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Yeah it looks incredible!
But lets see how much it slows the cars up, I think we will find out at TGS and full game
Yes, seeing if the damage is cosmetic or realistic affecting the car will be the most important to me. ymmv
Yeah it looks incredible!
But lets see how much it slows the cars up, I think we will find out at TGS and full game
You have to be kidding me, First, there was bitching about no damage, then there was bitching about having a damage model(but it was not good enough) And now theres bitching about a damage system that has real time deformation, hit points, and is altogether, quite frankly impressive, but of course there is some type of fatal flaw with it, in this case, does not have(realistic properties)as you say...Are you serious,Are you happy? no, you complain, you complain about anything and everything no matter how small the detail, and yet you wonder why the game takes to long...Alot of self contradicting going on here..
You have to be kidding me, First, there was bitching about no damage, then there was bitching about having a damage model(but it was not good enough) And now theres bitching about a damage system that has real time deformation, hit points, and is altogether, quite frankly impressive, but of course there is some type of fatal flaw with it, in this case, does not have(realistic properties)as you say...Are you serious,Are you happy? no, you complain, you complain about anything and everything no matter how small the detail, and yet you wonder why the game takes to long...Alot of self contradicting going on here..
You have to be kidding me, First, there was bitching about no damage, then there was bitching about having a damage model(but it was not good enough) And now theres bitching about a damage system that has real time deformation, hit points, and is altogether, quite frankly impressive, but of course there is some type of fatal flaw with it, in this case, does not have(realistic properties)as you say...Are you serious,Are you happy? no, you complain, you complain about anything and everything no matter how small the detail, and yet you wonder why the game takes to long...Alot of self contradicting going on here..
I klnow, its much better than shift and forza, and 200 cars can be damaged like this..How many cars does shift and forza have?
Invisable walls are my biggest gripe though, especially on the TG test track, it means you can enter the 2nd to last corner at full speed and youll be bounced into the correct direction isntead of spearing dozens of metres from the track
You have to be kidding me, First, there was bitching about no damage, then there was bitching about having a damage model(but it was not good enough) And now theres bitching about a damage system that has real time deformation, hit points, and is altogether, quite frankly impressive, but of course there is some type of fatal flaw with it, in this case, does not have(realistic properties)as you say...Are you serious,Are you happy? no, you complain, you complain about anything and everything no matter how small the detail, and yet you wonder why the game takes to long...Alot of self contradicting going on here..
Are there invisible walls on the Top Gear Test Track?! Oh...
You have to be kidding me, First, there was bitching about no damage, then there was bitching about having a damage model(but it was not good enough) And now theres bitching about a damage system that has real time deformation, hit points, and is altogether, quite frankly impressive, but of course there is some type of fatal flaw with it, in this case, does not have(realistic properties)as you say...Are you serious,Are you happy? no, you complain, you complain about anything and everything no matter how small the detail, and yet you wonder why the game takes to long...Alot of self contradicting going on here..
I hope so. Like taking away credits from your winning race to fix your car like in forza 3. And there is no "yes" or "later" option. Its just more fun that way.I wonder whether you have to pay for the repair after a crash race...
Not 100% related, but on Enthusia (PS2 driving sim) the more the player crashed his car against track features or cars, the more race points (not really money) were deducted at the end of the race (actually car-to-car collisions cost more points than out-of-track collisions).
If A-Spec points in GT5 will be more than just for bragging rights like in GT4 (and GT5? I haven't played it), and if crashes will result in a loss of them at the end of the race, the player will be encouraged to drive cleanly this time, even if he doesn't have to pay for damage directly.
Just thinking.
I wasn't that impressed with the damage fellas.Don't know why people are getting over excited tbh.