The hybrid showcase thread [Read OP before posting!]

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BMW M3 Track Car (V10)
Power: 718HP
Engine: Viper ACR '08
Weight: 1340kg

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Top Speed: 226MP/H max, but can go higher

It's heavy, yes. But it's so stable that it's hard to spin unless you do so. I'm making this a bit better, but I do plan on adding a Turbo for extra HP, but I'll need a part spreadsheet (which I am making and will take ages without help).
Instead of turbocharging it, try modding in a supercharger like the actual Viper has. Cool build btw. I did the same engine minus two cylinders ;)

What type of spreadsheet
 
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Engine: R26B (4-Rotor from 787B)
in
Mazda RX-7 Spirit R Type A (FD) '02

Clubman Stage Route 5.jpg

For specs, just ask!​
 
Engine: N54B30 (straight-six from the BMW 135i Coupe '07)
Suspension: BMW Concept 1 Series tii '07

in
MINI COOPER S '05

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For specs, just ask!





 
Wow, it's been 7 whole years since I last posted here! :eek: Been an even longer time since I've posted any hybrids here as well and I think it's time I finally change that! :D

So here is my 779hp battery-powered 2CV hybrid I started on all the way back in 2013, but it wasn't until today I finally completed it. It was a complete mess when I started on it and recently picked it back up again, but I reworked it and now it's a million times better! It has the engine, drivetrain, and transmission from a GT by Citroen Concept along with a bunch of in-game parts and some tweaks here and there you can read about in greater detail below. It has 2 tune sheets, sheet A being the one I would use on tracks with a lot of turns and sheet B being for the much faster tracks.
Tune Sheet A: What I have done here in terms of save editing is give it the engine, drivetrain, and transmission (and all of its gear ratios) from the GT by Citroen Concept, turned the grip multiplier to 120, set the torque to 45, and set the steering limit as high as it can go. As far as in-game upgrades, I threw on pretty much every upgrade that didn't add hp including some unused parts, but I left out transmission upgrades. It has 779hp and tops out at 216.7 MPH.
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Tune Sheet B: Literally everything I just said about sheet a, but with all the parts that add extra hp including some unused ones, except engine upgrades. I found the engine upgrades caused it the create a trail of smoke at Route X, so I left them out. Since this sheet is intended for faster tracks so it's rolling on 1181hp and tops out at 235.9 MPH.
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This thing is very fast and although it's a bit understeery, it's not too hard to drive once you get familiar with its handling. In fact, I got a lap time of 1:07 at Midfield Raceway with it. At the end of the day, I love taking slow cars and making them fast and since I love the 2CV, I wanted to make a 2CV hybrid that could break 200 MPH with ease and still handle well on the track and I feel like I have achieved that with this. While it's not perfect, it's probably the best hybrid I have made yet and I am very happy with how this thing turned out! :D

It's honestly encouraged me to go back and finish a lot of old ones I started long ago since I know more now. That said, I might have more to share later, but that'll be it for now! :cheers:
 
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So here is my 1839 hp Nissan R390 GT1 Road Car hybrid I started just last week and finished on the 22nd.

This car has an R390 Race Car engine which I thought would be a sensible choice for this, Escudo drivetrain and LSD because I wanted it to be 4WD, X2010's transmission for high top speed along with a bunch of in-game upgrades (including hidden ones), steer limit set to FF, and grip multiplier set to 150. I tweaked the transmission a bit so it would have a very high top speed of 315 mph. Had to do a lot of fiddling to balance the weight out a bit on Route X since it had a tendency to lift up at 270+ mph, but now it's a lot better. The color is from the Blitz Skyline and I don't even remember what the white for the wheels was. I wanted a glossy mint green color for this one with bright white wheels, so this was what I chose. Truth be told I wanted a brighter green than this, but this is all I could find, but hey, it works, and it's fitting since it's from another Nissan! :)
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Of course, it wouldn't be me if it didn't drive on dirt! :D
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Not going to lie, although it may have been done in 4 days, I spent more time on this one than I care to admit. In fact, I think I put at least 250+ miles on it before I found a setup I liked, but it was well worth it! It looks good, drives smooth, and is VERY fast and I am very pleased with how it turned out despite the frustrations I had along the way. I said earlier the 2CV was the best I had done, but I think this thing has already taken the crown from it! :lol:
 
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Im thinking of making my own hybrids.. I have few ideas but couldn't pull off what I wanted in past. I played today GT5 after so long and had blast in Arcade Mode with master mode and setting way to hard opponents with tyre choice trick..I want to get back to making my Suzuka 1000 km Honda S800 RSC :)
 
Now here's a Honda Life Step Van hybrid I started back in late 2019, but it seems I got frustrated and later abandoned it, and only recently did I pick it back up again. Fortunately thanks to Razerman's editor, I was able to pull this car from a backup I had dating back from before I removed it and now it's finished! So what I did was buy a bunch of in-game parts including hidden ones and turn the power multiplier up to 45. According to the data, I apparently did something to the suspension, drivetrain, and transmission back then, but it's been so long, that I no longer remember what I did. The engine however is still stock.

Once I got a hold of the car again, all I really had to do was install weight reduction stage 5, a wing, and a new set of wheels. Then drop the ride height, adjust the anti-roll bars, and set the grip multiplier to 115 and it was done! I added a wing for downforce but later removed it via hex editing since I thought it ruined the cosmetics, but the downforce I needed is still there. The fastest I have gone was 228 mph and it apparently tops out a lot higher than that, but it handles surprisingly well! Strangely, this thing has a tendency to slide in one direction when braking really hard and it can drift around corners fairly well without spinning out. It would seem I unintentionally built a drift van. :P
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I don't even know why I abandoned it now because it was fairly decent to boot and didn't need many improvements at all. It turned out a lot better than I ever thought it would and it has amazing handling, which I genuinely didn't think it would. Wanted to make a decent hybrid of the Step Van long before hybriding was even a thing in GT5 and now I finally have one! :D

Thinking about doing another soon, this time with an engine swap! :dopey:
 
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So here's a Honda S800 RSC Race Car hybrid I did back in 2022, but haven't bothered to post it until now. I saw nostradavor2 post a picture of his somewhere, and I thought "I should do that too!", so I did! Been a while since I messed with it, but from what I can remember, it has an Amuse S2000 GT1 Turbo engine in it, Escudo LSD and a bunch of in-game parts installed. However, it doesn't have weight reduction because this thing is WAY too light with it and even without it. It was drifting a lot even with super slicks, which would be acceptable if a drift car was what I wanted, but it wasn't. So I did something a bit unorthodox, I added extra weight to help stabilize it and from what I can tell, I added a bit of downforce to do this. Some other things I did was increase the grip multiplier to 150, tweak the LSD a bit, and probably some suspension work. As far as the color goes, it's been so long, I no longer remember what it was, but it was probably one of those normally unusable green paints from a racing kart.
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And of course, it can drive on dirt even if it wasn't meant to because it wouldn't be me if it didn't!
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Won't lie, it's a little swervy with its erratic steering and it has a tendency to slide when braking at high speeds, but it's a very fast and capable car that isn't too hard to drive when you get used to it. Won't lie, it took a lot of effort to make and even required starting from scratch again to get it right, but it was well worth it and I love the way it sounds and how it drives. I always had a soft spot for this car and I am glad I finally have a hybrid of it that I like to drive because I never drove it as much as I had wanted prior to this.
 
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Been a while since I posted here again, but I got on yet another hybriding kick again and decided to make this. Years ago, I learned that the Red Bull X2010 can actually be painted via hacking, which surprised me because I had read that it couldn't. With that said, I wanted an excuse to add another to my garage and paint it, and then do something to make it stand out from the others, so I decided to make a hybrid out of it.
For this one, the idea was simple: I just wanted to throw on every upgrade I could onto this thing, even the hidden parts, and ultimately maximize its performance. While the Red Bull X2010 doesn't have many parts you can buy for it at all, I've known for many years that switching the body of a car to one that does allow said upgrades would allow me to buy them for this car, despite it not originally supporting them. So I did that and went through several bodies to achieve this until I had everything I could get my hands on. Something interesting I noticed while using a different body is that by uninstalling the racing exhaust it has preinstalled and then reinstalling it, it gave me a boost in HP! I'll admit, I don't have the hidden brakes installed because I don't know any cars that allow them, and it's possible there may be more hidden parts I could add that will work, but for now, I am calling it finished.

So the car basically has every upgrade installed I could get my hands on, including hidden parts, a tweak to the transmission to achieve the highest top speeds, and I changed the steer limit to FF so it wouldn't understeer as much from the high speeds. It even has both a turbo and a supercharger installed. :P Once all that was done, I took it on an endurance race to break it in. And here's all of my in-game settings:
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While the Red Bull X2010 is paintable via hacking, as I said earlier, it turns this weird color regardless of what paint you choose. That said, given that it has a crimson look to it, I decided to call this thing "Crimson Bull X2010", which I felt was very fitting for it. I also gave it a number 26 to represent the year it was created. And here's what the car looks like:
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And of course, if you've read my posts here over the years, you know I put dirt and snow tires on it because I put them on everything! :P My hybrids are never complete without them!
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I'll admit, this took longer to make than I thought it would, since I kept getting confused about something. Although it's a bit fast for my liking, it still corners well, and I do enjoy driving it. I am pretty happy with how it turned out, and it was a neat proof of concept! :)
 
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My first hybrid. My jacked up, 16000HP Blu Nart Ferrari F40. Not my best hybrid but certainly a favorite for me. The jacked up suspension is more for performance rather than looks. Fitted with a Bugatti Veyron transmission and dirt and snow tires. :sly:
Toscana.jpg
So on this day, way back in 2013, I posted my jacked-up Ferrari F40, which became the very first hybrid I ever made in GT5. This thing was little more than just a Ferrari F40 with a suspension lifted beyond what the game allowed, the power multiplier turned up to achieve 16000hp, some in-game parts installed, and some transmission tweaks. Although I mentioned a Bugatti Veyron transmission in my post, it seems I did away with it long ago because the transmission was stock when I looked at it again.

Although I loved this car back in the day and was quite proud of it, revisiting it in 2026, I realized it really hadn't aged well. It wasn't horrible to drive, but simply put, it was generally pretty slow on dirt, left a trail of smoke on asphalt, and, oddly, it seems I never fully upgraded this thing for some reason. As irony would have it, it actually got faster lap times in stock form on Toscana than it did like this. It was my first hybrid, a quick and dirty one at that, and it showed. In fact, I believe this thing was made on a very early version of the Garage Editor, well before it got all the features it has today.

While the thing may have aged poorly, it still had a lot of potential and MASSIVE room for improvement. That said, since I have a lot more experience with making hybrids than I did then and we have a lot more options now, I felt it was time I finally gave this thing a much-needed overhaul.
So I started out by gutting it of every part it had, resetting everything else I had done to it, even going as far as resetting the values to what parts I bought, leaving only the paint and wheels untouched, and I started all over again. From there, I proceeded to install every upgrade the game had, including hidden parts and even ones that the car didn't normally allow. Which of course included dirt and snow tires, torque-sensing differential, and even a supercharger and ultra-high RPM turbo kit installed together, and more. With everything installed, I then started tinkering with it.

Sheet A.
So this is the sheet intended for rally racing, which was what I wanted this thing for to start with.
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Suspension: The first thing I think I did was set the ride height exactly as I had before. While there is probably a better ride height to use, I really wanted to keep this car's appearance exactly as it was, so I restored the old value. I think I did some other tweaks to the suspension, but I can't seem to remember what they were anymore.
LSD: I wanted to be able to adjust both the front and rear wheels on the LSD, so I swapped the F40's LSD with one from an Escudo, so I could do this from within the game. The front wheels originally didn't have anything there, so I added something so both the front and the rear would have something.
Torque Sensing Center Differential: I believe I set it to 50 and 50 because I wanted this thing to be 4WD, but it ultimately seemed to accelerate in the rear wheels more, so that didn't happen. Still, it got quite a punch in acceleration from it, so I was happy with what I chose. The only problem was that this thing kept popping some big wheelies on asphalt, namely the asphalt section of Tahiti Maze, and I almost did away with this part entirely. However, I was too impressed with its performance on dirt to do so, and although it took me a while, I eventually found a solution to it. Which brings me to this...
Weight Adjustment: Since the front end of this car kept getting airborne, I had to set ballast all the way to the max and move to the very front to prevent this, and it made a tremendous difference. Unexpectedly, it also became more stable on dirt than it was before and was powersliding a lot better, too, so it was a win-win!
Transmission: I kept the stock transmission this time around and set nearly all the gear ratios to a low setting so it would have quick acceleration, which was needed since it was meant for rally racing. However, with the 5th gear, I did it differently because I wanted the top speed to be at an appropriate value for this tune sheet. So I took it to Chamonix, which has a long straight going downhill that makes it the fastest of any rally track in the game, and observed how fast it went\. Then I set the 5th gear until it topped out at that speed. High top speed is really not necessary on a rally build, so I just set it to the highest speed necessary.

Other stuff: While everything I just mentioned was working pretty well, I found this car was a bit too slow coming out of the corners, so I adjusted the grip multiplier, and that gave me the kick I needed. While it did well at 120, the front end kept getting airborne on the asphalt straight on Tahiti Maze, so it was dialed back to 110, and I found that was suitable. Granted, while it still does get airborne sometimes, it's not nearly as bad, and it's manageable with just a little throttle control.

Sheet B.
So this is the asphalt setting for the car since the rally setting was not suitable for this.
Gran Turismo 5_1.webp

Not as much to talk about here. I copied sheet A here and simply adapted it for asphalt racing. I wanted to keep the lifted suspension, but I found it was way too unstable at high speeds. So I ditched it for this sheet and dropped it as low as the game would allow me, and it handled so much better as a result. Since this thing had more traction than before, I took advantage of this and upped the grip multiplier to 120 since it could handle it now. From there, I think the only other thing I did was adjust the transmission, and that was it.

Sheet C.
Not much to see here, this is just the old setup I had for it before I gave it this much-needed overhaul. I decided to keep it around since it was my first hybrid, and this was how it started out. Though I should note, it did not have weight reduction originally, but it has it here because it's applied to all tune sheets once installed. Unfortunately, given how GT5 works, you can't remove it from one sheet and have it on the rest; it will simply come right back. I'm thinking about overwriting this setting someday for something more akin to oval racing since this old setup really isn't that great.
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And with all that out of the way, here is my newly revitalized Ferrari F40 with its rally setup:
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And here it is with its asphalt setup:
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And here are the lap times for it. The one at the very bottom is the original setup, and the others are from the new rally setup it has now.
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And here's my time on Trial Mountain using the asphalt setup:
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This thing is so much faster now than it was before, and feels better to drive than it ever has. This revamp was a success, and I am really happy with how this monster turned out. What started out as a quick and dirty hybrid I did back in 2013 that would become my very first has now become one of the better hybrids I have made in recent times.
 
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