Gran Turismo 5 Game Features Announced

Gran Turismo 5 223 August 18, 2009 by

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Just released via Polyphony Digital’s website (the article seems to have been removed – let the conspiracy theories begin!).  Thanks to Black Chamber for the complete translation!

August 18, GamesCom, held in Cologne, Germany:

Gran Turismo 5 has been announced! Here is the latest information on the game design:

models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before ]

Courses
more than 20 courses, more than 60 layouts

physical simulation of vehicles
Physics system simulation is brand new
Represented is full fall in vehicles [possibly rollover]
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla model

Arcade Mode
Single Race
2 player battle

GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test

Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output

Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)

Gran Turismo TV
Video output to a PSP or PSP Go®
Progressive Download
Improved

user interface
Continuous Play for videos

Museums
The

Gran Turismo 5 Prologue version, + more information at TGS

Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1


User Interface

The

Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track

the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)

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