The Damage Thread - Best Buy Demo, Now Thats More Like It!

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They look very much like those fillable, inter-locking polycarbonate barriers to me. They are definitely not concrete or concrete looking.

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The physics on those crashes look pretty realistic, especially the sliding sideways, etc. But the flipping and getting airborne is WAY over the top. It's like once the car leaves the ground, it's weightless.



High speed is dangerous!

Yeeks! (nice slo-mo at around 2:10)


Seems that NR2003 is still pretty accurate, at least visually. Collision detection / handling is always going to be a bit dodgy when you're using a low-res polygonal representation of a smoothly contoured shape. Not to mention the approximation in the crumple-ability of the car! All it needs is for the collision to goof a bit and boost the car a bit higher than normal, and wahey!

Amazing what the Papyrus boys and girls were doing back in the day!
 
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E3 2010 Trailer

Well we finally got a slightly lengthier trailer nearing the end of the press conference and it was a great display of what GT is all about and gave us some new cars, tracks and more questions to tease us with but the one aspect of the trailer which let me down and has always been a talking point is Gran Turismo's damage.

The damage engine which has been used since damage was shown to us at E3 last year (and covered throughout this thread ever since) appears to have not changed even till today which I feel is dissapointing. I bet KY wishes he had never hyped up damage so much talking about how ultra realistic is was ment to be etc.

Although we have seen tons of regular car damage we had never seen any of this 'premium' race car damage till today with one of the JTCC cars rear ending another (we might have seen some in a previous Nascar vid). I have to say the fact they keep keeping the damage clips super short might be a sign that they dont feel confident that they will deliver on the promise of technically accurate deformation with cars wiping out spectacularly (I can't remember KY's exact words).

Why at such a late stage would they keep hiding all this with snippets here and there? I think its because the damage we are going to get will be what you have been seeing since 2009, your average level of damage comparable to other titles and maybe even slightly more basic. I feel Grid still has the best looking damage of recient titles and it manages to deal with race car licencing issues.

So whats everyones feeling about the damage we saw today / yesterday?

Robin.
 
The short clips tell me it's not in-game footage. They probably render the scenes using the engine and just show short clips to give us an idea of the game.
 
I myself like the damage i have seen, in the evo and the nascar..
I have not seen any damage on the rearend with the GTR but I dont think that was a representation of the actual game.. since the nascar hit the wall lightly and got the whole side banged up, thus with a heavy rearend from the GTR for them not to have any damage makes no sense.
 
Also, maybe they do not want to emphasise the damage so much, either because;
a) that isn't what the game is supposed to be about, or
b) they want to leave us with some surprises.

Regardless, I'm happy with the damage shown in the trailer, as well as everything else (except the date haha, was really hoping for August or something, but I'm just impatient, it will come by pretty fast)
 
The short clips tell me it's not in-game footage. They probably render the scenes using the engine and just show short clips to give us an idea of the game.

PD have always used in game footage for their trailers so what you see in these is what you will see in the game.
 
I've pulled a few frames from the E3 trailer to show off the damage system. It's clearly not the usual pre-rendered stuff you'd normally find in SHIFT or Forza 3. You can see separating and crumpling panels. There's even flying debris/particles from the Evo X.

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I can't understand the last crash pictures...

The EVO X hits on his right, but as can we see, there's damage on his left headlights, hood seems to be damaged too, front left defense and left door... why?

And, why the wheel is eating the front bumper?
 
I can't understand the last crash pictures...

The EVO X hits on his right, but as can we see, there's damage on his left headlights, hood seems to be damaged too, front left defense and left door... why?

And, why the wheel is eating the front bumper?

The left side damage is for the inertia?? and the wheel eating bumper is a usually glitch in 3D, the bumper shape when is damaged dont calculate the limits of the wheel just calculate the deformation. IMHO

PS: I CANT WAIT!!!!
 
I can't understand the last crash pictures...

The EVO X hits on his right, but as can we see, there's damage on his left headlights, hood seems to be damaged too, front left defense and left door... why?

And, why the wheel is eating the front bumper?

I think it is two seperate clips.
 
I can't understand the last crash pictures...

The EVO X hits on his right, but as can we see, there's damage on his left headlights, hood seems to be damaged too, front left defense and left door... why?

And, why the wheel is eating the front bumper?

The side where the impact occurs isn't always the only part of the car affected. Panels are interconnected and metal do crumple. The Evo hits the wall on the right corner of the car (from the driver's perspective). The impact caused the front panel to compress from right to left. You can see the separation near the windshield that shows the force and direction of the impact.
 
guys from the first picture of the evo i can see that the left side is already crashed before it hits the wall maybe from a colision
 
I remember reading once that the suspension taking a massive knock could cause damage etc..

Someone said in one of the latest articles, might be eurogamer that the Lancer was riding the wall. So if that is the case and most of the impact was directly on the front right wheel it may well have kicked back the suspension etc to damage the left side.

If thats the case its pretty amazing!
 
They haven't showed us enough of the damage model for people not to complain about it in my opinion.

Come on PD, release a demo on PSN with full damage enabled... You know you want to.
 
That damage on the Nascar looks great! I agree, it´s enough for me! Great job for the first damage system from PD... It´s still a game! If you wan´t realistic damage, get your car, take a ride and crash it into the next tree...
 
Come on PD, release a demo on PSN with full damage enabled... You know you want to.
I believe they have already said there will not be a demo between now and November. Surely you want there to be some surprises when you buy the final copy of the game ...
 
I always said (and posted it in my guesses about TGS) that it would break down to 170 cars with premium damage and the rest standard cars. The premium damage cars would have fully modeled interiors (whatever they ended up being) and the standard cars would not.

So roughly 200 cars with full damage (ie panel deformation and seperation) and the rest without. Premium cars have fully modeled interiors and others do not.

Pretty much what I expected...

...You were trying to argue that it was a mistranslation, and that it was clearly saying that only the premium cars would have cockpits, and only the premium cars could be damaged....

...

In short, you were totally wrong, and I was totally right, so don't go around trying to claim that anything that counters your FUD is simply a mistranslation, and especially don't give examples that demonstrate exactly the opposite. :rolleyes:

You still around SS?
 
Well we finally got the full explanation on damage and basically KY was leading us on. He said damage (on the race cars at least) would be as realistic as a real crash with real time deformation and breaking components down to an individual bolt.

The reaction to the damage we saw a year ago was mostly negative and it has not changed at all despite KY saying it was a 'first step'. The damage looks actually worse than other current games and looks more like what we saw around 3 years ago.

Seriously, the speeds of impacts shown in the new trailer and the resulting damage is poor effort. They even keep trying to hide the damage by making the clips shakey and short. I thought damage wouldnt be an issue with non road cars.



This coupled with finding out 800 cars are just ports without a complete PS3 treatment has really suprised me. I am a major GT fan but even I am starting to hope that things dont get more dissapointing.

Robin.
 
So roughly 200 cars with full damage (ie panel deformation and seperation) and the rest without. Premium cars have fully modeled interiors and others do not.

Pretty much what I expected...



You still around SS?

Even with standard cars, you still get panel deformation (dents) but more importantly mechanical damage or in GT-speak, Physics-Affecting Damage. Here's the explanation:

This is damage in which the physics simulation is affected by alignment deviations, etc. This is damage that affects controllability, and the car may not drive straight, or it might become unstable in corners, etc. depending on the amount of damage. Affects all cars.

That to me is enough of a leveler to allow races between standard and premium cars.

And PD took the same approach to damage modeling and physics as they do with car/chassis/suspension movement in recent GT games meaning the the motion is extensive and both quite realistic and believable:

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but with such an impact, the window should broken into pieces or just crack for sure. if they can add this to the final product, i am sure that most of people will satified about it.
 
People seem to forget that Kaz mentioned different levels of damage. Now its not hard to imagine, like with the Standard cars, these are the product or possibly even close to the final product.
 
You know that video of the car sliding sideways (on its side) into the RX7, damage looks nice in my opinion for that, maybe not quite as extreme as it should be but at least it does look like real-time damage moddling.

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