been full of criticism for a while now, how much do you want?

I think what he was getting at is that some people here are declaring GT5 to be a AAA game before it's even out, saying things like "I'm sure it'll deliver". And I agree; if we start acting like Kazunori can do no wrong, no matter what, there's no motivation for him to improve the series.
 
if we start acting like Kazunori can do no wrong, no matter what, there's no motivation for him to improve the series.
I hardly think so. The reason each Gran Turismo game marches forward with more content, more to do and more realism is specifically because of Kazunori Yamauchi. The guy has a passion for cars, not just racing, but cars, which is uncommon in the automotive world, and downright scarce in the racing game world.
 
Jay
GT5 Forum has been full of criticism for a while now, how much do you want?

Hardly full of criticism... just has some people who won't be shut up and pushed aside by those who want to hear nothing but good...

I would imagine what he wants is something a little more balanced than the current double standard around here.

Look at any thread that even remotely relates to something even possibly negative and it's get's plenty of comments criticising a negative comment and stating that since the game isn't even out yet, no one should be making any such claims or judgements.

Now look at the vast number of threads about what might be and how awesome it will make this already garaunteed awesome game when they are in it... no talk there of "it's even out yet, stop speculating".

Sim has a totally valid point, comments about how awesome PD/KY/GT are certain to be regardless are abound often with little or no solid reason behind them other than people are sure they will be. It makes no sense to bother saying that other than the affore mentioned browny points, but it gets in the way of fair and honest critical analyis. Basically they make the foundation for the flawed argument "GT will be great because it's GT and GT is great".
 
Look at any thread that even remotely relates to something even possibly negative and it's get's plenty of comments criticising a negative comment and stating that since the game isn't even out yet, no one should be making any such claims or judgements.

Please don't generalize many GTPers were disappointed with what they saw at GDC. You make it sound that the only members of GTP are those DOUBLE STANDARD SCUMBAGS.

Now look at the vast number of threads about what might be and how awesome it will make this already garaunteed awesome game when they are in it... NO talk there of "it's even out yet, stop speculating".

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says no :)
 
Please don't generalize many GTPers were disappointed with what they saw at GDC. You make it sound that the only members of GTP are those DOUBLE STANDARD SCUMBAGS.

I didn't generalize GTPers, I generalized certain kinds of threads here at GTP.
 
I hardly think so. The reason each Gran Turismo game marches forward with more content, more to do and more realism is specifically because of Kazunori Yamauchi. The guy has a passion for cars, not just racing, but cars, which is uncommon in the automotive world, and downright scarce in the racing game world.

Let's be honest here...the reason why Yamauchi finally added damage was because of Forza. Not to say that the guy can't innovate, but if it weren't for the huge pressure Turn 10 created (to include the feature after Forza had it from the get go), GT5 would be the same thing with different/newer cars.
 
Hardly full of criticism... just has some people who won't be shut up and pushed aside by those who want to hear nothing but good...

I would imagine what he wants is something a little more balanced than the current double standard around here.

Oh I'm sorry, maybe we should make a rule anytime someone wants to compliment GT we must criticise it first..

That should even it out..
 
Jay
Oh I'm sorry, maybe we should make a rule anytime someone wants to compliment GT we must criticise it first..

That should even it out..

Really should just ignore the guys like him and simple. Just trying to provoke retorts
 
Let's be honest here...the reason why Yamauchi finally added damage was because of Forza.
Well, you can say this, but I disagree. Kazunori has said in numerous interviews since 1997 that he's had all sorts of wishes to put many aspects from real life motorsports into GT5 but the Playstation hardware held him back. With the PS3, this is largely dealt with.

I know people have brought up the Toca series as one which shows that pretty realistic damage is possible, but look at the differences. For one, there are only race cars. Two, Codies evidently took a lot of shortcuts. Apparently only the cars around you are the ones with A.I., physics and audio properties attached. Just watch any Toca 3 replay, and you'll notice you can't switch to other cars, and your car is the only one with engine noise. You only do something like this if hardware limitations are an issue, or it's too much of a hassle for your coders.

Kazunori's competition has always been real life.
 
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Let's be honest here...the reason why Yamauchi finally added damage was because of Forza. Not to say that the guy can't innovate, but if it weren't for the huge pressure Turn 10 created (to include the feature after Forza had it from the get go), GT5 would be the same thing with different/newer cars.
Damage has been a popular feature asked in a lot of interviews since GT1, I don't know why most people think the world turns around Forza, a lot of games had damage before and with a better implementation, if they put it now is because is doable without downgrading other aspects of the game, in past interviews PD stated the reason because can't be allowed for GT4.
 
Let's be honest here...the reason why Yamauchi finally added damage was because of Forza. Not to say that the guy can't innovate, but if it weren't for the huge pressure Turn 10 created (to include the feature after Forza had it from the get go), GT5 would be the same thing with different/newer cars.

I'm sure most people here would disagree with you but I agree.

I'm not ever sure if GT 5 would be online of not for Forza.

I'm not saying that Forza is the greatest thing ever or anything like that, I'm saying it is the most direct competition to GT out there, and competition breeds innovation.

Forza implements new features that weren't in GT so there is pressure for Polyphony to add them. But ofcourse the opposite is true aswell. GT adds a new feature, for example headtracking. You can be sure that once NATAL is released there will be Headtracking in Forza 3 ( or 4 ) aswell.

This is a GOOD thing 👍
 
Sorry for feeding the troll, but I just can't hold myself.

I didn't generalize GTPers, I generalized certain kinds of threads here at GTP.
Yeah, you took a minor sample and "generalized it". This way I could say that everybody here just bitches and moans about GT5 being really bad game. I'd just have to take one of your posts and extrapolate...

About the competition from Forza - of course we cannot say for sure that it's not the case, certainly it pushed PD a bit, since even they aren't "the one and only" and they do make mistakes. But saying that "Forza made them doing" is just downward dumb. Who are you, PD's to-do-list planner to be sure? How do you know that damage wasn't scheduled for GT5 since GT3's release? You're criticizing one developer while brainlessly glorifying another one.
 
Jay
Oh I'm sorry, maybe we should make a rule anytime someone wants to compliment GT we must criticise it first..

That should even it out..

Or even better yet, maybe we should not make obviously pointless leaps from one end of the spectrum to the other and instead look at the logical middle ground:

If you are going to complain about comments simply because the game is not released yet, then you should do it fairly and for whatever type of comment.

It's not hard to understand.
 
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