The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Because it takes a long time, and no one really cares what the seats in an '82 Civic Hatchback actually look like?

I do and 1000's of others and more importantly Kaz, because you can ask, who would care to see an '82 civic period? Many people still.

Good response, chepe371, that's what I was thinking when I first read that.
Also, serversurfer, in your comment in response of 170 cars with interior out of 1000, you gave the example of the Civic. Am I led to believe that 830 cars will be crappy cars, like the Civic? Crappy in the meaning that you are apparently giving, that no one cares about the Civic (why? I asume it is because the car is crappy). This actually proves one of my ideas that no matter how many cars you have in a game, the car list is what matters. By your response, I'm led to believe that the car list of GT5 will, indeed, suck (830 cars out of it don't even deserve the effort of making cockpit views for them). I doubt the car list will suck, along with thousands of other persons, and thus your argument about the cockpit views is not valid in my opinion.

IF what you are saying is true, however, then we will get possible one of the worst GT's in the history of the series.
 
Sorry, I didn't mean to imply that the Civic was "not worth modeling," or that the other 830 cars would all be "crappy."

I'm sure KY would like to see accurate models of the interiors of all 1000 cars, and so would I. That said, time is a finite resource here, my point was that if you don't have enough of it, it would be preferable to start with the cars an average user is likely to never even see, much less sit in—like the Veyron, for example—and work your way down from there. The cars you don't have time to "finish" can just use generic cockpits for now, and maybe you can upgrade them via patches later.

Yes, ideally all 1000 cars would be fully modeled inside and out, but if that's simply not an option right now, I'd rather be able to see the Veyron cockpit and have a generic cockpit in the Civic to tide me over until the real cockpit is finished, if my other options are getting zero accurate cockpits now or waiting another two years for the game to be "really finished," so I'm hoping that's what "170 premium cars" means. And as I said before, I'm not sure how else to interpret the feature list.
 
And now, that is something I agree with. 👍 I would also prefer the Veyron cockpit over the Civic cockpit (not a fan of japanese cars).
 
I can begrudgingly accept that only race cars will have damage. But don't believe for a second that not all the cars will have a cockpit.

I am very interested in clarification on the exact differences between "Premium" and "Standard" models.

I think I already know the answer as it's the only one that makes ANY sense.

ALL cars will be fully modeled, inside and out. "Premium" cars will have damage modeling ( both visual and performance ). The damage modeling will be the only thing that will separate the Premium models from the Standard ones.

I don't buy the whole "some manufacturers won't let us damage their cars" excuse. There was a time when I believed that, but not any more.
 
Damage will probably not be 100% perfect until the end of GT5's life (thanks to updates), or once GT6 comes around. Kaz said this will be a progressive movement and very much about what the fans want. I think that's a great approach for a developer and I don't doubt that, in time, damage will be just as good as every other aspect of GT games. Patience> all.
 
Damage will probably not be 100% perfect until the end of GT5's life (thanks to updates), or once GT6 comes around. Kaz said this will be a progression and very much about what the fans want. I think that's a great approach and I don't doubt that, in time, damage will be just as good as every other aspect of GT games. Patience> all.

I don't think that's a great approach at all and I don't think it's "giving the fans what they want"

How is having only 170 cars with damage modeling giving the fans what they want?

Having a QUALITY damage model ( well beyond what we saw at Gamescom ) and applying that to ALL cars would be giving fans what they want.

And anyone that doesn't want damage would simply turn it off.
 
I don't think that's a great approach at all and I don't think it's "giving the fans what they want"-The fans want a lot. Only so much can be given at one time. Hence, updates are necessary and good.

How is having only 170 cars with damage modeling giving the fans what they want?-You must start somewhere, no? Why risk putting a shoddy damage sytsem on all 1,000+ cars? That could be a bad decision and take far too long. 170 seems like a good number.

Having a QUALITY damage model ( well beyond what we saw at Gamescom ) and applying that to ALL cars would be giving fans what they want. -Well said, but I think this will happen in time. I think we all want one or the other. Either have damage on all cars or not. In my opinion, it has to be unbalanced at first in order to reach full damage (later) on all cars. Think of GT5 as a test run for damage.

And anyone that doesn't want damage would simply turn it off.-I suppose that could work! Still, getting feedback from these first 170 will be essential to what will happen to the rest of the bunch. Our opinions will reign supreme, so I suggest we all take notes on what we like/dislike.

Bold. Me.
 
You are ofcourse entitled to your opinion but I just can't agree with it.

Patience? This is Gran Turismo FIVE. We are at the point where REALLY GOOD Damage modeling has been around for many Years. We have been patient enough.

I think fracturing the game by including some cars that can be damaged and some that can't is a TERRIBLE idea. Nobody is "happy" about that and there's no reason they should be.

Yes, user feedback about what we want is important, but what we want isn't some mystery. Give us a QUALITY damage model and apply it for ALL cars. Go back in time and nobody would have asked for the "on ALL cars" part because people simply assumed that when Polyphony did it they would do it right and they haven't.

Going by KY's prior comments about damage modeling everyone assumed that when they finally did damage modeling it would be done "right" and would essentially blow other damage models out of the water.

A few months ago if I would have said that I think GT 5 will have damage only for a small percentage of the cars and not for all of them people would have laughed at me.

"Polyphony wouldn't do that" is what people would say.

If they actually, for some strange reason, NEED our feedback then they should have done that for Prologue. Not for GT 5.

And for the record I'm extremely Happy about everything else I've seen of GT 5 thus far. But not on the damage issue. I think they REALLY dropped the ball here.
 
I can begrudgingly accept that only race cars will have damage. But don't believe for a second that not all the cars will have a cockpit.

I am very interested in clarification on the exact differences between "Premium" and "Standard" models.

I think I already know the answer as it's the only one that makes ANY sense.

ALL cars will be fully modeled, inside and out. "Premium" cars will have damage modeling ( both visual and performance ). The damage modeling will be the only thing that will separate the Premium models from the Standard ones.

I don't buy the whole "some manufacturers won't let us damage their cars" excuse. There was a time when I believed that, but not any more.

No, it's very much a possibility, only those who have dealt with the licenses bought by Sony would know. All of the vehicles would be submitted to the license holder so they can say, "Yep, that's fine." Rejection of the proposed cars is very much a possibility and a reality.
 
You are ofcourse entitled to your opinion but I just can't agree with it.

Patience? This is Gran Turismo FIVE. We are at the point where REALLY GOOD Damage modeling has been around for many Years. We have been patient enough.

I think fracturing the game by including some cars that can be damaged and some that can't is a TERRIBLE idea. Nobody is "happy" about that and there's no reason they should be.

Yes, user feedback about what we want is important, but what we want isn't some mystery. Give us a QUALITY damage model and apply it for ALL cars. Go back in time and nobody would have asked for the "on ALL cars" part because people simply assumed that when Polyphony did it they would do it right and they haven't.

Going by KY's prior comments about damage modeling everyone assumed that when they finally did damage modeling it would be done "right" and would essentially blow other damage models out of the water.

A few months ago if I would have said that I think GT 5 will have damage only for a small percentage of the cars and not for all of them people would have laughed at me.

"Polyphony wouldn't do that" is what people would say.

If they actually, for some strange reason, NEED our feedback then they should have done that for Prologue. Not for GT 5.

And for the record I'm extremely Happy about everything else I've seen of GT 5 thus far. But not on the damage issue. I think they REALLY dropped the ball here.

You're right, GT5: Prologue should have been the test run. However, it isn't. That probably would have further delayed the game, and GT Mobile didn't help either. Hey, I understand your frustration. Of course we want damage on all cars and we want it done right. But this is just how it is at this point in time. You can bet that this issue will be ironed out soon, but obviously not by release. I guess we have to trust in the developers and hope they listen to our feedback. Some folks will want horrendous damage and some will want limited damage. Some want performance hindering damage while others may not. It's a balancing act!

Also, if you've been really happy about everything that you've seen from GT5, what makes you so doubtful about the damage issue? :crazy:

Great damage will take time and feedback. At least we are somewhat in control. Those are my parting words for now.
 
You're right, GT5: Prologue should have been the test run. However, it isn't. That probably would have further delayed the game, and GT Mobile didn't help either. Hey, I understand your frustration. Of course we want damage on all cars and we want it done right. But this is just how it is at this point in time. You can bet that this issue will be ironed out soon, but obviously not by release. I guess we have to trust in the developers and hope they listen to our feedback. Some folks will want horrendous damage and some will want limited damage. Some want performance hindering damage while others may not. It's a balancing act!

Also, if you've been really happy about everything that you've seen from GT5, what makes you so doubtful about the damage issue? :crazy:

Great damage will take time and feedback. At least we are somewhat in control. Those are my parting words for now.

It's not a balancing act.

If they just had a really good, realistic damage model all they would need is .....

Damage - Off / Visual Only / Limited / Experienced / FULL SIMULATION

Or something similar. No balancing act required because that would please everyone.

And it's not that I'm doubtful about anything. I'm just going off what I've seen. Everything I have seen ( and played with Prologue ) is fantastic. I'm not gonna quibble about skid marks or 3-d trees LOL.

I understand that they maybe just didn't have enough time. It's just that we all have such high standards for Polyphony and IMO the damage modeling they have shown falls considerably short of that standard.

I hope you are right though. I hope they start updating it through online patches and I hope that 6 months from now I can look back, smile, and wonder why I ever doubted them.
 
No, it's very much a possibility, only those who have dealt with the licenses bought by Sony would know. All of the vehicles would be submitted to the license holder so they can say, "Yep, that's fine." Rejection of the proposed cars is very much a possibility and a reality.

Alright, let's just think about this logically.

Let's just say that there is a manufacturer ( or a handful of them ) out there that simply refuses to allow their cars to be damaged in a videogame.

Who might this manufacturer be?

It's true that nobody deals with as many manufacturers as Polyphony. But here and now in 2009 I feel like I've seen practically every single car damaged in one video game or another.

We can safely say at this point that manufactures who simply won't allow damage, are in the EXTREME MINORITY. So much so that I can't even name one that won't allow it. Can you?

So at this point there are two options.

1. Simply don't have that manufacturer in your game and pick another one.
2. Have that manufacturer in your game but don't damage their cars.

Polyphony seem to have no problem with having some cars with damage and some cars without. So why not add damage modeling to EVERY car who's manufacturers will allow it.

I firmly believe that if they did that we would see Damage modeling on 987 of those 1000 cars. Not 170.

Polyphony just said "screw it" we won't even bother with licensed cars and we'll just put damage modeling on race cars, even though the VAST MAJORITY of manufactures have no problem with damage modeling whatsoever.
 
I can begrudgingly accept that only race cars will have damage.
Fortunately, you probably won't have to accept that, considering the fact that no one who has any idea what they're talking about ever said that would be the case.

But don't believe for a second that not all the cars will have a cockpit.
They never said that was likely either.

I am very interested in clarification on the exact differences between "Premium" and "Standard" models.

I think I already know the answer as it's the only one that makes ANY sense.
Actually, your interpretation makes almost no sense at all.

ALL cars will be fully modeled, inside and out.
The leaked feature list would seem to directly contradict that.

"Premium" cars will have damage modeling ( both visual and performance ). The damage modeling will be the only thing that will separate the Premium models from the Standard ones.
This was also never stated or even implied (unless you're strictly referring to damage modeling inside the cockpit, but I'm guessing you aren't).

Did you not read the conversation between me and deve where he tried to explain how if you assume the feature list meant something other than what it actually said, then it could possibly mean what you and he think it means? Again, there's no reason to think it means anything other than what is says, and it says none of the things you seem to think it says. I mean, one could also argue, "Well, if we assume the correct translation is actually, 'Jesus really digs grapes,' then I don't see how any rational person would think that grapes will not be included in the game." However, I don't see much point in perpetuating such nonsense.
 
Sorry, but that makes no sense. Corresponds means "to be in agreement or conformity" or "to be similar or analogous." It doesn't mean "one implies the other." That's what correlates means.

Yes I would think correlate better represents what I think was being said, either due to poor translation or making the best meaning in English you can out of a difficult to translate idiom in Japanese.

But I still say in agreement with or comformity with sounds a lot like "when you have one, you have the other". I know technically that's correlates, but that's still how it sounds to me.

See, you said, "correlates," but that's not what the translation says.

You're right... and correlates definitely is the correct word for the meaning, but I feel that corresponds fits so poorly where it is in the translation that either it's a poor translation it was a difficult portion to translate (while it seems it should be easy) that resulted in best guess situation. I am saying this not because I want it to be that way, it just seems the most reasonable from a "what makes sense to happen" standpoint.

The reason I say that is that I think any car with the door open you will see the door open from the inside. This is for two reasons:

1 I don't think the inside the car view will prevent you from seeing exterior polygons, that's just usually not how its done and I think would be more difficult (you would have to code the game to decide when to show you what set of polygons and that invites clipping if you have moving parts). So I think no matter what car you have, if the hood pops up, you see it from all views, if a door flops open, you see it from all views etc. This leads to-

It sounds like there won't be a hole. The inside of the car always looks the same.

2 It would just look sloppy and odd that your door would be floppy and open from outside the car, but once inside the car (one one of these not fully modeled) ones you just see a closed door in good condition all the time? No... that makes no sense. It's actually harder to do that than just always showing the open floppy door for anyone.

Here's a better example:
Premium shirts have screen printing; the screen printing corresponds to the color of the shirt
Standard shirts are also available

Then you and SIM conclude, "Obviously, the standard shirts are transparent." :boggled:

The problem is corresponds is such a poor word for the spot... it just begs of being poorly translated or just a wrong word. For instance if you were to take the meaning of corresponds properly there, you would get out of it that the screen printing is the same color as the shirt as it corresponds to that color.

And in your example I would assume the standard shirts do not have screen printing.


So you guys are hoping only 170 cars can be damaged? :confused:

No, it was an in general answer. Sometimes people read into it something they want because that's what they hope for, sometimes they just are doing their best with a translation that clearly is rough and doesn't come out in concise proper english.

Example sometimes people hope all the cars will have damage, so they find a way to read it in.

Some times people think what's reasonable and likely and they look to see if the translation might support that.

But in order for that to work, the cabin needs to be modeled out of polygons. Yes?

Yes. Everything in a 3d game is polygons probably with textures and maps applied.

But where you said:

It doesn't say anything about checking the positions of other cars on the track or anything mundane like that. It talks about how it's gonna be super neato to be able to look around at the inside of your "premium car" while you're driving around.

And the translation says:

the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)

It says neither anything about being able to check positions of other cars (which it would be assumed you could because the glass in the car should be clear and you could see out) nor about how spiffily you can look around the inside of your car (which it is also assumed you could simply by virtue of the fact nothing should stop you) so I am not really sure what conclusion you are trying to draw that relates to how many cars have damage etc from that.

Actually I am not sure why you even included that part at all...

Yes, that's what I was saying. The cabins in the premium cars would be exact recreations of their real life counterparts (i.e. "fully modeled"), and the cabins of the standard cars wouldn't be. Whether that means the standard cars get a generic "cabin," or just an empty void remains to be seen. My guess would be the former, especially since the CCI section describes the cabins as "fully 3D."

I would suppose it could mean that the non premium cars look like weight reduced vehicles with all interior removed and you just see a stripped interior everywhere.

Fair enough, but as far as we know, the translation is reasonably accurate. (We have no reason to think otherwise, do we?) Regardless, I think we should be basing any speculation on what the translation actually says, and it certainly doesn't say anything along the lines of, "Only the premium cars can be damaged," or, "The standard cars will be using PS2 art." All it seems to be saying is that some cars will have really nice interiors and those really nice interiors will reflect the damage the car takes. Period. It says nothing at all about what cars can and can't be damaged.

Yes we have no reason to think it's not "reasonably" accurate, but reasonably means room for doubt and not perfect.

I base my speculation on a combination of what it says, what I think is logically likely and what I think would be more clearly mentioned if it were true.

I think the "corresponds" part does (poorly) mean we will see some cars without damage. I just think it's a result of translation that it comes across so poorly. Logically the other option (you don't see doors opening etc from in the car view) seems much less feasible.

In short, you are changing the translation to suit your argument, whereas I am taking the translation as written. Do you speak Japanese? Do you have good reason to believe the translation is simply wrong and the original text should be translated as "The presence of such an interior indicates a damageable car," or, "These cars can be damaged," instead of, "The interior corresponds to vehicle damage"?

In short I am considering it's a translation, taking it's accuracy with a grain of salt and using logic and information from outside the translation (like the GC video where some cars do not have damage) to make an educated guess.

As I said, who really knows what is lost in translation and KY has said things before that changed or maybe even things that the majority of poeple didn't understand the same way he did. In this case we aren't even dealing with KY said, we are dealing with something KY confirmed to be accurate, between lost in translation and how carefuly KY scrutinizes the meanings of everything on that page before saying it's accurate, there is a lot of wiggle room.

You are going off the list as if it's gospel, and ironically (like the Bible) it's been translated and needs to be interperated. When you interperate it, you need to factor in things outside of it's literal meaning. Look at what we have seen so far, feel the general air of where KY and PD are taking the game and consider the ramifications of what might happen in the finished game. All those have to go together when trying to pull meaning from this translated list.

My guess so far:

170 cars will feature cosmetic damage and it's likely it will be broken down by street car vs race cars or some such. This becuase it is the most graceful way to make the seperation and it will result in less cases where cars that have cosmetic damage are mixed into races with cars that don't.

Those 170 cars will have fully modeled interriors which I am going with means everythign inside is there and accurate.

The remaining cars will not have cosmetic damage (no idea on the mechanical damage although I really hope so and it seems likely)

The remaining cars will have either a lower quality, generic or empty interior.

Basically the foundation behind these guesses is that PD is running behind schedule and having the release forced on them. I think they couldn't finish everything to the level of perfection they wanted, so they finished what they could and then drew some kind of deliniation where they could gracefully cut off working on the finishing touches.

I am thinking that deliniation was that they were working on final touches which were cosmetic damage and fully modeled interiors. This time consuming task couldn't be completed so the deliniation was made at some arbitrary point (likely race cars vs street production cars) and the decision was made to put these features in in a limited fashion to prove that PD could do it (so as not to release a game into a bunch of people criticizing PD for not having damage and speculating on why PD doesn't care about damage or why PD is lying when they say "we have damage but it's just not polished enough to release - ie something to pre empt some anti PD flames) and give PD the plausible deniability to say "We aren't giving you less than a complete game, we are just testing what you want" kind of how like MS didn't say "we didn't leave HD drives out of the 360, we gave you an option if you want to buy it as a peripheral". Basically spinning a difficult situation into one where you should be happy we care about you so much to do it this way.

That's my take at least.
 
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I firmly believe that if they did that we would see Damage modeling on 987 of those 1000 cars. Not 170.
That may well be the case, since KY told IGN that it was still being determined which cars would display damage, and this was after he confirmed that 170 cars will be "premium" and have full interior modeling that reflected the car damage.
 
Yes I would think correlate better represents what I think was being said…
I would think "turnip" would better represent what was actually being said.

FFS, man, do you not get it? Your entire argument is, "Well, if we assume it's saying what I think it means instead of what it actually says, then it means what I think it means." :banghead:
 
I would think "turnip" would better represent what was actually being said.

FFS, man, do you not get it? Your entire argument is, "Well, if we assume it's saying what I think it means instead of what it actually says, then it means what I think it means." :banghead:

No what I am saying is if we look at the big picture, it seems to point in a general direction, and if you give this translation a little wiggle room, use some common sense and logic, you can see that it does fit well with that big picture and only needs as much tweaking as might be expected from translation. It's even quite possible the guy who translated it made the same mixup of words and said "corresponds" instead of "correlates". And again, in the big picture, that seems far more likely than the alternatives you are putting forth.

However if you take it literally and only so, you run into weird niggling issues as I pointed out above.

Can't you see your argument is so focused on this one piece of information that you are ignoring reason and all other information in it's face?

It seems to me you might order a desk and while trying to assemlbe it via the translated Chinese directions see that it says to bolt part A to part B parrallel. You would then ignore the fact that doing so would make the desk fall over and not look like the picture on the box and go ahead with it because "that's clearly what they said and if they meant perpendicular they would have said it and I called the company and the Chinese lady said she read the Chinese instructions and they were 100% accurate. I can't just go assuming they meant perpendicular becuase that's whta I think would make the most sense!"
 
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I know basic japanese and I know some people who know japanese quite a lot. Anyone here have an HTML of the page saved? Or a screenshot? I'm growing tired of that "the translation is not 100% accurate" argument and I will do whatever I can to give you a man made accurate translation to end this thing forever.
 
Can't you see your argument is so focused on this one piece of information that you are ignoring reason and all other information in it's face?
What other information? The only information we have is the feature list and your and SIM's constant chanting of "There will only be damage in the 170 premium cars." That's not "information." It would be more accurate to call it "misinformation," because you pulled it directly out of your collective ass. There is absolutely nothing to back it up, and no, repeatedly saying, "Well, if the information we have is wrong…" doesn't count as refuting evidence. :rolleyes:

Show me something that actually says that there will only be 170 cars that can be damaged. Until then, kindly shut your pie hole, because as far as I can tell, you totally made that up. You have done absolutely nothing to back up your assertions other than try to twist the information we do have to suit your purposes.

You're doing nothing but spreading FUD.
 
I know basic japanese and I know some people who know japanese quite a lot. Anyone here have an HTML of the page saved? Or a screenshot? I'm growing tired of that "the translation is not 100% accurate" argument and I will do whatever I can to give you a man made accurate translation to end this thing forever.
It's been pulled from Sony's site, but you can ask Black Chamber if he still has a copy. He did the original translation.
 
Show me something that actually says that there will only be 170 cars that can be damaged.

Obviously, that wont happen. Kaz said they werent sure EXACTLY what cars will be able to be "damaged." With Kaz's history of gray answers, that could mean interior damage, exterior damage, or both interior and exterior damage.

This thread title need to be changed to- Damage Samantics :lol:
 
It's been pulled from Sony's site, but you can ask Black Chamber if he still has a copy. He did the original translation.

His translation is wrong. Well at least one line certainly is.

He failed to translate a quite simple line I translated myself from a partial screenshot of the page. The line referring to the courses. I can assure you that that line is wrong and considering how he managed to get such a simple thing wrong I don't believe a single word of his translation anymore.

I have an in depth explanation of the translation of that line I posted on another forum and I can post it here if proof is needed.
 
His translation is wrong. Well at least one line certainly is.

He failed to translate a quite simple line I translated myself from a partial screenshot of the page. The line referring to the courses. I can assure you that that line is wrong and considering how he managed to get such a simple thing wrong I don't believe a single word of his translation anymore.

I have an in depth explanation of the translation of that line I posted on another forum and I can post it here if proof is needed.

I would like to see what he said was wrong, and what the correct translation is. Thanks in advance:tup:
 
Partial screenshot of the page I was given:

14908229.jpg


The explanation on the translation of the line about courses follows (If you see some weird jibberish that is not japanese jibberish you don't have japanese language installed in your windows):

Me from another forum
The line about courses is this one: 20コース以上 60以上のレイアウト or in roman letters "Nijyuu koosu ijou. Rokujyuu ijou no reiauto".

Right next to "20" we have "コース" or in roman letters "koosu". Written in katakana which is the alfabet used by japanese to write words borrowed from other languages, "koosu" means course. If you use your imagination (quite a lot really) you can see how "koosu" (when spoken with japanese pronounce) sounds like "course". Since the japanese alphabet is syllabe based and they only have about 70 syllabes, that's the closest they can get to how "course" sounds.

Right next to "コース" we have "以上" or in roman letters "ijou". Written in kanji, this one is pure japanese and have some meanings. The only one that applies is "more than". Don't worry about the other meanings, they are like "since" and "the previously mentioned" nothing that can actually point to a different interpretation. Still, if you're curious look here.

So the first part (20コース以上) means literally "twenty course more than" or in proper english, "more than 20 courses".

Now for the seccond part which is considerably more tricky to explain:

Right next to "60" we have our "ijou" again and here is the only part we can have two interpretations. As far as I know (remember my japanese knowledge is only basic) "ijou" here can mean "more than" or "the previously mentioned".

Let's skip "ijou" for now and look at the "の" right next to it. "の" or in roman letters "no" is a particle that denotes possession. It works this way, what is in the left possess or owns what is in the right. An example: "Watashi no kuruma". "watashi" means "me" and "kuruma" means "car" so put "no" in the middle and we have "my car".

Right next to "no" we have "レイアウト" or in roman letters "reiauto". Again written in katakana, this is another word borrowed from english that means "layout". Again if pronounced in japanese sounds like "layout" pronounced in english.

Back to "ijou" (以上). Here, I believe, is the misinterpretation I've seen in most translations. In the first part, "ijou" means "more than", in the seccond part it probably means "the previously mentioned". Why? Because it's probably refering to "courses" (コース) in the first part since the "no" particle requires "something in the left" that owns "what is in the right". I've heard some say that "what is in the left" can be omited when it's obvious. That leads us to a different translation I'll mention at the end.

So in the seccond part (60以上のレイアウト) we have literally "sixty previously mentioned have layout" or in proper english, "The previously mentioned have 60 layouts".

The whole translation is literally "twenty course more than - sixty previously mentioned have layout" or in proper english: "More than twenty courses. The previously mentioned have 60 layouts" or in a more natural way "More than twenty courses with 60 layouts".

As you can see, the only thing open for interpretation is "ijou" (以上) in the seccond part what would give us the translation: "More than twenty courses. More than 60 layouts". Even though this translation makes more sense, I belive the other one is more accurate because of the particle "no" (の) that requires "something at the left". However, as I said my knowledge is only basic.

Bottom line, both of them mean we will get 20 courses, so as I said before, I hope the page itself is wrong, because the translation is not. I hope my explanation was in depth enough but also easy enough for you to understand.

His translation was:

Black Chamber
60 courses confirmed with 20 or more to be revealed

As you can see there's nothing about "confirm" or "reveal" for him to even put those words in his translation.
 
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Excellent explanation. Thank you for that. m(__)m

Is it possible that "20コース以上 60以上のレイアウト" would translate as "More than 20 courses which possess more than 60 layouts," and that is the source of your troublesome no character?

That's actually more in line with the translation ("more than 20 courses, more than 60 layouts") that was posted in the GTP article about the leak , which gave credit to Black Chamber for the translation. Perhaps he or someone else revised it after that initial post.

Any luck with translating the bit we're arguing about?

Edit: Also note that his translation includes the line "Damage representation (reproduced in full by real-time collision deformation)" under the section "physical simulation of vehicles," which is wholly separate from the "models included" section. Any thoughts on that? To me, that sounds like damage simulation is an intrinsic part of the game, just like "new physics engine."
 
Excellent explanation. Thank you for that. m(__)m

Is it possible that "20コース以上 60以上のレイアウト" would translate as "More than 20 courses which possess more than 60 layouts," and that is the source of your troublesome no character?

That's actually more in line with the translation ("more than 20 courses, more than 60 layouts") that was posted in the GTP article about the leak , which gave credit to Black Chamber for the translation. Perhaps he or someone else revised it after that initial post.

Any luck with translating the bit we're arguing about?

Edit: Also note that his translation includes the line "Damage representation (reproduced in full by real-time collision deformation)" under the section "physical simulation of vehicles," which is wholly separate from the "models included" section. Any thoughts on that? To me, that sounds like damage simulation is an intrinsic part of the game, just like "new physics engine."

Yes your suggestion actually seems better. Translation is more of an art than it is a science so the results differ even though the general idea must remain the same.

The problem with translating the rest is that it is a screenshot (and a partial one so I could translate only about half of the list). And now you're probably going "WTF he's using google translator or something?". The thing is that there are too many kanji over there and I know only about 20 and none of the ones I know appear to be in there. I'm still an early student of the language unfortunately. I need to be able to select them and throw them at a dictionary (not exactly a translator) to see their respective meanings to try to translate since I don't know them.

Well bottom line I don't have the right source to work with and I'm not the perfect guy for the task. I will try to but not necessarily will be able to do it.
 
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Yes your suggestion actually seems better. Translation is more of an art than it is a science so the results differ even though the general idea must remain the same.
Aww, shucks. I couldn't have done it without you. :blush:

And I mean that quite literally. :p

Well bottom line I don't have the right source to work with and I'm not the perfect guy for the task. I will try to but not necessarily will be able to do it.

Well, for what it's worth, I'm reading that other thread and it looks like the translation produced was kind of a group effort, by several Japanese-speaking GTPers and their Japanese speaking friends.

Interestingly, I found this translation.

1000 cars (all with cockpit and maybe damage), 170 (with damages also in cockpit) 830 (with cockpit and esterior damage, not damage in cockpit and seen since gt4). the 170 are premium dont' know what stand for maybe pay for it.
It sounds funny because it was translated first in to Italian, and then in to English, but it was backed up by Famine, who speaks Japanese and had already reached a similar translation on his own. So there's at least a couple of people who think it's saying… 1) all cars will have cockpits, 2) most/all cars will show exterior damage, and 3) the premium cars will also show cockpit damage.

Gee, isn't that exactly what I said? :D

I'm still reading the thread though. :)
 
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