The Damage Thread - Best Buy Demo, Now Thats More Like It!

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No damage on semi-Premium cars

what the hell is a semi-premium car! :scared:

also, its all good and well seeing pictures like this showing damage, but if you had to go around the track at 150mph for 2 minutes to get to that level of damage its a crap damage model.

all that damage from the lambo should be there from a single 50mph collision.
 
Removable Body Panels...which leads me to this question.

When the car gets damaged, and the windows break, there are glass peices all over the place.
Is there a chance to flatten your tires like this? Is there any sign of this?
 
Removable Body Panels...which leads me to this question.

When the car gets damaged, and the windows break, there are glass peices all over the place.
Is there a chance to flatten your tires like this? Is there any sign of this?

That would be awesome!!! flatten your tires wow good idea!!!👍:dunce:
 
The SuperGT GT-R's damage reminds me of something. Where have I seen damage just like that...



Obviously it's on a different level graphically, but the fact everything is just condensing towards the center, it instantly reminded me of... HORNBALL.


I played that sim a lot! On Viper Racing the damage extent and amount relative to the impact speed though, although graphically very simple, was rather realistic (for example you could wrap you car around a tree/pole if the impact was strong enough. Also damage sensitivity was very high, the car body and chassis were easily damaged like it would have been in real life). But I guess it's to be expected with only one car (plus a few bonus ones) included in the game and probably no legal issues for showing that the car is "unsafe".

GT5 doesn't go as far, no severe damage has been shown yet.
The very deformed hoods, bumpers and panels make it look so in screenshots, but it actually isn't yet, or at least not enough.
The severe deformations/dislocations shown in the video above is what I would consider to be the goal for Polyphony... of course with current graphics detail.
 
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Removable Body Panels...which leads me to this question.

When the car gets damaged, and the windows break, there are glass peices all over the place.
Is there a chance to flatten your tires like this? Is there any sign of this?

I don't think tyres are that prone to puncturing by such small fragments. Even if simulated in GT5 you'd need a big and hard piece of glass to puncture the tyres.
 
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also, its all good and well seeing pictures like this showing damage, but if you had to go around the track at 150mph for 2 minutes to get to that level of damage its a crap damage model.

all that damage from the lambo should be there from a single 50mph collision.

took about 2 hits from 130mph or so on the Gallardo according to the person who took the pic

These are hardly the finished article - people should know that by now!
GT5 roller coaster = people see something, freak out, then see something better, mind blown, repeat
 
I have a very hardcore idea about damage in GT5.
First of all, it need to be not automatically fixed after race.Go into repair shop and...
that what idea begins - What if you car can't be repaired?
That's a very good motivation to drive more safely if you don't want to waste thousands and thousands of credits.For me this is best idea - like "you want a damage in GT5 - get it! (with all consequences)"
 
I have a very hardcore idea about damage in GT5.
First of all, it need to be not automatically fixed after race.Go into repair shop and...
that what idea begins - What if you car can't be repaired?
That's a very good motivation to drive more safely if you don't want to waste thousands and thousands of credits.For me this is best idea - like "you want a damage in GT5 - get it! (with all consequences)"

i really hope about this... but it must be confirmed...
PD always focus to let play their games to everybody, skilled players and not...
it would be really difficult not waste a car during a single race for beginner players...
 
Even PC simulators always have a button to "reset" the car during a race, so no matter how realistic damage is, one is always able to continue them. I think it should be the case for GT5 too. Damage can be realistic but races and the player money balance do not need to be irreparabily ruined. Such a radical feature should be kept optional, in case.
Besides, if they really wanted, before making the player paying for car damage, PD should make them pay for car consumables (tyres especially).
 
Who cares about visual damage (or mechanical) if it doesn't carry over to the next race?
I mean, what, you finish the race with a half car prepared for the junk, go into your garage and boom, there's a shiny new SLS, damage like that is just pointless if you ask me.
I still think that that carrying over thing is not true because it would be stupid to carry over dirt (that's why there is a car wash) but not damage, if it is like that then I think that PD spent pointless time developing this (note that I was the one that didn't want the damage in the first place).
 
Who cares about visual damage (or mechanical) if it doesn't carry over to the next race?
I mean, what, you finish the race with a half car prepared for the junk, go into your garage and boom, there's a shiny new SLS, damage like that is just pointless if you ask me.
I still think that that carrying over thing is not true because it would be stupid to carry over dirt (that's why there is a car wash) but not damage, if it is like that then I think that PD spent pointless time developing this (note that I was the one that didn't want the damage in the first place).

I have to admit you have a point there.
If dirt is carried over (btw I hope this time it will be more apparent than in past games where cars just lose their shine over time) then damage should too, optionally.
 
Removable Body Panels...which leads me to this question.

When the car gets damaged, and the windows break, there are glass peices all over the place.
Is there a chance to flatten your tires like this? Is there any sign of this?

That would be awesome!!! flatten your tires wow good idea!!!👍:dunce:

Come on guys back to the real world now.

The glass used in production cars is designed to shatter into tiny pieces which will not puncture car tyres, on top of that windscreen glass is laminated as as such does not even come out.

See....

dsc03285z.jpg


...this is all that happens even when some idiot repeatedly takes a brick to your windscreen.

Add in that race prepped cars have lexan windows which do not shatter or break (for both safety and lightness) and you have a combination of situations that will not have glass that is going to puncture tyres happening.


Scaff
 
I just find it so funny that we still have people complaining about the realism of the damage now that we have a great damage model. Which are the same people who have complaining ever since GT4 there was no damage. After all these years when we finally have damage, they start to analyze and nitpick every little detail. I'm just going to ignore these people who keep ignoring the fact GT5 is probably going to be the best racing game ever for the PS3 console.

As for myself: I have taken all of the news not too seriously. I'll wait until November 2nd with my judgements because I know the full game will probably blow us with even more features we haven't heard about yet. While you all keep nitpicking every single screenshot I'm just sitting here thinking "You just wait until November 2nd comes around".

Believe me, you're going to be amazed.
 
I just find it so funny that we still have people complaining about the realism of the damage now that we have a great damage model. Which are the same people who have complaining ever since GT4 there was no damage. After all these years when we finally have damage, they start to analyze and nitpick every little detail. I'm just going to ignore these people who keep ignoring the fact GT5 is probably going to be the best racing game ever for the PS3 console.

As for myself: I have taken all of the news not too seriously. I'll wait until November 2nd with my judgements because I know the full game will probably blow us with even more features we haven't heard about yet. While you all keep nitpicking every single screenshot I'm just sitting here thinking "You just wait until November 2nd comes around".

Believe me, you're going to be amazed.

Am not complaining about damage IT'S AWESOME!!!!! I just say that flatten tires would be great...
 
The more damage attempts to be realistic, the more it's expected to be realistic. The same principle is valid for many other aspects of the game.
Often it's a much easier shortcut for developers to not implement a certain feature at all because of this "side-effect".
 
I just find it so funny that we still have people complaining about the realism of the damage now that we have a great damage model. Which are the same people who have complaining ever since GT4 there was no damage. After all these years when we finally have damage, they start to analyze and nitpick every little detail. I'm just going to ignore these people who keep ignoring the fact GT5 is probably going to be the best racing game ever for the PS3 console.

As for myself: I have taken all of the news not too seriously. I'll wait until November 2nd with my judgements because I know the full game will probably blow us with even more features we haven't heard about yet. While you all keep nitpicking every single screenshot I'm just sitting here thinking "You just wait until November 2nd comes around".

Believe me, you're going to be amazed.



👍👍
quote.. it seems that nothing is well done...
 
Who cares about visual damage (or mechanical) if it doesn't carry over to the next race?
I mean, what, you finish the race with a half car prepared for the junk, go into your garage and boom, there's a shiny new SLS, damage like that is just pointless if you ask me.
I still think that that carrying over thing is not true because it would be stupid to carry over dirt (that's why there is a car wash) but not damage, if it is like that then I think that PD spent pointless time developing this (note that I was the one that didn't want the damage in the first place).

The playable demo is in Arcade mode so it would be normal for damage to reset. We don't know how damage will work in GT-mode yet.
 
Who cares about visual damage (or mechanical) if it doesn't carry over to the next race?
I mean, what, you finish the race with a half car prepared for the junk, go into your garage and boom, there's a shiny new SLS, damage like that is just pointless if you ask me.
I still think that that carrying over thing is not true because it would be stupid to carry over dirt (that's why there is a car wash) but not damage, if it is like that then I think that PD spent pointless time developing this (note that I was the one that didn't want the damage in the first place).
Have you ever watched a series of rounds in a single meet?

BTCC, for example, has three races in a single day. Cars can get damaged to the extent they are unable to race in the second or final race. Do you want that? I really don't get this attitude at all. Also it's not as if this hasn't been going on for years in other racing games either. Why pick on GT5?

People are expecting the world from a series that has never had damage in it before. Now that it does have damage, a system that is easily the best on console...a fully operation procedural system...it's not good enough.

WTAF is going on around here?

The bottom line is GT5's damage system is an evolution of anything we've seen before yet there's still something to moan about.
 
Forza gets around it by docking your winnings...

Maybe it could be more though. I think expecting people to experience MORE of Gran Turismo but making them pay for full repairs is asking a lot. Even buying upgrades becomes weighted against lost earnings for damage.
 
BTCC, for example, has three races in a single day. Cars can get damaged to the extent they are unable to race in the second or final race. Do you want that?
Yes I do, people will be pressured to drive properly, not sliding the wall in the last corner knowing that the car will be new after they finish the race.
I really don't get this attitude at all. Also it's not as if this hasn't been going on for years in other racing games either. Why pick on GT5?
I'm just saying that damage like that is pointless and meaningless, I'm not the one that wanted it in the first place as I said, it IS amazing that they did it finally and it IS looking amazing but what is the purpose if it isn't implemented right?

People are expecting the world from a series that has never had damage in it before.
I didn't expect it and I would be fine if it stayed that way.
Now that it does have damage, a system that is easily the best on console...a fully operation procedural system...it's not good enough.
As I said it IS amazing, but still what is the purpose of all that if damage is not carried over?
 
I'm just saying that damage like that is pointless and meaningless, I'm not the one that wanted it in the first place as I said, it IS amazing that they did it finally and it IS looking amazing but what is the purpose if it isn't implemented right?

You still need to be very careful, one wrong manouver can still mean the end of the race. Or you can end up with mechanical damage that will severely limit your performance and drivability. That doesn't sound pointless and meaningless at all. Although I do agree about the need to repair your car after a race, I would like that as well.
 

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