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This is the discussion thread for a recent post on GTPlanet:
This article was published by Adam Ismail (@glassjaw) on April 8th, 2019 in the Features category.
I think you touch on a key attribute here: that realism needed to have a more creative approach back in those days. I’m a firm believer that limitations improve work approaches. A classic example is Mario’s original design being dictated by the power of the NES at the time.
Evo looked to remind people of WRC in a different way than just throwing computing power at the physics engine. I’m not saying today’s hyper-realistic sims are worse for that focus, but I think many would agree the feel is generally “dryer” in comparison. There’s something to be said for the spirit of the thing, regardless of the raw numbers.
WRC3 has the most unique mileage but WRC4 has better physics and a much better damage model, I'd go for WRC4.Does anyone have advice on which game in the Evolution WRC series is the best? I haven't played any but I'm interested in picking one up.
It seems as though the physics got better with each release, but they dropped the TV style intros at #3. Rally Evolved seems quite immersive but has some very arcadey aspects and has fewer, shorter stages. So any advice?