I kind of like the Le Mans 24 arcade game. Given the possible hardware limitations of the board (which may be PS1/N64 level; I don't know), I think the the game's version of Le Mans is quite accurate for the time. It was also the game debut of the Mazda 787B and the Porsche 917K. However, it sucked that the game was by default programmed so that you had to put in another credit to finish the 24 hours, but I do understand that it is because one credit isn't supposed to last you ~12 minutes.
@glassjaw - Great article, really well written, & thoroughly interesting. Awesome job! 👍 Reading it was an education in sim racing history, & I admit that I knew little about the subject outside of driving Lemans in GT games. I had so many great Shuffle & Spec races in GT5, & have a deep affection for the track. Nice to learn about the various virtual renditions of the event/track over the years. Strange that the GT Sport version got no mention though...
As far as the accuracy of the track in the game, the fastest lap recorded in the ‘96 race was 3:46, which is nearly 2 and a half minutes longer than in Le Mans 24, so not entirely sure what you mean by accuracy there. The Model 3 board was actually quite powerful for its day, somewhere between the Dreamcast and PlayStation 2, so I think a longer rendition would have been possible. But perhaps not desirable for an arcade racer.
My first time running into this track was on that dreamcast game Le Mans 24 Hours amazing game for his time.
I played the "Le Man 24 Heures" game a lot when it was first released (on the PS2?).
I seem to remember that it also included a few other tracks, like Road America, but as I say I'm just going by memory & I have played a shed-load of other Racing / Driving Games. I loved the fact that you could actually drive the 24 hour Race in real time. Your tyres wearing down & Fuel depleting over a few hours, timing your pit-stops (where you could save your Game progress) for when you needed to have a comfort-break !!
I'm unsure if it included any Damage to your car, but that would have made you a little less "reckless" when over-taking the slower car classes.
But the best / most realistic things were the real time Weather and day/dusk/night/dawn/day effects. Some great memories...
Why there is no mention of Gran Turismo or Forza titles in this article?
Maybe try reading the articleThank you! I left out GT Sport, as well as Forza 7 and many other notable and more recent games with Circuit de la Sarthe for the reasons I mention at the beginning of the section about Grid. Many games have the track, but they don’t necessarily have the rights to the 24 Hours of Le Mans. This piece was more about the race itself, rather than the venue.
"...Many games have the track, but they don’t necessarily have the rights to the 24 Hours of Le Mans..."
Maybe try reading the article
In the Endurance section of Gran Turismo 4 they made 2 races at Le Mans with 24 hours of duration. Maybe the autor of the article forgot about it. I think PD had rights of the race to include those challenges. In GT5 the race was back, this time they even use the name "24 Hours of Le Mans".
I think PD had rights of the race to include those challenges. In GT5 the race was back, this time they even use the name "24 Hours of Le Mans".
I believe that SMS used the film Le Mans as the blueprint for the historic version in the DLC, which would make a lot of sense as its probably the best source of detail on the track from that period.
A first lap around it from my first download of the DLC. First in a 924 GTP and then 512S