The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Calsonic has some obvious panel dents and cracks. Was hard to see in the video, but pause it and it's all there.
The front quarter panel area is pretty smashed up
Though being carbon fiber, I would expect it to shatter instead of deform....

gt5calsonicdamage.jpg



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Those crash test videos hurt to watch. Seeing exotic cars get smashed is almost like watching an animal suffer. By the way I like that SLS crash test trim, that orange with the black wheels looks good.
 
Those crash test videos hurt to watch. Seeing exotic cars get smashed is almost like watching an animal suffer. By the way I like that SLS crash test trim, that orange with the black wheels looks good.

:lol: That is funny, not animals suffering but the way you compared it.
 
Those crash test videos hurt to watch. Seeing exotic cars get smashed is almost like watching an animal suffer. By the way I like that SLS crash test trim, that orange with the black wheels looks good.


Huh. I LOVE smashing exotics......I find it more fun to wreck cars that are expensive.

Cant wait to smash a Lambo to pieces :lol:
 
serves the guy right for driving like an idiot

I know! Advanced driving lessons should be MANDATORY for sports car ownership.

Look how he locks up the brakes, he lost a good 2-3 meters sliding, had he braked smoothly he would have bumped into the van at most a scratch and a knick, with driving lessons he would know that less is more.:nervous:
 
Calsonic has some obvious panel dents and cracks. Was hard to see in the video, but pause it and it's all there.
The front quarter panel area is pretty smashed up
Though being carbon fiber, I would expect it to shatter instead of deform....

gt5calsonicdamage.jpg

I did not see this before, but I've noticed some of the Calsonic lettering (as well as the Nissan) has been rubbed off. I also see the underside has been bent abit too and the front wheel exit looks broken too.
 
It's very interesting how the doors pop off on the SLS in the even of a flip over. I wondered how they would work around that.

edit: think kaz will accurately model that?? :P
 
It doesn't take much force to really crumple a bonnet - watch the end - ouch!
Probably no more than 10kph at point of impact. People rear end each other in online races a lot faster than that!
That's the problem I have with most racing games, GT5 included (from what we've seen). It takes very little to damage a car, yet most of the time slight deformation starts being visible only after crashes that would, in real life, turn a car into a pile of junk.
 
I think the damage we've seen is the final version. Remember they are not going to let us destroy a car to where it is undriveable.
 
Oof. That Enzo video is disappointing if that's the final damage model we're getting. I'm assuming they're still tweaking it though, if only so that panels intruding on other panel's space will affect both.
 
Oof. That Enzo video is disappointing if that's the final damage model we're getting. I'm assuming they're still tweaking it though, if only so that panels intruding on other panel's space will affect both.

Remember that this is a demo,and they use the same version of E3,these glitches should been patched or fixed in the beta testing,still in post production stages they should be making some quality check,and the models deform,they don't have pre-scripted deformation and it does appear done by the impact,not like touch and then random damage.
 
Is that in-game?

Yes from this one. They need to scale up the effect for pro physics mode. The way it is now is ok for beginner and maybe scale up for intermediate a bit more

[YOUTUBEHD]O-J0yS1wemk[/YOUTUBEHD]
 
Apparently damage was most dramatic in the Nascar car, but no vids of that yet

Went to BETA event today unfortunatley camera battery died before I got to record footage of nascar. The car was awesome as it had actual deformation damage and looked miles ahead of anything we have seen of the damage for GT5 except for the trailer. The rear bumper crumpled and deformed quite a bit exactly where I hit it. The other cars had damage like all other previous demos but the nascar damage was on another level. Hopefully someone recorded some nascar footage. I will upload some footage I managed to record before battery died later on today.
 
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Yes from this one. They need to scale up the effect for pro physics mode. The way it is now is ok for beginner and maybe scale up for intermediate a bit more

[YOUTUBEHD]O-J0yS1wemk[/YOUTUBEHD]

Since its from the Playstation BETA, yes.

Okay thanks. :)

Oh by the way I found another video on youtube showing damage on a premium race car.

[YOUTUBEHD]gZyTS8E_hFk[/YOUTUBEHD]
 
I think people are finding it difficult to understand that they're not going to put the final game on as a demo. seems to me this is just a straight out rehash of the E3 demo with some things taken away. The general rule is that the demo's are most of the time 3-6 months behind the actual build of a game.
 
I think people are finding it difficult to understand that they're not going to put the final game on as a demo. seems to me this is just a straight out rehash of the E3 demo with some things taken away. The general rule is that the demo's are most of the time 3-6 months behind the actual build of a game.

Thats exactly what I'm thinking. I don't see how people can't relize there is still considerable amount of time between now and November.
 
Thats exactly what I'm thinking. I don't see how people can't relize there is still considerable amount of time between now and November.

I'm not worried, the damage look real good to me, I know PD are holding back in that demo, they are not going to show the full effect yet. Maybe Sept at TGS 👍
 
I'm not worried, the damage look real good to me, I know PD are holding back in that demo, they are not going to show the full effect yet. Maybe Sept at TGS 👍

Exactly. Going from their history so far, the majority of things we ended up seeing were never previously announced.

Ferrari's inclusion first seen in GT HD - not previously announced.

Damage first seen in last year's trailer - not previously announced

NASCAR & WRC also first seen in last year's trailer - not previously announced

Lamborghini & Bugatti's Inclusion in GT PSP - not previously announced.

So going off this, I think the best has yet to come.
 
Yes from this one. They need to scale up the effect for pro physics mode. The way it is now is ok for beginner and maybe scale up for intermediate a bit more

[YOUTUBEHD]O-J0yS1wemk[/YOUTUBEHD]

Don't the bumpers have a plastic shell? Would they really bend all up like that and not splinter and fall off?

I think people are finding it difficult to understand that they're not going to put the final game on as a demo. seems to me this is just a straight out rehash of the E3 demo with some things taken away. The general rule is that the demo's are most of the time 3-6 months behind the actual build of a game.

I am not sure where you get the 3-6 months number... from my experience there is no hard rule about Betas, sometimes they are old code and sometimes they are a current build.

What I find hard to believe is that anyone can say for certain what will and won't be in the final game and what is or is not representative of the final product right now... isn't saying "that's not what the final game" will look like just as flawed a call? For all you know that IS what the final game will look like.

Experience HAS told me though that when they are an old build or do not reresent the final product well or in a favorable way, the devs make a HUGE point of declaring that all over the pace.

BTW remember that FM3 demo? Remember how the F3 fanboys used all the same lines about the weirdities in that?

Yeah...
 
Don't the bumpers have a plastic shell? Would they really bend all up like that and not splinter and fall off?



I am not sure where you get the 3-6 months number... from my experience there is no hard rule about Betas, sometimes they are old code and sometimes they are a current build.

What I find hard to believe is that anyone can say for certain what will and won't be in the final game and what is or is not representative of the final product right now... isn't saying "that's not what the final game" will look like just as flawed a call? For all you know that IS what the final game will look like.

Experience HAS told me though that when they are an old build or do not reresent the final product well or in a favorable way, the devs make a HUGE point of declaring that all over the pace.

BTW remember that FM3 demo? Remember how the F3 fanboys used all the same lines about the weirdities in that?

Yeah...

The thing, is that is basically the same build they sent to E3 with content removed. There is no point making two builds of the same demo. Just wastes development time and final build quality. E3 was nearly two months ago so there's 2 months atleast. Then you add the polish of the demo build and there's atleast half a months build right there so we're already looking at close to 3 months. I don't actually have a problem with the damage as I never expected the Enzo to have that much so i'm massively impressed.

The only thing that I care about is physics damage. As good as cosmetic damage is in games like Grid, it doesn't change the fact that they don't represent accurate physics model damage. Play iracing for some seriously good physics model damage.

I just hope that people don't pin superficial damage as the real measure of how good it is. Yes it is the representation of damage, but the real hardwork is in making the physics engine react in certain ways. Which is what i'm most excited about if that was Kazanori's idea behind real time damage was.
 
The thing, is that is basically the same build they sent to E3 with content removed. There is no point making two builds of the same demo.

Again I am not saying it's impossible that it is just the E3 demo, but it's also possible that it not and also possible that either way we will see nothing significantly different in the final build.

The argument it makes no point to crank out a second demo now is only valid if nothing significant has changed since then... but then that begs the question, with only a few months left till launch, if significant things aren't happening every 2 months... what really is going to happen by launch?

Also at this point so close to launch, they are almost certainly tying up loose ends and not making any changes that significantly break the game. They are not ripping out whole sections and buiding in new ones, so likely they have a fully working build that they keep tweaking and possibly recompiling to test on a real PS3 every few days... dumping that out as a demo is not particularly hard... you could probably literally do it on a daily basis if you wanted too without TOO much strain.

Basically a lot of people don't want to see this as a final build, and I don't blame them, as one of the most well known "realists" around here, I see plenty I want worked on also.

But just coming up with reasons that might be true to make yourself feel better and then declaring them to be true is not valid... they MIGHT be true, but they just as well might not.
 
To this day the visual damage is pretty lame in my opinion, i havent seen any noticeable performance damage either (for that i need to play it also, videos doesnt work for that), im waiting for much more, atleast to be similar to other games. It was very disappointing to see the damage in that racing R35, it should be much more brutal. Even for a licensed car like the Enzo the damage is too little and it take a lots of hits to even damage it a bit.
 
Well IMO I still will say damage is not fully implemented In that demo. There is no mechanical damage or roll over. As I said before damage is a new feature they are not going to show the full experience yet. We might see the real deal at TGS.

If you pause the Video at 2:06 that enzo front bumper looks pretty jacked up 👍 It looks like its on some type of cosmetic damage mode, im betting their will be some type of simulation damage mode.

[YOUTUBEHD]O-J0yS1wemk[/YOUTUBEHD]
 
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I'm pretty sure we're seeing damage as it will be in GT5, if not 95%.

I think GT5 will have options to damage the cars easier so you dont have to bash them as much to get the parts loose and bent but I dont think it will be better at least not by alot.

This is PD's first time with damage. I do blame them though for hyping their damage model to the point where most people are expecting photorealistic damage. I doubt thats going to happen.

Personally I'm satisfied with the current damage models because I never really bought into all of PD's hype. I'm only expecting some bent bumpers and performance downgrading and for PD's first go that will be enough.

Besides, no game, not even Burnout games get close to realistic damage. Until you can separate the engine and transmission from your car all damage modeling is inaccurate. Do that and the cars look unsafe.

enzo.jpg
 
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