The Damage Thread - Best Buy Demo, Now Thats More Like It!

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You know that video of the car sliding sideways (on its side) into the RX7, damage looks nice in my opinion for that, maybe not quite as extreme as it should be but at least it does look like real-time damage moddling.
sidecrash.jpg

This looks pretty nice for a road car. Even the door is crushed and the paint dents are realistic. I am pretty sure the racing cars will get even better damage since they aren't restricted by the manufacturer. The best wishes go to PD for their job well done.
 
but with such an impact, the window should broken into pieces or just crack for sure. if they can add this to the final product, i am sure that most of people will satified about it.

Most race car's windshield as someone else pointed out, doesn't shatter since it's usually made out of Lexan which is practically indestructible.
 
And NASCAR vehicles don't have body panels... yet we clearly see a sepration at the door panel.

Yes there are panels, just welded together to create a seamless piece. And like any structure there is a frame where the body sits. But welding like any joint will separate under distress which is what usually happen in a crash.

Any video of NASCAR crash shows that the panels do separate:

[YOUTUBEHD]64lQ7INUwTs&hd[/YOUTUBEHD]
 
Yes there are panels, just welded together to create a seamless piece. And like any structure there is a frame where the body sits. But welding like any joint will separate under distress which is what usually happen in a crash.

Any video of NASCAR crash shows that the panels do separate:

Cup car's door panel seams aren't welded like PD's modeling. Yes bodies panels do rip off, but I've never seen just the door separate.
 
Cup car's door panel seams aren't welded like PD's modeling. Yes bodies panels do rip off, but I've never seen just the door separate.

Everyone, see why it took PD 5 years to create 200 cars? Because of expectations and standards of fans like this
 
Everyone, see why it took PD 5 years to create 200 cars? Because of expectations and standards of fans like this

No, they wasted time modeling damage that is incorrect. If anything at all you should see is a caved-in door. Also if you knew me than you would know that I've been against the whole visual damage thing from the get-go. Think before you post. I was merely tring to back up Devedander.
 
Cup car's door panel seams aren't welded like PD's modeling. Yes bodies panels do rip off, but I've never seen just the door separate.

There is a seam where the two side windows meet:

nascar-body.jpg


And you can see the separation in the GT5 image and also the bottom part where it's riveted:

4710844202_fcc0d05514_b.jpg


Here's good photo of a crash in Montreal:

4713579682_be32ec168e_b.jpg


Again the separation occurs at the same point on the body. I guess PD got it right after all, eh.
 
There is a seam where the two side windows meet:



And you can see the separation in the GT5 image and also the bottom part where it's riveted:



Here's good photo of a crash in Montreal:



Again the separation occurs at the same point on the body. I guess PD got it right after all, eh.

To defend myself again........ the first pic you can plainly see the seem is in the middle of the front window, not at the B pillar. The second pic look at the the bottem of the door, you can see a seam separating the door and rocker panel, again Cup cars don't have this seam. Third pic is clearly not a Nextel Cup Car, but car from one of NASCAR's budget series, where most of the car's parts are outsourced. Body panels are replacable to keep cost down, unlike Cup where seams cause body lines twhich increase drag. Run your fingers down the side of Cup car and you'll see that that it is as smooth as silk.

I do have to admit that PD's CoT cars are definitly the prettiest stock cars I have ever seen in a game, and its nice to see the cars wearing the spoiler instead of the wing. Good job PD.
 
To defend myself again........ the first pic you can plainly see the seem is in the middle of the front window, not at the B pillar. The second pic look at the the bottem of the door, you can see a seam separating the door and rocker panel, again Cup cars don't have this seam. Third pic is clearly not a Nextel Cup Car, but car from one of NASCAR's budget series, where most of the car's parts are outsourced. Body panels are replacable to keep cost down, unlike Cup where seams cause body lines twhich increase drag. Run your fingers down the side of Cup car and you'll see that that it is as smooth as silk.

What he said.

I do have to admit that PD's CoT cars are definitly the prettiest stock cars I have ever seen in a game, and its nice to see the cars wearing the spoiler instead of the wing. Good job PD.

There is no doubt PD can do pretty!
 
To defend myself again........ the first pic you can plainly see the seem is in the middle of the front window, not at the B pillar. The second pic look at the the bottem of the door, you can see a seam separating the door and rocker panel, again Cup cars don't have this seam. Third pic is clearly not a Nextel Cup Car, but car from one of NASCAR's budget series, where most of the car's parts are outsourced. Body panels are replacable to keep cost down, unlike Cup where seams cause body lines twhich increase drag. Run your fingers down the side of Cup car and you'll see that that it is as smooth as silk.

I do have to admit that PD's CoT cars are definitly the prettiest stock cars I have ever seen in a game, and its nice to see the cars wearing the spoiler instead of the wing. Good job PD.

Thanks for pointing that out. I never knew there were so many methods of building cars in the series. Still, I think the damage while not as accurate as it should've been, does a good job of reflecting the type of construction that goes into a Cup Car. Hopefully, the damage isn't quite finalised and PD will keep improving and make it even more realistic.


What he said.



There is no doubt PD can do pretty!

I think it's a bit more than just pretty. While there's no doubt that the cars are well rendered, they've also model the movement of the cars better than any driving sims available today. Even iRacing couldn't quite capture the sense of weight , suspension and ultimately movement of cars in spite of its great physics. And the crash modeling and physics in iRacing is still pretty crude at best.
 
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Wow I could see that the Gallardo got damaged on its rear bumper after it hit the wall at 1:24, the plate was about to drop off, it really sounds like GT5 has damage function(Although it has already been announced it actually includes the stuff as a kind of new game feature) that operates when the car we drive bumped the wall/barrior as it has been said many times. :)

>Myffe
It will be like when the real F1 cars strike something in a race, I wouldn't be able to see them break and the parts fly around!
 
It hurts to see a Lamborghini being tortured that much,,

Do not fear my friend.

99,9% of future upload YouTube videos of GT5 replays will be people smashing cars and destroying everything they can, especially on Premium high-priced cars.

Of those, almost 80% will be those criticizing damage modelling (bolts in engine made wrong, Forza 3 is better GT5 is for n00bz, unrealistic tearing down of doors when univrsal theory of relativity is taking into concern, etc..), while 20% will just destroy everything because it is the only thing that will make them happy.

Fear of the future, today is still bright.
 
Do not fear my friend.

99,9% of future upload YouTube videos of GT5 replays will be people smashing cars and destroying everything they can, especially on Premium high-priced cars.

Of those, almost 80% will be those criticizing damage modelling (bolts in engine made wrong, Forza 3 is better GT5 is for n00bz, unrealistic tearing down of doors when univrsal theory of relativity is taking into concern, etc..), while 20% will just destroy everything because it is the only thing that will make them happy.

Fear of the future, today is still bright.

Well, what can I say. We were promised spectacular damage, we better get it.

It's only fair we bash their lying asses if we don't, don't you think?
 
In this Gallardo Damage video you can also see dents, which get deeper by every hit. I did't notice this before.
very nice 👍
 
Well, what can I say. We were promised spectacular damage, we better get it.

It's only fair we bash their lying asses if we don't, don't you think?

We were never promised, or told, by polyphony digital, that we would get "spectacular" damage. Please, show me otherwise.
 
We were never promised, or told, by polyphony digital, that we would get "spectacular" damage. Please, show me otherwise.

Ah, were we not? :mad:

Yamauchi quote:
"...We're not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it)."
Damage in Gran Turismo would make the franchise unstoppable, don't you think? He responds: "No I mean, really, really, really hard work... to the extent of creating another game, almost. From our standards, what other games are doing is "simplified damage". You know how we are when making our games... we would want to simulate every single dent differently."

BUT we haven't seen true GT5 damage yet … :D and it will look like this:

(alas, GT5 will be delayed another 3 years to achieve such damage) :lol:
 
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Do not fear my friend.

99,9% of future upload YouTube videos of GT5 replays will be people smashing cars and destroying everything they can, especially on Premium high-priced cars.

Of those, almost 80% will be those criticizing damage modelling (bolts in engine made wrong, Forza 3 is better GT5 is for n00bz, unrealistic tearing down of doors when univrsal theory of relativity is taking into concern, etc..), while 20% will just destroy everything because it is the only thing that will make them happy.

Fear of the future, today is still bright.

We'll shall see tons of that next year. :lol:
 
Yamauchi quote:
"...We're not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it)."
Damage in Gran Turismo would make the franchise unstoppable, don't you think? He responds: "No I mean, really, really, really hard work... to the extent of creating another game, almost. From our standards, what other games are doing is "simplified damage". You know how we are when making our games... we would want to simulate every single dent differently."

(alas, GT5 will be delayed another 3 years to achieve such damage) :lol:

Very true!It's unbelievably hard!

Remember Burnout Paradise?Game with simple, arcade physics, imagine how hard it to achieve such for GT.

Best damage I have seen is in Carmageddon 1,2.Pure real-time - you get EXACTLY what you do.Yes there is few polygon clipping, but it doesn't matter.It enhances game-play like never before - EVERY race is different because of superb damage model.

Even when manufactures does not allow such damage - it doesn't matter - complete damage MODEL is here - but it's just limited to what manufactures allow.It's like entire graphics engine - what you show is second, first is complete engine that is here.PD are not those kind of guys that do a limited things from beginning, ESPECIALLY with from-scratch GT5.

In short - GT5 damage model is capable to do anything with car, but it will be limited in-game because of car manufactures.
 
Ah, were we not? :mad:

Yamauchi quote:
"...We're not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it)."
Damage in Gran Turismo would make the franchise unstoppable, don't you think? He responds: "No I mean, really, really, really hard work... to the extent of creating another game, almost. From our standards, what other games are doing is "simplified damage". You know how we are when making our games... we would want to simulate every single dent differently."
:

Technically, its not really a promise. Saying you only do something when it can be done in a truely authenthic way doesn't constitute a promise.
 
I still do not care about visual damage. As long as there is realistic physical damage I am set. I will simply stay in last place for most online races, wait for everyone else to take themselves out and simply overtaking the entire field with a smile on my face.
 
Technically, its not really a promise. Saying you only do something when it can be done in a truely authenthic way doesn't constitute a promise.

Yeah, I totally agree. PD didn't pinky swear, so it's not a promise...

:rolleyes:
 

Very funny...not. That sentence didn't have one single indication of promising in it would in. Again, it wasn't promised. Perhaps you somehow interpret it as some convertly disguised promise and since you seemingly still believe that, please show me where there was a Promise it was gonna be in.
 
Very funny...not. That sentence didn't have one single indication of promising in it would in. Again, it wasn't promised. Perhaps you somehow interpret it as some convertly disguised promise and since you seemingly still believe that, please show me where there was a Promise it was gonna be in.

If you want to be pedantic about it, then "promised" was a poor choice of word on my part. So let's just scrap it and start over.

PD affirmed that if they were going to implement damage, they would do it right. They would go further than any other game ever did. They even showed us:

gt5damage.gif


PD said they would do it, right? They showed what they would do, did they not? If they don't do it in the end, then they lied, did they not? Then I have a legitimate reason to bash their lying asses, don't I?
 

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