redhed17Polyphony001, if you don't like reading similar sounding posts, you're on the wrong site.![]()
If it's specifically this thread, don't look at it anymore.It's that simple.
redhed17I really hate the penalty system in Prologue, so much so, that it has put me off playing the game. It can be so unfair the way it is implemented.
There is no intelligence to the system. A car hits you, you hit the wall, you get the penalty. If you were in the position of the car making the first contact, you would probably have got a penalty. But the computer cars can bash about off cars, off walls, off you, and continue at their current speed.
If they're not going to implement damage, or the apparent consequences of contact. Then don't bother with a penalty system that trys to cover for bad AI.
Hopefully when the game comes out, the AI will be improved, and the penalty system will be confined to the online part of the game. And if not, it'll have the option to turn the penalty system off. Otherwise it could ruin a great game.
Sorry, is it just me, or does everyone here take what i say a little too seriously? I quite clearly made out that i wasn't angry, just slightly bugged.
EagleWell from what I recall yeti posting, cutting corners will actually be detrimental instead of advantageous now, as it should be.
Tacet_BlueInteresting idea about having the lap time wiped, if you leave the track. That could be applied to wall rubs/hits etc as well. 👍
Eh in GT3 the cars spin easy enough on the gras and dirt, atleast mine do. I think making them spin easier would be unrealistic and jsut dumb. What if you get bumped of the track by a competitor? Then you are screwed cuz now you can't get back on the track cuz you spinning while you try to get back. Unless the car has like drag slicks it ain't gunna slip and spin on grass, even then the grass would hafta be kinda wet.phantasmFor the grass sections... maybe make it really easy to spin the car,