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Discussion in 'Gran Turismo Sport' started by TayeezSA, Mar 17, 2015.
I don't like GTS sound not GTS. We will know if we like GTS when we will have it as released game.
I personally really like the sounds in GTS. I've heard comparisons between cars in real life and in GTS and GTS isn't really that far off. Cars also actually sound like they have engines underneath the hood and not handsaws or vacuum cleaners. The game may not have the greatest, most realistic sounding cars but I couldn't care less. I'd rather them focus on other aspects of the game first.
Kazunori words: "While making Gran Turismo Sport, we changed our method of data capturing. We recorded the sounds of real engines (samples), and also ran a sound simulator for each engine type (synthesis), then combined them with the real sound (samples mixed with synthesizing). That is how we created the sound of Gran Turismo Sport".
So in other words they have NOT stopped making sound as you claimed they are merely mixing with samples.
I view all this feedback kind of like Olympic judging in subjective sports (ice skating, etc, anywhere 'artistic merit' is judged): I throw out the top 10% and the bottom 10%, and the valuable feedback is in the middle. To say "this sounds just like GT6/Vacuum cleaners/etc" seems patently untrue, and to say that "this is the best sounding racing game currently available" seems like a stretch as well. Also, it ain't even out yet! I'm reserving judgement for when I play the release version for myself.
I do not think there will be any significance changes to the sound anymore either some slight tweaks here and there, this version is pretty much gold by now.
Very well said. That’s what I’m looking for in my audio, something balanced and representative of what I’d expect to hear either in the car or just outside of it, not like I’m sat with one ear in the engine bay and the other at the exhaust making my bones rattle.
It’s like buying TVs. In the stores they are set up far too saturated and vivid. Might look impressive, but not realistic. Same with games - showy and shouty don’t necessarily mean realistic.
This video was from when the press was invited to PD's studio, a few months ago, and each group got to try out the most recent build back then, and record and do a write up about it etc
You can hear the cars clearly and the ambience etc. Although the black car later on it the clip also has the quiet bug. Although there is a bit of that no sound thing, until close, but much less than the current demo on preload.
So something is not right
and in this clip, the outside is quiet, but in car it's like there is no sound apart from the whine... at 1:00
this bit - incar for GT3 RS sounds good, you can hear the Corvette infront
Just like in that video, that is how the game is supposed to sound, I thought it was weird when I got the demo and was watching it that something was off. After I got through looking at the visual candy, I was like where are the engine notes from a distance, why is everything so quiet? That first video sounded so awesome, let's hope it's a replay bug and doesn't happen during races else we're going to have some serious problems. I wonder if we can still access the Beta bug report page? They need this brought to their attention, it takes away from the replays immensely.
I wasn't in the beta, so I don't know. It's also very obvious, so I don't know how that went through.
It's like some sounds are not playing, while others are missing
The beta did not sound like this. It had qualities of that sound, but even after playing the beta as much as I did, seeing this video got me extremely excited for the finished product. I still think this is the best sounding video of GT Sport to date. It’s almost like they went backwards with the sound design in the demo replays we’ve been able to see? There’s definitely something up.
It seems to be largely an issue with Doppler. Instead of a transition of multiple sounds progressively fading out, they just seem to shut off once another sound source goes by. Its an odd one (almost as odd as the lack of Doppler in PCARS 2) and its made even more weird by the fact that when you hear multiple cars going through the slow corners, you hear them all at once.
It's probably a bug in the demo itself, but we'll see once the Demo goes live if it persists in player replays. I'd like to think that this is only affecting the demo and not the final product since well it's already too late since the game went gold last month. Either way let's hope PD is notified of this issue in the demo, the Beta had a lot of audio going although some sound scapes were absent on courses like the Nurburgring(almost no reverb, which is madness that place is a valley of echoes IRL). Fingers crossed this isn't affecting the final product.
I'm not sure if it work yet but you can your feedback there : https://www.surveymonkey.co.uk/r/GTSBeta
Or twitter Kaz : https://twitter.com/kaz_yamauchi ; Gran Turismo : https://twitter.com/kaz_yamauchi
Someone buzz Kaz's Twitter about this, I don't use Twitter myself
I think Kaz (by accident?) retweeted one of the tweets mentioning this, but removed it after. I got the Twitter notification. So he knows about it.
Edit: he replied
The Lexus exhaust note sounds very good here.
Ok the above vid, sounds like it's working properly there
edit - but in parts of the video, it disappears again
I thought the sounds in the videos on the demo sounded really good and when you compare it to past GT games you could say amazing!
PDI seem to use a synthetic system.
PDI hired this guy the same month this vid was uploaded. Sound does look like a priority for PDI and they seem to be leading the way in the genre in terms of technical approach and I'm not sure it will be easy for others to catch up as it seems that it involves a lot of R&D and costs to get to stage where GTS is currently at. There is an app on smartphones called Real Engine Sim which seems approach used by GTS and IMO GTS sounds a lot better. The GT3 RS sounds really impressive which is probably making use of their latest methods.
The way PDI record cars seems top level thanks to Dynapack use. Hopefully they record the right car sounds, not mainly tuned cars like Forza seems to do.
I personally like how cars on GTS sound on downshifts and off throttle, still some work to do but they are getting there. Will see tomorrow if things have improved much since the closed Beta.
You don't hear the sound of the car the camera is focusing on most of the time, and then sometimes you only hear it after the car has passed, but then it gets cut off abruptly. You barely hear any of the other cars before and after the car the camera is looking at.
In some replays, the interior of the car has no sound, just gear whine.
Maybe the demo attract mode, doesn't load all the sounds of the cars, or it's just a bug
Whereas if you compare the demo clips to this replay from a few months back, you should be able to hear the difference.
and, first few mins and replay at 5:50
Much better mixing here:
old version for comparison:
yeah, but still in parts, the cars drive past, and you don't hear any sound from the car in front of the camera.
I was talking about the interior improvement.
I know what you are trying to say about the exterior sounds. But it should be really easy to fix. They just need to change the amplitude curve. Hopefully they will do.
So remember how I mentioned they haven't quite got that distinct mechanical note on the V10s?
Weirdly, they actually got it on the Quattro:
The car has an inline 5, so your hearing half a V10
Compare that to the Dirt Rally Quattro, and you will be drowning in tears as to how wrong their sound is.
To this day, i do not see any game which has the sound as good as the Dirt Rally game.
Seems the audio bug from the demo that was on display earlier doesn't appear when you run a replay, all the audio is there. Worryingly my replays are at 30fps, guess I'll have to set the game to performance mode to see if that switches it back to unlocked replay frame rate.
Yes it does.
Cayman, tyres sound a bit weird when it gets squirrely, but overall sounds pretty nice
Tried the GT86 and I don't think they captured the distinctive boxer sound. Then tried the M4, which in-game, sounds super revvy and sharp, while the real car sounds a bit stuffy.
Need to check more cars.