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- Neomone
Frame rate is an issue.. But it's definitely not the elephant in the room.
Elephant in the room: Terrible engine sounds.
I think we have a small herd of elephants in the room. We may need a bigger room, or smaller elephants.
Frame rate is an issue.. But it's definitely not the elephant in the room.
Elephant in the room: Terrible engine sounds.
I've seen the DF video comparing the framerates, and can't recall if GT6 was in 1080p or not, but the lowest I remember seeing it drop to was 52 FPS. Sure, it sucks it's not a consistent 60, but I played hundreds of races in Forza Horizon, which capped at 30 FPS. I think I can manage.
I understand that the eye can typically notice up to twice its sample rate but I think a lot of people just like to whine about frame rates because they have to find something. I've never had issues although I don't use cockpit views on premium cars because I think it's a terribly fake viewpoint only meant to impress people. Bouncing frame rates are certainly annoying and a consistent low frame rate would be better (your eyes adjust after only minutes to almost any frame rate anyway) but I've never really had an issue with frame rates on console games. It's a PC issue only in my experience but luckily PC games can be manipulated and adjusted enough to correct any issues.If the FPS is anything like in the GT6 demo then it is definitely a problem. I saw very noticeable slowdown in the demo with big fps drops (felt like it went below 20) and it affects the gameplay, it can also give the feeling of having input lag. iRacing for me didn't seem smooth during gameplay unless it was well over 100fps. Its often more about consistancy and smoothness of the gameplay, when the console is struggling and the framerates drop you tend to notice it in the gameplay a lot.
It can't really be compared to a 24fps movie where it is consistant and includes a healthy dab of natural motion blur between the frames. Your screen may be able to only refresh 60 times per second but you can notice the gameplay effects of high/consistant framerates well beyond that.
It's hard to explain, but I've played games where 30fps looks smooth, where 45fps looks great just as i've played games that struggled to play well and didnt feel good at 60fps, iRacing and Simraceway in particular.
As long as it's smooth, why moan about it?
Yes that's correct, more cars on your screen means lower FPS..Just so i can be on the same page as you guys, What we are talking about here are the screen lagging usually during hard cornering, especially when there are a lot of AI around ?!? right?
Just so i can be on the same page as you guys, What we are talking about here are the screen lagging usually during hard cornering, especially when there are a lot of AI around ?!? right?
Dropping Frame rates is the technical terms you guys use to refer to the jaggy on the screen ?
Because that's what i am seeing once in a while, but i am not sure whether you are also refering to the same thing or not.
Thanks for letting me into this room full of Elephants.
I can access my psn version till release date. Think thats 00:00 tonight. Soon as i'm in i'll post my impressions.So for those of you that have been playing GT6 for awhile or have the PSN version, what are your thoughts on the framerate now? Better or worse than GT5?
There's possibly a different thing going on with GT6.
GT5 had screen tearing when the frame rate dropped. You could see horizontal lines across the screen where it had started displaying a new frame halfway through a refresh.
The GT6 demo had what was essentially V-sync on. Which meant if it couldn't finish rendering a frame in time, instead of just pushing out what it had like GT5 it would skip the frame entirely. So you'd get jumps to what was basically 30fps from 60, for short periods of time. It gives a kind of stutter.
I'm not sure how GT6 final works. I haven't got a copy.
By a show of hands, how many people are having input lag issues with their TV or even know they are? My TV runs at 32.2 milliseconds of input lag. I've seen some direct feed video of GT6 on Youtube but noone is uploading 1080p 60fps to my knowledge(and YouTube compresses it so much its almost a waste)I will update this post when I receive my copy of GT6 in the mail(post for some my friends across the pond).
I think if you are 'keen' enough to notice input lag you should be using a wheel anyway really.Input lag is a different issue, with several components.
The most effective, easiest and cheapest way to have less input lag on consoles is to use wired controllers.
I think if you are 'keen' enough to notice input lag you should be using a wheel anyway really.
I will simply not buy GT6 if its frame rate is not better than GT5's.