Okay, here's the proposal I've got. We'll put it up for a vote afterwards, and beyond that any changes that need to be made can be made. After this point though, I really do have to bow out. Things are getting FAR too busy for me to be able to give running a challenge like this the concentration it needs. I'll volunteer to judge a few categories for sure if I'm wanted, if the panel judging system is used.
Standard Tuner Challenge blanket rules apply - no cheating, modding, etc.
Two Phases:
Phase 1 is the Budget Builder Challenge. All cars in Phase 1 are subject to a maximum WPR of 3.0. All cars in the build specified by the tuner may NOT exceed 60,000 credits, including the price of the car. Prices of used cars are to be determined in one of two ways. (1) The price of the 6.2mi/10km special, if its available and the tuner choses to use it. (2) The LOWEST available used price for the car in question, to be researched and quoted by the tuner. There are resources on GTP that make this doable for the tuner, and verifyable by whomever moderates the challenge. Each tuner is allowed, if he so desires, to use, without penalty to the budget, both the rigidity refresher if his car calls for it, AND the medium-grade (semi-racing) suspension. The tuner may still opt to use a stock, sports, racing, or original suspension, but this WILL be counted against his budget, and he will receive no "trade-in" value for not using the allowed SR suspension. All cars in this division are limited to S3 tires and under - tires DO count against the budget as well.
P1D1: 1800cc and under
P1D2: 1801cc - 2499cc
P1D3: 2500cc and up
P1D4: FWD cars only
Do note that if the tuner so choses, FWD cars could also be entered in Divisions 1-3 as well, but D4 is strictly limited to FWD cars ONLY.
Judging will be done by a predetermined panel who volunteer for, and are chosen by the challenge moderator for the different divisions. Judging would follow a similar structure as previous tuner challenges - overall feel and improvement over stock settings and default settings would be the main criteria, but with a WPR cap in place and the cars sorted by displacement, lap times over a given track will play a somewhat more important role than before.
At the conclusion of the challenge, the winners of each Phase 1 division will go head-to-head in front of the judges to determine an overall Phase 1 Champion. This judging would NOT take lap-times into consideration, given the differences in displacement.
Phase 2: Pro-street Touge Showdown
This is much simpler.
Any road car (no racers, tuners or concepts) is allowed, running on N-grade tires. No power cap or budget is in place since the tires themselves impose their own limits. Keeping with the Pro-street theme, downforce is limited to 8, both front and back. Aside from that, there are no restrictions. Simply build the best-handling, quickest, most harnessable car you can. At the end, a predetermined panel of judges will select a group of the best cars (either three or six, depending on the number of entrants) to compete in a Touge-themed spot race to be held at a location to be determined later by the moderator and judges.